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Shaders

A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering

Install / Use

/learn @z3y/Shaders
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<div align="center"> <a href="https://z3y.github.io/shaders/"> <img alt="" height="138" src="./Docs~/public/logo.png"> </a> <p>Standard Shader and Surface Shaders<br> alternative for the Unity Built-In pipeline</p> </div>

Future updates moved to a new repository:

https://github.com/z3y/Graphlit

Installation

- With VRChat Creator Companion

  • Add listing https://z3y.github.io/vpm-package-listing/

- With Unity Package Manager:

https://github.com/z3y/shaders.git

Documentation

Features

  • Bakery Features
  • Shading based on Google Filament
  • Specular Occlusion
  • LTCGI and Area Lit
  • Geometric Specular AA
  • Box Projection on Quest
  • Alpha to Coverage
  • Improved Parallax
  • Emission Multiply Base and GI Multiplier
  • Non-Important lights per pixel
  • Shader Config
  • High Quality Texture Packing

How to use

  • Select a material and swap the shader to Lit
  • Other shader variants can be found under Lit Variants/
  • To create a new variant Assets > Create > Shader > Lit Shader Variant
  • Read the Documentation

Inspector

Unity_o9YqhMZbJ0

License

MIT

Filament Apache License 2.0, Core RP Unity Companion License

Patreon | Bug Reports | Discord

Related Skills

View on GitHub
GitHub Stars107
CategoryDevelopment
Updated22d ago
Forks7

Languages

HLSL

Security Score

100/100

Audited on Mar 11, 2026

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