UnityEditorTools
Unity编辑器工具
Install / Use
/learn @zhang00lei/UnityEditorToolsREADME
Unity编辑器工具及开发工具整理
注:大部分代码在Editor目录下,第三方扩展工具在Tools目录下。在win unity 2019.4.x版本下开发测试。
其他编辑器小工具
- 一键启动、停止unity编辑器
- 清空Console日志
- 从fbx文件中导出动画
- 导入spin2d资源,自动设置文件后缀
- 删除空目录(参考这里)
TortoiseGit提交工具
用法参考:https://www.cnblogs.com/Yellow0-0River/p/14271390.html
获取Git提交日志
用法参考:https://www.cnblogs.com/Yellow0-0River/p/14309409.html
切割图片非透明区域
用法参考:https://www.cnblogs.com/Yellow0-0River/p/14312415.html
UGUI创建控件快捷键、控件微调快捷键
用法参考:https://www.cnblogs.com/Yellow0-0River/p/14313618.html
查看Editor下PlayerPrefs信息
用法参考:https://www.cnblogs.com/Yellow0-0River/p/14325826.html
Unity查找资源引用
用法参考:https://github.com/blueberryzzz/ReferenceFinder
Unity集成BMFont工具
用法参考:https://www.cnblogs.com/Yellow0-0River/p/14334365.html
Unity生成Lua代码
用法参考:https://www.cnblogs.com/Yellow0-0River/p/14385801.html
Unity生成Lua代码升级版
用法参考: https://www.cnblogs.com/Yellow0-0River/p/15341993.html
Excel生成lua配置表
用法参考:https://www.cnblogs.com/Yellow0-0River/p/14744244.html
iOS、Android震动封装
UI多语言工具封装
用法参考:https://www.cnblogs.com/Yellow0-0River/p/14966725.html
导入图片自动压缩、并设置图集
用法参考:https://www.cnblogs.com/Yellow0-0River/p/16457224.html
导入资源,汉字命名转拼音命名
用法参考:https://www.cnblogs.com/Yellow0-0River/p/16467228.html
Gameframework框架事件系统,引用池系统
用法参考:https://www.cnblogs.com/Yellow0-0River/p/16583007.html
显示场景中碰撞信息
用法参考:https://www.cnblogs.com/Yellow0-0River/p/17871826.html
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