game-build
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence.
Install / Use
npx skills add zenstory-ai/novel-to-game --skill game-buildInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
DesignSupported Platforms
Our assessment of game-build
game-build scores 84/100 on our quality scale, 183rd of 253 Design skills we index.
Its SKILL.md is 2.6 KB long, split into 5 sections and no code examples: a solid amount of guidance for an agent.
It has 797 GitHub stars, a meaningful sign that others use it.
Maintenance, license and trust
- The repository was last updated 15 days ago, so game-build is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
game-build compared with similar skills
All 4 of these similar skills score higher than game-build; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| game-build (this skill)by zenstory-ai | 84 | 797 | 15d ago | SKILL.md |
| algorithmic-artby anthropics | 100 | 177.9k | 14d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 14d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 130.2k | 15d ago | SKILL.md |
| ui-ux-pro-maxby nextlevelbuilder | 100 | 130.2k | 15d ago | SKILL.md |
Frequently asked questions
- How do I install game-build?
- Run
npx skills add zenstory-ai/novel-to-game --skill game-build. The install tabs above show the steps for each supported agent. - Which AI agents does game-build work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is game-build safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is game-build still maintained?
- The repository was last updated 15 days ago, so game-build is actively maintained.
Skill content
View source on GitHubname: game-build description: "Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭代。用于验证高风险设计问题、构建游戏原型或实现批准方案。"
游戏构建执行
保护已批准的体验边界;正式生产时再保护已批准的美术边界。驱动实现模型完成真实可玩的候选,不在 构建阶段重新做概念、关卡或美术方向。
读取 build-brief-contract.md。白盒阶段必须已有 GAME_DESIGN.md;
完整候选还必须已有 ART_DIRECTION.md。缺产品决定时回对应 owner,不在 BUILD_BRIEF 就地发明。
产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。
目标与自由
按 PRODUCT_BRIEF 锁定的平台、生产引擎、目标运行时、显示/输入、范围、分级和联网边界交付。
目标工具链不可用时不得自动改做网页;只有 brief 已批准替代运行时才可使用,并分开记录
targetRuntime、testedRuntime 与未覆盖项。
正式生产继承 ART_DIRECTION.md 的可观察视觉约束与批准目标图,在实际运行中验证焦点资产。
BUILD_BRIEF 只压缩产品边界、必须保真的体验事实、运行方式与完成证据,实现细节交给实现模型。
先声明 buildStage: whitebox|production 与 buildPath: template|custom。已有交互语法只有在能保留原作
独有动作、代价和世界回应时才采用;实时手感、空间、视线、物理或模板覆盖不了的核心动词走 custom。
白盒也必须选择能验证最大风险的形态,不能把所有项目降成文游。
当前会话能编码时直接实现;外部模型不可用时只交付构建说明,不声称游戏已生成。不要发送与原型 无关的完整受版权保护原文。
按能力读取可选合同
- 已选择 Blender 制作或修改可编辑三维资产时,读取 blender-asset-workflow.md; 不因项目是 3D 就默认采用 Blender 或安装 MCP。
- 采用生成式自由输入、知识权限、事件回放、存档迁移或
signature_command时,读取 playable-model-contract.md 的相关部分。 - 语音策略不是
none时读取 tts-production-contract.md。 - 实际采用动态媒体时读取 generative-media-pipeline.md。
共同构建循环
- 先实现一个最小但完整的核心循环:启动、真实输入、状态变化、结果和重开。范围不足时修范围, 不先堆审计材料。
- 实现 GAME_DESIGN 的状态、动作与结果;使用生成模型时,模型只解释输入和结果,规则器拥有提交权。
存在
signature_command时再执行可选合同的专属边界。 - 保留能复现问题的初态与输入路径,涉及随机性时固定 seed;修订后重放失败路径与相邻反例。
- 回写实际工具链、install/build/start 命令和版本;未知值写
NOT_AVAILABLE: 原因,不猜。 实际候选与 GAME_DESIGN、ART_DIRECTION 的事实描述不符时,交回对应 owner 修订或在 BUILD_BRIEF 标明冲突, 不留下描述已不存在的玩法、表现或声音的文档。
whitebox 到此按 build-brief-contract「完成证据」运行最窄检查并交回 design owner;设计修订后
重放受影响路径,直到最大风险已被实际暴露或当前方向被否决。
production 继续:
- 提供一条权威验证命令和最小可观察状态,使
game-qa能一次走完clean start → 核心动作 → 设计结果 → restart。 - 运行最窄的开发检查与启动 smoke,修复构建失败、阻断日志、资源失败和崩溃;替代运行时未覆盖的 目标平台输入、性能、打包或设备项写入 limitation。
- 达到 brief 的
targetFinish;更高完成度只处理已批准的焦点资产和招牌时刻,不制造与可玩闭环 无关的发布审计。 - 交给
game-qa;诊断、复跑与事实源规则见契约「完成证据」。
输出
生成 build/BUILD_BRIEF.md 与实际候选;production 还生成权威验证入口。截图、录制与 raw trace 只保留
调试所需的最小集合。
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
