Claude Configs
CLAUDE.md project files and Claude Code slash commands
Showing 5,641–5,700 of 12,613 skills · Page 95 of 211
matlab / simulink-run-real-time-application
1.1kBuild, deploy, run, monitor, tune, and stop Simulink Real-Time applications
matlab / resolve-design-errors
1.1kUse when asked to run Design Error Detection (quick defect scan), find design errors in a Simulink model, perform root cause analysis on DED findings, fix division-by-zero, overflow, dead logic or out-of-bounds defects detected by SLDV, or diagnose why missing coverage cannot be achieved (dead logic…
matlab / simulink-collect-metrics
1.1kCollect and assess quality metrics for Simulink models using the metric.Engine API
dpearson2699 / accessorysetupkit
1.1kDiscover and configure Bluetooth and Wi-Fi accessories using AccessorySetupKit
dpearson2699 / activitykit
1.1kImplement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit
dpearson2699 / adattributionkit
1.1kMeasure ad effectiveness with privacy-preserving attribution using AdAttributionKit
dpearson2699 / app-store-optimization
1.1kOptimize App Store product pages for search visibility and conversion. Use for App Store Optimization (ASO), keyword research, app name/subtitle/keyword-field strategy, conversion-focused descriptions and promotional text, screenshot captions and ordering, Custom Product Pages with assigned search k…
dpearson2699 / app-store-review
1.1kAudits App Store submission readiness and rejection risk across current review guidelines, PrivacyInfo.xcprivacy and required-reason APIs, privacy labels, ATT, StoreKit payments, metadata, entitlements, widgets, and Live Activities
dpearson2699 / apple-on-device-ai
1.1kBuild private, on-device AI features on iPhone, iPad, and Mac with Foundation Models, Core ML, MLX Swift, or llama.cpp
dpearson2699 / appmigrationkit
1.1kTransfer app data to or from other platforms using AppMigrationKit
dpearson2699 / audioaccessorykit
1.1kSupport automatic audio switching for paired third-party Bluetooth headphones or earbuds with AudioAccessoryKit
dpearson2699 / authentication
1.1kImplement iOS authentication flows with AuthenticationServices and LocalAuthentication
dpearson2699 / background-processing
1.1kSchedule and execute background work on iOS using BGTaskScheduler
dpearson2699 / cloudkit
1.1kImplement, review, or improve CloudKit and iCloud sync in iOS/macOS apps
dpearson2699 / contacts-framework
1.1kRead, create, update, and pick contacts using the Contacts and ContactsUI frameworks
dpearson2699 / core-bluetooth
1.1kBuild direct Bluetooth Low Energy workflows with Core Bluetooth
dpearson2699 / core-data
1.1kBuild, review, or improve Core Data persistence in apps that have not adopted SwiftData
dpearson2699 / dockkit
1.1kControl motorized camera docks and enable intelligent subject tracking using DockKit
dpearson2699 / energykit
1.1kQuery grid electricity forecasts and submit load events using EnergyKit to help users optimize home electricity usage
dpearson2699 / eventkit
1.1kCreate, read, and manage calendar events and reminders using EventKit and EventKitUI
dpearson2699 / financekit
1.1kAccess eligible Wallet financial data using FinanceKit and FinanceKitUI
dpearson2699 / homekit
1.1kControl smart-home accessories and commission Matter devices using HomeKit and MatterSupport
dpearson2699 / ios-memgraph-analysis
1.1kUse when capturing or analyzing an iOS .memgraph, especially when the task mentions a memory leak, heap growth, persistent memory increase, ownership path, or matched-capture comparison with Apple CLI tools.
dpearson2699 / mapkit
1.1kImplement, review, or improve maps and location features in iOS/macOS apps using MapKit and CoreLocation
dpearson2699 / musickit
1.1kIntegrate Apple Music playback, catalog search, and Now Playing metadata using MusicKit and MediaPlayer
dpearson2699 / paperkit
1.1kAdd drawings, shapes, and a consistent markup experience using PaperKit
dpearson2699 / passkit
1.1kIntegrate Apple Pay payments and Wallet passes using PassKit
dpearson2699 / permissionkit
1.1kCreate child communication safety experiences using PermissionKit to request parental permission for children
dpearson2699 / realitykit
1.1kBuild iOS augmented reality and 3D experiences with RealityKit and ARKit
dpearson2699 / relevancekit
1.1kIncrease widget visibility on Apple Watch using RelevanceKit
dpearson2699 / scenekit
1.1kMaintain and extend existing SceneKit 3D scenes and visualizations
dpearson2699 / sensorkit
1.1kAccess research-grade sensor data using SensorKit for approved studies
dpearson2699 / shareplay-activities
1.1kBuild shared real-time experiences using GroupActivities and SharePlay
dpearson2699 / storekit
1.1kImplement, review, or improve in-app purchases and subscriptions using StoreKit 2
dpearson2699 / swift-charts
1.1kImplement, review, or improve data visualizations using Swift Charts
dpearson2699 / swift-formatstyle
1.1kFormats and parses locale-aware numbers, decimals, currencies, percentages, dates, durations, measurements, names, lists, byte counts, and URLs with Foundation FormatStyle and ParseableFormatStyle
dpearson2699 / swift-security
1.1kUse when working with iOS/macOS Keychain Services (SecItem queries, kSecClass, OSStatus errors), biometric authentication (LAContext, Face ID, Touch ID), CryptoKit (AES-GCM, ChaChaPoly, ECDSA, ECDH, HPKE, ML-KEM), Secure Enclave, secure credential storage (OAuth tokens, API keys), certificate pinnin…
dpearson2699 / swiftdata
1.1kImplement, review, or improve data persistence using SwiftData
dpearson2699 / swiftui-performance
1.1kProfile, diagnose, and remediate SwiftUI runtime performance using code review, Instruments, and repeatable measurements
dpearson2699 / tabletopkit
1.1kBuilds multiplayer spatial board games using TabletopKit on visionOS
dpearson2699 / tipkit
1.1kImplement and review Apple TipKit feature-discovery UI for iOS 17+ apps
dpearson2699 / widgetkit
1.1kImplement, review, or improve WidgetKit widgets and controls
gamedev-skills / create-game-assets
1.1kPlan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
gamedev-skills / level-design
1.1kDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice
gamedev-skills / card-game
1.1kBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
gamedev-skills / fps-shooter
1.1kBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
gamedev-skills / platformer
1.1kBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.
gamedev-skills / puzzle
1.1kBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.
gamedev-skills / roguelike
1.1kBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.
gamedev-skills / rpg
1.1kBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
gamedev-skills / survival-crafting
1.1kBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
gamedev-skills / tower-defense
1.1kBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
gamedev-skills / visual-novel
1.1kBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.
gamedev-skills / godot-gdscript-headless-testing
1.1kRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges
gamedev-skills / roblox-characters
1.1kBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters
gamedev-skills / roblox-networking
1.1kDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation.
gamedev-skills / roblox-physics
1.1kImplement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership.
gamedev-skills / unity-input-system
1.1kWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling
gamedev-skills / unreal-behavior-trees
1.1kBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController
Spark-To-Paper-Skills / ts-kg-build
1.1kBuild a reusable research-PATTERN knowledge graph from a paper corpus, so ts-idea2story can recall prior problem→solution→story patterns.