Shaders
A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering
Install / Use
/learn @z3y/ShadersREADME
<div align="center">
<a href="https://z3y.github.io/shaders/">
<img alt="" height="138" src="./Docs~/public/logo.png">
</a>
<p>Standard Shader and Surface Shaders<br>
alternative for the Unity Built-In pipeline</p>
</div>
Future updates moved to a new repository:
https://github.com/z3y/Graphlit
Installation
- With VRChat Creator Companion
- Add listing https://z3y.github.io/vpm-package-listing/
- With Unity Package Manager:
https://github.com/z3y/shaders.git
Documentation
Features
- Bakery Features
- Shading based on Google Filament
- Specular Occlusion
- LTCGI and Area Lit
- Geometric Specular AA
- Box Projection on Quest
- Alpha to Coverage
- Improved Parallax
- Emission Multiply Base and GI Multiplier
- Non-Important lights per pixel
- Shader Config
- High Quality Texture Packing
How to use
- Select a material and swap the shader to
Lit - Other shader variants can be found under
Lit Variants/ - To create a new variant
Assets > Create > Shader > Lit Shader Variant - Read the Documentation
Inspector
License
Filament Apache License 2.0, Core RP Unity Companion License
Patreon | Bug Reports | Discord
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