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game-world-design

Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype.

Install / Use

npx skills add zenstory-ai/novel-to-game --skill game-world-design

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

84/100

Category

Design

Supported Platforms

Universal

Our assessment of game-world-design

game-world-design scores 84/100 on our quality scale, 184th of 253 Design skills we index.

Its SKILL.md is 1.9 KB long, split into 4 sections and no code examples: moderately detailed.

It has 797 GitHub stars, a meaningful sign that others use it.

Substance
20/30
Structure
8/20
Description
15/15
Adoption
12/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 15 days ago, so game-world-design is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

game-world-design compared with similar skills

All 4 of these similar skills score higher than game-world-design; compare them before choosing.

SkillScoreStarsUpdatedFormat
game-world-design (this skill)by zenstory-ai8479715d agoSKILL.md
algorithmic-artby anthropics100177.9k14d agoSKILL.md
pptxby anthropics100177.9k14d agoSKILL.md
designby nextlevelbuilder100130.2k15d agoSKILL.md
ui-ux-pro-maxby nextlevelbuilder100130.2k15d agoSKILL.md

Frequently asked questions

How do I install game-world-design?
Run npx skills add zenstory-ai/novel-to-game --skill game-world-design. The install tabs above show the steps for each supported agent.
Which AI agents does game-world-design work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is game-world-design safe to use?
It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is game-world-design still maintained?
The repository was last updated 15 days ago, so game-world-design is actively maintained.

name: game-world-design description: "Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。"

游戏体验与世界设计

把选定概念变成可实现的玩家体验,不写世界观百科、工程方案或美术方向。

输入必须包含 SOURCE_BIBLE.md、已选择的 CONCEPT.md 和 PRODUCT_BRIEF.md。读取 world-design-method.md;确有资源、门槛或难度时再读 numeric-design-method.md。

叙事实际承载体验时读取 narrative-design-method.md, 不为所有项目强制写长篇对白。

产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。

设计原则

  • 保护 CONCEPT 的玩家承诺、experienceProfile 和不可妥协项;发现范围冲突时回上游修订。
  • 切片时长与系统范围服从 brief,以暴露最大设计风险为准,不预设时长或系统数量。
  • 不写文件名、函数、存储键、测试脚本、着色器或资产管线;实现结构由构建阶段决定。

输出合同

生成一个 design/GAME_DESIGN.md,保持紧凑并包含:

  1. 体验与循环合同:玩家身份、承诺、目标感受、experienceProfile、核心动作与循环和主要玩法先例, 以及原作如何改变动作对象、顺序、代价和世界回应;
  2. 世界规则与进程:玩家可见/隐藏信息、行动顺序、随机性、资源或持久状态及其读取点; 适合本项目的局面、能力或理解变化,以及可观察结束标记,不强套成长阶段;
  3. 决策与关卡节拍:关键局面如何要求玩家行动或取舍,玩家拥有何种因果权与结算权;
  4. 反馈、失败与重开:输入反馈、状态变化、失败原因、下次可改之处和定义初态;
  5. 叙事附件:仅在叙事实际承载体验时写场景脊柱、人物议程、知识/证词边界、持久回响、 分支汇流和结局回收;否则写 N/A;
  6. 语言、文化与交接边界:界面语言、术语、阅读顺序、内容尺度,以及交给美术和构建的玩家效果;
  7. 可执行切片合同:最大设计风险、匹配的原型形态、最小状态、动作前置/效果,以及初态、输入路径、 预期状态与反馈;随机性相关时固定 seed,知情差或事件回读相关时才补观察者与事件;若概念选择了 signature_command,按方法「身份专属命令与延期回响」补齐结构;
  8. 验证切片:范围、明确非目标、完整路径和会触发设计修改的观察结果。

规则优先用短表表达,不复制成平行 JSON、go/no-go 表或第二份验收矩阵。

完成检查

按 world-design-method 反向走读可执行闭环、世界回响、设计进程、重放与范围;存在叙事或专属命令时, 再按对应方法检查知识、分支、人物行动、解析候选与实际执行没有串线。只交付设计合同,不替实现选技术, 也不把趣味或平衡写成确定性 PASS。

输出交回总入口,不自行推进美术、构建或 QA。

Related Skills

View on GitHub
GitHub Stars797
CategoryDesign
Updated15d ago
Forks112

Languages

Markdown

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions