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r3f-best-practices

React Three Fiber (R3F) and Poimandres ecosystem best practices

Install / Use

npx skills add zebbern/claude-code-guide --skill r3f-best-practices

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

91/100

Supported Platforms

Zed

Our assessment of r3f-best-practices

r3f-best-practices scores 91/100 on our quality scale, 138th of 574 Content & Media skills we index (top 25%).

Its SKILL.md is 7.8 KB long, well organised into 26 sections with 7 code examples: a thorough specification that gives an agent plenty to work with.

With 4,638 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
29/30
Structure
20/20
Description
12/15
Adoption
16/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated yesterday, so r3f-best-practices is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands.

Automated pattern scan on 2026-09-27. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

r3f-best-practices compared with similar skills

All 4 of these similar skills score higher than r3f-best-practices; compare them before choosing.

SkillScoreStarsUpdatedFormat
r3f-best-practices (this skill)by zebbern914.6k1d agoSKILL.md
Agent-Reachby Panniantong10085.6k11d agoCLAUDE.md
headroomby headroomlabs-ai10073.9ktodayCLAUDE.md
Scraplingby D4Vinci10083.9ktodayMCP Server
LocalAIby mudler10049.3ktodayMCP Server

Frequently asked questions

How do I install r3f-best-practices?
Run npx skills add zebbern/claude-code-guide --skill r3f-best-practices. The install tabs above show the steps for each supported agent.
Which AI agents does r3f-best-practices work with?
It is written for Zed, as a SKILL.md file. Other agents that read the same format can often use it too.
Is r3f-best-practices safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is r3f-best-practices still maintained?
The repository was last updated yesterday, so r3f-best-practices is actively maintained.

name: r3f-best-practices description: React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva. license: MIT metadata: author: three-agent-skills version: "1.1.0"

React Three Fiber Best Practices

Comprehensive guide for React Three Fiber and the Poimandres ecosystem. Contains 70+ rules across 12 categories, prioritized by impact.

Sources & Credits

Additional tips from 100 Three.js Tips by Utsubo

When to Apply

Reference these guidelines when:

  • Writing new R3F components
  • Optimizing R3F performance (re-renders are the #1 issue)
  • Using Drei helpers correctly
  • Managing state with Zustand
  • Implementing post-processing or physics

Ecosystem Coverage

  • @react-three/fiber - React renderer for Three.js
  • @react-three/drei - Useful helpers and abstractions
  • @react-three/postprocessing - Post-processing effects
  • @react-three/rapier - Physics engine
  • zustand - State management
  • leva - Debug GUI

Rule Categories by Priority

| Priority | Category | Impact | Prefix | |----------|----------|--------|--------| | 1 | Performance & Re-renders | CRITICAL | perf- | | 2 | useFrame & Animation | CRITICAL | frame- | | 3 | Component Patterns | HIGH | component- | | 4 | Canvas & Setup | HIGH | canvas- | | 5 | Drei Helpers | MEDIUM-HIGH | drei- | | 6 | Loading & Suspense | MEDIUM-HIGH | loading- | | 7 | State Management | MEDIUM | state- | | 8 | Events & Interaction | MEDIUM | events- | | 9 | Post-processing | MEDIUM | postpro- | | 10 | Physics (Rapier) | LOW-MEDIUM | physics- | | 11 | Leva (Debug GUI) | LOW | leva- |

Quick Reference

1. Performance & Re-renders (CRITICAL)

  • perf-never-set-state-in-useframe - NEVER call setState in useFrame
  • perf-isolate-state - Isolate components that need React state
  • perf-zustand-selectors - Use Zustand selectors, not entire store
  • perf-transient-subscriptions - Use transient subscriptions for continuous values
  • perf-memo-components - Memoize expensive components
  • perf-keys-for-lists - Use stable keys for dynamic lists
  • perf-avoid-inline-objects - Avoid creating objects/arrays in JSX
  • perf-dispose-auto - Understand R3F auto-dispose behavior
  • perf-visibility-toggle - Toggle visibility instead of remounting
  • perf-r3f-perf - Use r3f-perf for performance monitoring

2. useFrame & Animation (CRITICAL)

  • frame-priority - Use priority for execution order
  • frame-delta-time - Always use delta for animations
  • frame-conditional-subscription - Disable useFrame when not needed
  • frame-destructure-state - Destructure only what you need
  • frame-render-on-demand - Use invalidate() for on-demand rendering
  • frame-avoid-heavy-computation - Move heavy work outside useFrame

3. Component Patterns (HIGH)

  • component-jsx-elements - Use JSX for Three.js objects
  • component-attach-prop - Use attach for non-standard properties
  • component-primitive - Use primitive for existing objects
  • component-extend - Use extend() for custom classes
  • component-forwardref - Use forwardRef for reusable components
  • component-dispose-null - Set dispose={null} on shared resources

4. Canvas & Setup (HIGH)

  • canvas-size-container - Canvas fills parent container
  • canvas-camera-default - Configure camera via prop
  • canvas-gl-config - Configure WebGL context
  • canvas-shadows - Enable shadows at Canvas level
  • canvas-frameloop - Choose appropriate frameloop mode
  • canvas-events - Configure event handling
  • canvas-linear-flat - Use linear/flat for correct colors

5. Drei Helpers (MEDIUM-HIGH)

  • drei-use-gltf - useGLTF with preloading
  • drei-use-texture - useTexture for texture loading
  • drei-environment - Environment for realistic lighting
  • drei-orbit-controls - OrbitControls from Drei
  • drei-html - Html for DOM overlays
  • drei-text - Text for 3D text
  • drei-instances - Instances for optimized instancing
  • drei-use-helper - useHelper for debug visualization
  • drei-bounds - Bounds to fit camera
  • drei-center - Center to center objects
  • drei-float - Float for floating animation

6. Loading & Suspense (MEDIUM-HIGH)

  • loading-suspense - Wrap async components in Suspense
  • loading-preload - Preload assets with useGLTF.preload
  • loading-use-progress - useProgress for loading UI
  • loading-lazy-components - Lazy load heavy components
  • loading-error-boundary - Handle loading errors

7. State Management (MEDIUM)

  • state-zustand-store - Create focused Zustand stores
  • state-avoid-objects-in-store - Be careful with Three.js objects
  • state-subscribeWithSelector - Fine-grained subscriptions
  • state-persist - Persist state when needed
  • state-separate-concerns - Separate stores by concern

8. Events & Interaction (MEDIUM)

  • events-pointer-events - Use pointer events on meshes
  • events-stop-propagation - Prevent event bubbling
  • events-cursor-pointer - Change cursor on hover
  • events-raycast-filter - Filter raycasting
  • events-event-data - Understand event data structure

9. Post-processing (MEDIUM)

  • postpro-effect-composer - Use EffectComposer
  • postpro-common-effects - Common effects reference
  • postpro-selective-bloom - SelectiveBloom for optimized glow
  • postpro-custom-shader - Create custom effects
  • postpro-performance - Optimize post-processing

10. Physics Rapier (LOW-MEDIUM)

  • physics-setup - Basic Rapier setup
  • physics-body-types - dynamic, fixed, kinematic
  • physics-colliders - Choose appropriate colliders
  • physics-events - Handle collision events
  • physics-api-ref - Use ref for physics API
  • physics-performance - Optimize physics

11. Leva (LOW)

  • leva-basic - Basic Leva usage
  • leva-folders - Organize with folders
  • leva-conditional - Hide in production

How to Use

Read individual rule files for detailed explanations and code examples:

rules/perf-never-set-state-in-useframe.md
rules/drei-use-gltf.md
rules/state-zustand-selectors.md

Full Compiled Document

For the complete guide with all rules expanded: ../R3F_BEST_PRACTICES.md

Critical Patterns

NEVER setState in useFrame

// BAD - 60 re-renders per second!
function BadComponent() {
  const [position, setPosition] = useState(0);
  useFrame(() => {
    setPosition(p => p + 0.01); // NEVER DO THIS
  });
  return <mesh position-x={position} />;
}

// GOOD - Mutate refs directly
function GoodComponent() {
  const meshRef = useRef();
  useFrame(() => {
    meshRef.current.position.x += 0.01;
  });
  return <mesh ref={meshRef} />;
}

Zustand Selectors

// BAD - Re-renders on ANY store change
const store = useGameStore();

// GOOD - Only re-renders when playerX changes
const playerX = useGameStore(state => state.playerX);

// BETTER - No re-renders, direct mutation
useFrame(() => {
  const { value } = useStore.getState();
  ref.current.position.x = value;
});

Drei useGLTF

import { useGLTF } from '@react-three/drei';

function Model() {
  const { scene } = useGLTF('/model.glb');
  return <primitive object={scene} />;
}

// Preload for instant loading
useGLTF.preload('/model.glb');

Suspense Loading

function App() {
  return (
    <Canvas>
      <Suspense fallback={<Loader />}>
        <Model />
      </Suspense>
    </Canvas>
  );
}

r3f-perf Monitoring

import { Perf } from 'r3f-perf';

function App() {
  return (
    <Canvas>
      <Perf position="top-left" />
      <Scene />
    </Canvas>
  );
}

Toggle Visibility (Not Remounting)

// BAD: Remounting destroys and recreates
{showModel && <Model />}

// GOOD: Toggle visibility, keeps instance alive
<Model visible={showModel} />

Related Skills

View on GitHub
GitHub Stars4.6k
CategoryContent
Updated1d ago
Forks469

Languages

Python

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions