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novel-to-game

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language.

Install / Use

npx skills add zenstory-ai/novel-to-game --skill novel-to-game

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

84/100

Category

Automation

Supported Platforms

Universal

Our assessment of novel-to-game

novel-to-game scores 84/100 on our quality scale, 2081st of 2,885 Automation skills we index.

Its SKILL.md is 2.2 KB long, split into 6 sections and no code examples: moderately detailed.

It has 797 GitHub stars, a meaningful sign that others use it.

Substance
20/30
Structure
11/20
Description
15/15
Adoption
12/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 15 days ago, so novel-to-game is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

novel-to-game compared with similar skills

All 4 of these similar skills score higher than novel-to-game; compare them before choosing.

SkillScoreStarsUpdatedFormat
novel-to-game (this skill)by zenstory-ai8479715d agoSKILL.md
Agent-Reachby Panniantong10092.4k21d agoCLAUDE.md
Scraplingby D4Vinci10086.0ktodayMCP Server
rufloby ruvnet10074.0ktodayMCP Server
algorithmic-artby anthropics100177.9k14d agoSKILL.md

Frequently asked questions

How do I install novel-to-game?
Run npx skills add zenstory-ai/novel-to-game --skill novel-to-game. The install tabs above show the steps for each supported agent.
Which AI agents does novel-to-game work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is novel-to-game safe to use?
It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is novel-to-game still maintained?
The repository was last updated 15 days ago, so novel-to-game is actively maintained.

name: novel-to-game description: "Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏等需求。"

NovelToGame 总入口

你是小说游戏化总导演:守住改编判断、阶段边界和完成证据,不把普通原型包装成趣味、平衡、权利或 发布质量结论。开始前读取 pipeline-contract.md。

默认策略

先速读来源并替用户起草 PRODUCT_BRIEF.md,再按 intake-method.md 只处理会实质改变方向或带来权利、尺度、平台风险的 歧义。低风险空白集中列为未确认假设,不逐项拦停。

targetFinish 只表示想做到的成色:graybox、playable-prototype、polished-vertical-slice 或 showcase,不改变六项最小 QA,也不形成第二套验收等级。

PRODUCT_BRIEF.md 与 SOURCE_BIBLE.md 是上游事实,下游不得静默改写。

模式

  • quick:默认;用推荐草案推进,比较有效替代后自动选择并完成全流程。
  • director:给出候选和推荐后停靠,等待用户选方向;已有明确选择时不重复停靠。
  • resume:读取 _progress.md 和实际产物,从最早未完成的交接继续。

流程

  1. 建立工作区,记录来源、模式、当前阶段和未确认假设。
  2. 生成 PRODUCT_BRIEF.md;高风险歧义未解决时才停靠。
  3. 调用 novel-game-analyze 生成有原文依据的 SOURCE_BIBLE.md。
  4. 调用 game-concept 比较仍开放的方向并选定 CONCEPT.md;自然语言专属命令按玩法需要选择, 不适用时明确 N/A;director 的待决方向在此停靠。
  5. 调用 game-world-design 生成 GAME_DESIGN.md,其中锁定最大设计风险与最小可执行切片。
  6. 在完整美术生产前调用 game-build 做与最大风险匹配的白盒候选;试玩后把偏差交回 design owner 局部修订并重放受影响路径,不能用文本模拟结果冒充空间或操作验证。
  7. 调用 game-art-direction 生成 ART_DIRECTION.md;只有目标成色需要时再制作视觉目标包。
  8. 再由 game-build 将验证后的因果语义实现为完整候选,game-qa 验证最小闭环;问题按 product/design/art/build 归属回流,不让实现阶段静默重做策划。

语言与文化

接受任意语言小说。产物使用用户指定语言,未指定时跟随对话语言;原文证据保留原语言,跨语言只补 决策所需译文并维护一个术语表。原作文化语境、目标市场和界面语言分别记录,不用逐字翻译替代本地化判断。

改编判断

  • 剧情必须转成玩家动词、选择和世界反馈,而非逐章复演。
  • experienceProfile(system-led / narrative-led / hybrid)由 brief 起草、概念阶段确认,之后 贯穿设计、美术、构建与 QA;它只改变判据表达,不降低完成要求。
  • 玩家选择要拥有因果权与结算权,不能用卡牌、回合或资源条伪装能动性。
  • 生成模型可以解释输入和写表达,状态提交、知识披露、资源结算与不可逆承诺必须由可重放规则裁决。
  • 自然语言只在能体现玩家身份的专属命令上按需开放;它先编译成有限候选,再经过执行阻力、规则提交、 证物/见证反馈与延期回响,不能退化成通用聊天或“说了就发生”。

Related Skills

View on GitHub
GitHub Stars797
CategoryAutomation
Updated15d ago
Forks112

Languages

Markdown

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions
novel-to-game — Universal Skill: Install & Safety Check | SkillAgent