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gamedev-skills

75 skills across 75 repos84.7k repo starsGitHub

Showing 61–75 of 75 skills · Page 2 of 2

gamedev-skills / unity-animation

1.1k

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unity-build-pipeline

1.1k

Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unity-csharp-scripting

1.1k

Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unity-input-system

1.1k

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unity-navmesh

1.1k

Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unity-physics

1.1k

Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unity-scriptableobjects

1.1k

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries

📄 SKILL.mduniversal
skilldesign
85
Updated 21d ago

gamedev-skills / unity-tilemap-2d

1.1k

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unreal-behavior-trees

1.1k

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unreal-blueprints

1.1k

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers)

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unreal-cpp-gameplay

1.1k

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unreal-enhanced-input

1.1k

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unreal-niagara

1.1k

Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++

📄 SKILL.mduniversal
skill
85
Updated 21d ago

gamedev-skills / unreal-packaging

1.1k

Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun

📄 SKILL.mduniversal
skilldevelopment
85
Updated 21d ago

gamedev-skills / visual-novel

1.1k

Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.

📄 SKILL.mduniversal
skill
85
Updated 21d ago