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Showing 4,741–4,800 of 13,473 skills · Page 80 of 225
matlab / simulink-explain-missing-coverage
1.1kUse this skill when the user asks to summarize, or asks why Simulink Coverage objectives are missing, unsatisfied, or uncovered on a coverage result they already have — why specific decision, condition, MCDC, relational-boundary, or saturation/overflow outcomes weren't exercised, whether uncovered l…
gamedev-skills / ai-behavior-trees-utility-ai
1.1kBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents
gamedev-skills / audio-design
1.1kImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral
gamedev-skills / camera-systems
1.1kBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook.
gamedev-skills / dialogue-systems
1.1kBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral
gamedev-skills / game-ai
1.1kDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API
gamedev-skills / game-feel
1.1kAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs
gamedev-skills / game-ui-ux
1.1kDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates.
gamedev-skills / input-systems
1.1kArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral
gamedev-skills / performance-optimization
1.1kFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets.
gamedev-skills / physics-tuning
1.1kTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral
gamedev-skills / procedural-gen
1.1kGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms
gamedev-skills / save-systems
1.1kDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral
gamedev-skills / shader-programming
1.1kWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents
gamedev-skills / godot-csharp
1.1kUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript
gamedev-skills / godot-multiplayer
1.1kBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer
gamedev-skills / godot-physics
1.1kUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries)
gamedev-skills / bevy-ecs
1.1kStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion
gamedev-skills / love2d-core
1.1kStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states
gamedev-skills / pygame-core
1.1kStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision
gamedev-skills / roblox-datastores
1.1kPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards
gamedev-skills / roblox-luau
1.1kScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative)
gamedev-skills / roblox-ui
1.1kBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification.
gamedev-skills / unity-csharp-scripting
1.1kWrite Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization
gamedev-skills / unity-navmesh
1.1kAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles
gamedev-skills / unity-physics
1.1kSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints
gamedev-skills / phaser-arcade-physics
1.1kUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds
gamedev-skills / phaser-core
1.1kSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication
gamedev-skills / pixijs-rendering
1.1kBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups
gamedev-skills / threejs-gltf-loading
1.1kLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures
gamedev-skills / threejs-materials-lighting
1.1kLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections
gamedev-skills / threejs-scene-setup
1.1kStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls
gamedev-skills / game-jam
1.1kPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.
gamedev-skills / itch-publish
1.1kPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.
gamedev-skills / prototype-fast
1.1kBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria
gamedev-skills / steam-publish
1.1kPublish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. Use for Steam publishing, app_build.vdf/steamcmd uploads, depots, beta branches, or a store page release.
Spark-To-Paper-Skills / ts-paper-write
1.1kStage 3 of the ts-paper suite. Draft every section of a Traitement du Signal paper as LaTeX body files (sections/<id>.tex + abstract.tex) from the blueprint and refs.bib, following strict per-section recipes, the no-fabricated-results rule, and IIETA citation style. Write ALL sections in one pass
TencentCloudBase / codebuddy-ide-mcp-upgrade
1.1k升级 CodeBuddy IDE(genie 扩展)内置的 CloudBase MCP,以及 MCP 发版时同步 IDE 侧白名单。当用户提到「更新 IDE 里的 MCP」「内置 MCP 版本太老」「IDE 集成的 CloudBase 功能不足」「改工具白名单 toolWhiteList」「把新 bundle 打进 CodeBuddy」「白名单漂移」「MCP 发版要同步什么」时使用。覆盖:解包定位内置 bundle 与内嵌配置、重新构建 mcp bundle、生成新的工具白名单与系统提示词、安全注入 IDE 并备份、用 MCP 协议验证工具清单、人工端到端验收、一键回滚。
TencentCloudBase / cloudbase-document-database-web-sdk
1.1kUse CloudBase document database Web SDK only for confirmed NoSQL collection work. Query, create, update, and delete document data; if the task mentions PostgreSQL / CloudBase PG / app.rdb(), route to postgresql-development instead.
TencentCloudBase / http-api-cloudbase
1.1kCloudBase official HTTP API client guide. This skill should be used when backends, scripts, or non-SDK clients must call CloudBase platform APIs over raw HTTP instead of using a platform SDK or MCP management tool.
TencentCloudBase / ui-design
1.1kUse when users need visual direction, interface hierarchy, layout decisions, design specifications, or prototypes before implementing a Web or mini program UI.
TencentCloudBase / cloudbase-agent-python
1.1kBuild production-ready AI agent backends using the CloudBase Agent Python SDK — create agents with LangGraph/CrewAI/LlamaIndex, serve them via FastAPI with AG-UI protocol streaming + OpenAI-compatible endpoints, add tools (bash, filesystem, MCP, code execution), memory (in-memory, TDAI, MySQL, Mongo…
higgsfield-ai / higgsfield-brandkit
1.1kCreate and extend complete visual brand systems through the Higgsfield CLI and bundled deterministic local tooling: palettes, SVG logo marks, typography, mockups, social graphics, packaging, signage, merchandise, posters, presentation decks, and editable PPTX/PDF brandbooks.
higgsfield-ai / higgsfield-product-photoshoot
1.1kGenerate brand-quality product images through Higgsfield product-photoshoot prompt enhancement on GPT Image 2 / gpt_image_2. Entry point for professional brand/product visuals.
higgsfield-ai / higgsfield-youtube-thumbnail
1.1kCreate high-click-through YouTube thumbnails and vertical video covers through the Higgsfield CLI. Builds a truthful information-gap concept, preserves up to three referenced identities, supports logos and controlled variants, renders the main image with Nano Banana Pro, and applies focused Seedream…
matlab / matlab-use-machine-learning-apps
1.1kUse when the user wants to train, compare, or export machine learning models using Classification Learner or Regression Learner — including opening the app, loading data, training models, evaluating metrics, comparing results, visualizing plots, testing on held-out data, exploring model interpretabi…
matlab / roadrunner-build-scenario-from-osc
1.1kBuild a RoadRunner Scenario programmatically from an OpenSCENARIO 1.x (.xosc) file using the `roadrunner-scenario-authoring` skill
matlab / matlab-share-content
1.1kShare MATLAB content by guiding users through uploading to GitHub, MATLAB Drive, or File Exchange, then generating "Open in MATLAB Online" URLs.
matlab / matlab-generate-code
1.1kGenerate, verify, refine, and accelerate C/C++ or CUDA code from MATLAB with MATLAB Coder, Embedded Coder, GPU Coder, or MATLAB Test. Also covers writing codegen-ready MATLAB code: language constraints, coder.* directives, and optimization patterns.
matlab / matlab-optimize-portfolio
1.1kHelp users formulate and solve portfolio optimization problems using Financial Toolbox's Portfolio object. Covers mean-variance (Markowitz), maximum Sharpe ratio (tangency), and efficient frontier workflows
matlab / matlab-extract-rotating-machinery-features
1.1kExtract features from signals collected on rotating machinery components, including motors, pumps, fans, gears, bearings, and shafts. Signals can include vibration, electrical, or environmental sensor measurements
matlab / matlab-process-large-images
1.1kPatterns for using blockedImage to process large images, harness parallel compute for image processing, and write custom adapters
matlab / matlab-read-medical-data
1.1kRead, write, and manipulate medical imaging data (DICOM, NIfTI, NRRD) in MATLAB. Covers Image Processing Toolbox functions (dicomreadVolume, niftiread, dicomContours, dicomanon) and Medical Imaging Toolbox enhanced APIs (medicalVolume, medicalImage, medicalref3d, extractSlice, updateOrientation)
matlab / matlab-apply-theme
1.1kStyle MATLAB charts and figures. colororder palettes for chart series colors, colormap selection, brand color organization, and the R2025a Theme API for uifigure apps (dark mode with fliplightness, ThemeChangedFcn, uistyle, component colors)
matlab / matlab-build-app
1.1kBuild MATLAB apps from requirements to working code. Asks discovery questions (or skips them when the path is known), recommends UIFigure or UIHTML architecture, identifies layout archetype (Dashboard, Explorer, Tabbed, Wizard, Canvas), produces an implementation plan, and executes the build.
matlab / matlab-create-live-script
1.1kCreate, edit, and run plain-text MATLAB live scripts (.m files) with rich text formatting, LaTeX equations, section breaks, and inline figures
matlab / matlab-review-code
1.1kReview MATLAB code for quality, performance, maintainability, and adherence to MathWorks coding standards. Uses check_matlab_code and matlab_coding_guidelines
matlab / matlab-optimize-performance
1.1kRead BEFORE optimizing any MATLAB code for speed. Without this workflow, agents commonly optimize the wrong target, fabricate speedup claims without measurement, or introduce regressions. Guides the 7-step workflow: baseline, profile, identify, optimize, measure, verify, report.
matlab / matlab-write-tests
1.1kGenerate and structure MATLAB unit tests using matlab.unittest and matlab.uitest features, including class-based tests, parameterized testing, fixtures, mocking, and app testing with gestures
matlab / matlab-generate-report
1.1kUnified skill for all MATLAB and Simulink report generation tasks. Covers report generation, PDF report, document generation, mlreportgen, Report Generator, template, TitlePage, Chapter, multipage HTML, HTMLPage, html-multipage, custom reporter, customizeReporter, template hole, page header, page bo…