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Claude Configs

CLAUDE.md project files and Claude Code slash commands

Showing 4,441–4,500 of 12,597 skills · Page 75 of 210

0xsline / create-motion-graphics

2.0k

Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic.

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

0xsline / export

2.0k

Use when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling, or export fallback explanation.

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

0xsline / shader-gen

2.0k

AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look)

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

0xsline / voice

2.0k

Text-to-Speech (TTS), voiceover, narration placement/sync, and custom sound effects (SFX) generator

📄 SKILL.mduniversal
skillvoice
91
Updated 1mo ago

aipoch / lab-prep-calculations

1.9k

Perform pre-experiment calculations and generate step-by-step preparation protocols for dilutions, solution preparation, dissolution, and % concentrations when planning formulations and lab prep workflows.

📄 SKILL.mduniversal
skillgitgithub
91
Updated 1mo ago

aipoch / pptx-skill

1.9k

Create, edit, and extract content from PowerPoint (.pptx) files; use when you need to generate slides programmatically, update existing decks, or export slide previews.

📄 SKILL.mduniversal
skillgitreview+1
91
Updated 1mo ago

aipoch / clinical-diagnostic-reasoning

1.9k

Identify and counteract cognitive biases in medical decision-making through systematic error analysis and contextual algorithm application. For diagnostic reasoning, treatment decisions, and

📄 SKILL.mduniversal
skillgitgithub
91
Updated 1mo ago

aipoch / ebm-calculator

1.9k

Evidence-Based Medicine diagnostic test calculator. Computes sensitivity, specificity, PPV, NPV, likelihood ratios, NNT, and pre/post-test probability.

📄 SKILL.mduniversal
skillgitgithub+1
91
Updated 1mo ago

aipoch / expert-interview-generator

1.9k

Generates a full expert interview article including introduction, Q&A body, and summary based on interview questions and expert background

📄 SKILL.mduniversal
skillgitgithub
91
Updated 1mo ago

aipoch / literature-management

1.9k

Import local literature into a managed library; trigger when you need offline deduplication, tagging, and a searchable index.

📄 SKILL.mdzed
skillgitgithub+1
91
Updated 1mo ago

aipoch / market-research-report-generator

1.9k

Generates professional market research reports by analyzing business intent, decision levels, and conducting multi-source data retrieval (Web, PubMed, Clinical Trials).

📄 SKILL.mduniversal
skillgitgithub
91
Updated 1mo ago

aipoch / mindmap-helper

1.9k

Organize requirements into Markdown/JSON mind map structures; use when you need a hierarchical outline for mind map tools (e.g., XMind, ProcessOn, FreeMind) or for documentation planning.

📄 SKILL.mduniversal
skillgitdocumentation+2
91
Updated 1mo ago

aipoch / mindmap

1.9k

Generate mindmaps locally/offline with native HTML/CSS/JS (no external libraries); use when you need to parse Plain Text node structures or map LLM outputs into an on-device visualization.

📄 SKILL.mduniversal
skillgitgithub
91
Updated 1mo ago

aipoch / paper-tweet-generator

1.9k

Generates a structured reading tweet from an academic paper (PDF, Word, or Text), highlighting specific product advantages

📄 SKILL.mduniversal
skillgitgithub+1
91
Updated 1mo ago

aipoch / result-figure-consistencycheck

1.9k

Checks consistency between paper result descriptions and figure legends (text-only) when the input is a PDF-to-Markdown full text containing page breaks (e.g., `## Page XX`) and legend text; outputs a Markdown consistency report and a UTF-8 CSV issue list.

📄 SKILL.mduniversal
skillgitgithub+1
91
Updated 1mo ago

aipoch / sci-paper-reviewer

1.9k

Simulates a strict SCI peer-review workflow; trigger when a user uploads or pastes a manuscript (PDF/DOC/DOCX/TXT) and requests an innovation score (1–12) plus experimental-logic vulnerability checks and revision suggestions.

📄 SKILL.mduniversal
skillgitreview+2
91
Updated 1mo ago

aipoch / slide-deck-images

1.9k

Generate professional slide-deck SVG images (not PPTX/PDF) when users ask to “create slides / slide deck / PPT” and need image outputs.

📄 SKILL.mduniversal
skillgitgithub+2
91
Updated 1mo ago

a5c-ai / retrospect-external-babysitter-run

1.8k

For a repository in the babysitter-users catalog, locate its babysitter processes and any committed runs (.a5c/runs/<runId>/) and perform a retrospective on a chosen run -- what went well, what failed, process suggestions, quality of effect design, breakpoint patterns -- mirroring the /babysitter:re…

📄 SKILL.mduniversal
skilldesignreview
91
Updated 1mo ago

Besty0728 / unity-material

1.8k

Edit material and shader properties across Built-in/URP/HDRP

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

Besty0728 / skill-creator

1.8k

Guide for authoring user-defined custom UnitySkills skills inside your own Unity project - a [UnitySkill] C# method plus the conventions that let agents and the server discover and gate it

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

Besty0728 / unity-cli

1.8k

Guide for using the experimental Unity CLI with bound UnitySkills projects

📄 SKILL.mduniversal
skillrest
91
Updated 1mo ago

alchaincyf / huashu-slides

1.6k

从内容到成品PPTX的端到端演示文稿制作,含AI插画生成和18种设计风格。当用户提到"做PPT"、"做幻灯片"、"演示文稿"、"Keynote"、"slides"时使用。

📄 SKILL.mduniversal
skilldesign
91
Updated 1mo ago

pedrohcgs / slide-excellence

1.6k

Multi-agent comprehensive slide review (visual + pedagogy + proofreading, plus TikZ / parity / substance conditionally)

📄 SKILL.mduniversal
skillreview
91
Updated 2mo ago

silverstein / minutes-prep

1.5k

Interactive meeting preparation — builds a relationship brief and talking points before a call

📄 SKILL.mduniversal
skillgitreview
91
Updated 1mo ago

boyang-hu / website-rebuild

1.3k

1:1 rebuild of award-winning creative websites (WebGL / scroll-animation / portfolio sites). Evidence-driven pipeline - mirror-first forensics, line-number-traceable reverse engineering of minified bundles, verbatim porting, quantitative verification gates

📄 SKILL.mduniversal
skillwebsocket
91
Updated 1mo ago

vibe-motion / pixel2motion

1.3k

Turn a raster logo (PNG/JPG/WebP/screenshot) into a clean minimal SVG with edge smoothness as the primary hard gate and IoU optimized as high as reasonably possible without a fixed global threshold, then into a choreographed logo animation delivered as standalone JS-rendered HTML, applying Disney's…

📄 SKILL.mdzed
skillimage
91
Updated 1mo ago

conorluddy / ios-simulator-skill

1.3k

29 production-ready scripts for iOS app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and simulator lifecycle management. Optimized for AI agents with minimal token output.

📄 SKILL.mdzed
skilltestingautomation+1
91
Updated 1mo ago

AIPexStudio / wcag22-a11y-audit

1.3k

WCAG 2.2 Accessibility Audit skill that systematically evaluates web pages against 8 core Success Criteria (1.1.1, 1.4.3, 1.4.11, 2.1.1, 2.1.2, 2.4.3, 2.4.7, 4.1.2) using accessibility tree inspection and visual analysis.

📄 SKILL.mduniversal
skilltesting
91
Updated 2mo ago

BankrBot / harness-collaboration

1.2k

For Bankr agents operating a Harness-provisioned wallet. Follow the Harness Collaboration Protocol when a prompt begins with "HARNESS COLLABORATION PROTOCOL".

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

BankrBot / sleuth-ai

1.2k

On-chain investigation — insiders, holders, whales, first buyers, wallet identity, side-wallet networks, and pump-and-dump detection

📄 SKILL.mduniversal
skillapi
91
Updated 1mo ago

pashov / solidity-auditor

1.2k

Security audit of Solidity code while you develop. Trigger on "audit", "check this contract", "review for security", "loop mode", "run the auditor in loop mode", "run 3 passes". Modes - default (full repo) or a specific filename.

📄 SKILL.mdzed
skillsecurityreview
91
Updated 1mo ago

microsoft / databricks-migration

1.2k

Ports existing Databricks notebooks and jobs to Fabric, covering dbutils to notebookutils, secret scopes to Key Vault, DBFS to OneLake, Unity Catalog mapping to schema-enabled Lakehouses, Jobs and Delta Live Tables to Spark Job Definitions and Pipelines, and Photon to the Native Execution Engine

📄 SKILL.mduniversal
skillapirest
91
Updated 1mo ago

microsoft / e2e-medallion-architecture

1.2k

Plans and builds end-to-end Fabric data platforms on the Bronze, Silver, and Gold medallion pattern: ingestion to analytics, PySpark and Delta layers, pipeline orchestration, per-layer Spark tuning, Materialized Lake View versus notebook choices for Silver and Gold, and Direct Lake handoff.

📄 SKILL.mdzed
skillapidesign
91
Updated 1mo ago

microsoft / hdinsight-migration

1.2k

Ports HDInsight Spark and Hive workloads to Fabric, converting HiveContext and SparkContext to SparkSession, WASB and ABFS paths to OneLake shortcuts, Hive DDL to Delta tables in a Lakehouse, and Oozie coordinators and actions to pipeline activities and triggers

📄 SKILL.mduniversal
skillapirest
91
Updated 1mo ago

microsoft / synapse-migration

1.2k

Converts Synapse workspaces to Fabric: Spark items, Lake Databases, Linked Services, and Dedicated SQL Pool schema/procedures for Lakehouse or Warehouse. During Pool-to-Lakehouse migration only, can migrate approved dependent procedure callers after notebook readiness.

📄 SKILL.mduniversal
skillapisql+1
91
Updated 1mo ago

yuezhiai / openkb-deck-neon

1.2k

Use when the user asks the openkb chat to make a deck / slide presentation / PPT / slides / 演示稿 / 幻灯片 from their compiled KB content AND wants a dark, high-tech, neon / glow / glassmorphism look (赛博 / 科技风 / 暗色 / 霓虹 / 炫酷).

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

xuzhougeng / figure-style

1.2k

Correctness and legibility checklist for publication figures, plus a matplotlib sidecar. Load before plotting anything and call `apply_figure_style()` (role-mapped font ladder, outward ticks, frameless legends, 300-dpi saves, CJK-safe fonts).

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

xuzhougeng / journal-club-ppt

1.2k

Use this skill whenever the user provides a scientific paper PDF and asks for a group-meeting literature report, journal-club slides, 文献汇报PPT, 组会PPT, paper presentation, article walkthrough, or to explain a paper with PowerPoint.

📄 SKILL.mduniversal
skillpdf
91
Updated 1mo ago

matlab / slci-compatibility-analysis

1.1k

Use when you need to verify a Simulink model is compatible with SLCI code inspection, or to apply fixes for identified incompatibilities. Checks model configuration, identifies incompatibilities, and explains why each constraint is required for verification.

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

matlab / simulink-streaming-dsp

1.1k

Building or editing Simulink (.slx) models that stream signals in frames using DSP System Toolbox — audio, vibration, radar, comms

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

matlab / simulink-run-parallel-simulations

1.1k

Use this skill to run multiple Simulink simulations in parallel with parsim, batchsim, and DesignStudy. TRIGGER when: user asks for parameter sweep, sweeping/varying parameters across simulations, Monte Carlo study, batch simulation, running multiple simulations, parallel simulations, large-scale mu…

📄 SKILL.mduniversal
skilldesign
91
Updated 1mo ago

matlab / simulink-explain-missing-coverage

1.1k

Use this skill when the user asks to summarize, or asks why Simulink Coverage objectives are missing, unsatisfied, or uncovered on a coverage result they already have — why specific decision, condition, MCDC, relational-boundary, or saturation/overflow outcomes weren't exercised, whether uncovered l…

📄 SKILL.mduniversal
skilldesign
91
Updated 1mo ago

gamedev-skills / ai-behavior-trees-utility-ai

1.1k

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / audio-design

1.1k

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral

📄 SKILL.mduniversal
skilldesignreact
91
Updated 1mo ago

gamedev-skills / camera-systems

1.1k

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook.

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / dialogue-systems

1.1k

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / game-ai

1.1k

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API

📄 SKILL.mduniversal
skillapidesign
91
Updated 1mo ago

gamedev-skills / game-feel

1.1k

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs

📄 SKILL.mduniversal
skillapi
91
Updated 1mo ago

gamedev-skills / game-ui-ux

1.1k

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates.

📄 SKILL.mduniversal
skilldesign
91
Updated 1mo ago

gamedev-skills / input-systems

1.1k

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / performance-optimization

1.1k

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets.

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / physics-tuning

1.1k

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / procedural-gen

1.1k

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / save-systems

1.1k

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral

📄 SKILL.mdzed
skilldesignrest
91
Updated 1mo ago

gamedev-skills / shader-programming

1.1k

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / godot-csharp

1.1k

Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / godot-multiplayer

1.1k

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / godot-physics

1.1k

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries)

📄 SKILL.mduniversal
skill
91
Updated 1mo ago

gamedev-skills / bevy-ecs

1.1k

Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion

📄 SKILL.mduniversal
skillrust
91
Updated 1mo ago

gamedev-skills / love2d-core

1.1k

Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states

📄 SKILL.mduniversal
skill
91
Updated 1mo ago