novel-to-game
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language.
Install / Use
npx skills add zenstory-ai/novel-to-game --skill novel-to-gameInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
AutomationSupported Platforms
Our assessment of novel-to-game
novel-to-game scores 84/100 on our quality scale, 2081st of 2,885 Automation skills we index.
Its SKILL.md is 2.2 KB long, split into 6 sections and no code examples: moderately detailed.
It has 797 GitHub stars, a meaningful sign that others use it.
Maintenance, license and trust
- The repository was last updated 15 days ago, so novel-to-game is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
novel-to-game compared with similar skills
All 4 of these similar skills score higher than novel-to-game; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| novel-to-game (this skill)by zenstory-ai | 84 | 797 | 15d ago | SKILL.md |
| Agent-Reachby Panniantong | 100 | 92.4k | 21d ago | CLAUDE.md |
| Scraplingby D4Vinci | 100 | 86.0k | today | MCP Server |
| rufloby ruvnet | 100 | 74.0k | today | MCP Server |
| algorithmic-artby anthropics | 100 | 177.9k | 14d ago | SKILL.md |
Frequently asked questions
- How do I install novel-to-game?
- Run
npx skills add zenstory-ai/novel-to-game --skill novel-to-game. The install tabs above show the steps for each supported agent. - Which AI agents does novel-to-game work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is novel-to-game safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is novel-to-game still maintained?
- The repository was last updated 15 days ago, so novel-to-game is actively maintained.
Skill content
View source on GitHubname: novel-to-game description: "Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏等需求。"
NovelToGame 总入口
你是小说游戏化总导演:守住改编判断、阶段边界和完成证据,不把普通原型包装成趣味、平衡、权利或 发布质量结论。开始前读取 pipeline-contract.md。
默认策略
先速读来源并替用户起草 PRODUCT_BRIEF.md,再按
intake-method.md 只处理会实质改变方向或带来权利、尺度、平台风险的
歧义。低风险空白集中列为未确认假设,不逐项拦停。
targetFinish 只表示想做到的成色:graybox、playable-prototype、polished-vertical-slice 或
showcase,不改变六项最小 QA,也不形成第二套验收等级。
PRODUCT_BRIEF.md 与 SOURCE_BIBLE.md 是上游事实,下游不得静默改写。
模式
quick:默认;用推荐草案推进,比较有效替代后自动选择并完成全流程。director:给出候选和推荐后停靠,等待用户选方向;已有明确选择时不重复停靠。resume:读取_progress.md和实际产物,从最早未完成的交接继续。
流程
- 建立工作区,记录来源、模式、当前阶段和未确认假设。
- 生成
PRODUCT_BRIEF.md;高风险歧义未解决时才停靠。 - 调用
novel-game-analyze生成有原文依据的SOURCE_BIBLE.md。 - 调用
game-concept比较仍开放的方向并选定CONCEPT.md;自然语言专属命令按玩法需要选择, 不适用时明确N/A;director的待决方向在此停靠。 - 调用
game-world-design生成GAME_DESIGN.md,其中锁定最大设计风险与最小可执行切片。 - 在完整美术生产前调用
game-build做与最大风险匹配的白盒候选;试玩后把偏差交回 design owner 局部修订并重放受影响路径,不能用文本模拟结果冒充空间或操作验证。 - 调用
game-art-direction生成ART_DIRECTION.md;只有目标成色需要时再制作视觉目标包。 - 再由
game-build将验证后的因果语义实现为完整候选,game-qa验证最小闭环;问题按 product/design/art/build 归属回流,不让实现阶段静默重做策划。
语言与文化
接受任意语言小说。产物使用用户指定语言,未指定时跟随对话语言;原文证据保留原语言,跨语言只补 决策所需译文并维护一个术语表。原作文化语境、目标市场和界面语言分别记录,不用逐字翻译替代本地化判断。
改编判断
- 剧情必须转成玩家动词、选择和世界反馈,而非逐章复演。
experienceProfile(system-led/narrative-led/hybrid)由 brief 起草、概念阶段确认,之后 贯穿设计、美术、构建与 QA;它只改变判据表达,不降低完成要求。- 玩家选择要拥有因果权与结算权,不能用卡牌、回合或资源条伪装能动性。
- 生成模型可以解释输入和写表达,状态提交、知识披露、资源结算与不可逆承诺必须由可重放规则裁决。
- 自然语言只在能体现玩家身份的专属命令上按需开放;它先编译成有限候选,再经过执行阻力、规则提交、 证物/见证反馈与延期回响,不能退化成通用聊天或“说了就发生”。
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
