BuildKonfig
BuildConfig for Kotlin Multiplatform Project
Install / Use
/learn @yshrsmz/BuildKonfigREADME
BuildKonfig
BuildConfig for Kotlin Multiplatform Project.
It currently supports embedding values from gradle file.
Table Of Contents
<a name="motivation"/>Motivation
Passing values from Android/iOS or any other platform code should work, but it's a hassle.
Setting up Android to read values from properties and add those into BuildConfig, and do the equivalent in iOS?
Rather I'd like to do it once.
Usage
<a name="requirements"/>Requirements
- Kotlin 1.5.30 or later
- Kotlin Multiplatform Project
- Gradle 7 or later
Gradle Configuration
Simple configuration
<details open> <summary>Kotlin DSL</summary>import com.codingfeline.buildkonfig.compiler.FieldSpec.Type.STRING
buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath("org.jetbrains.kotlin:kotlin-gradle-plugin:2.1.21")
classpath("com.codingfeline.buildkonfig:buildkonfig-gradle-plugin:latest_version")
}
}
plugins {
kotlin("multiplatform")
id("com.codingfeline.buildkonfig")
}
kotlin {
// your target config...
androidTarget()
iosX64('ios')
}
buildkonfig {
packageName = "com.example.app"
// objectName = "YourAwesomeConfig"
// exposeObjectWithName = "YourAwesomePublicConfig"
defaultConfigs {
buildConfigField(STRING, "name", "value")
}
}
</details>
<details>
<summary>Groovy DSL</summary>
buildScript {
repositories {
mavenCentral()
}
dependencies {
classpath 'org.jetbrains.kotlin:kotlin-gradle-plugin:2.1.21'
classpath 'com.codingfeline.buildkonfig:buildkonfig-gradle-plugin:latest_version'
}
}
apply plugin: 'org.jetbrains.kotlin.multiplatform'
apply plugin: 'com.codingfeline.buildkonfig'
kotlin {
// your target config...
androidTarget()
iosX64('ios')
}
buildkonfig {
packageName = 'com.example.app'
// objectName = 'YourAwesomeConfig'
// exposeObjectWithName = 'YourAwesomePublicConfig'
defaultConfigs {
buildConfigField 'STRING', 'name', 'value'
}
}
</details>
packageNameSet the package name where BuildKonfig is being placed. Required.objectNameSet the name of the generated object. Defaults toBuildKonfig.exposeObjectWithNameSet the name of the generated object, and make it public.defaultConfigsSet values which you want to have in common. Required.
To generate BuildKonfig files, run generateBuildKonfig task.
This task will be automatically run upon execution of kotlin compile tasks.
Above configuration will generate following simple object.
// commonMain
package com.example.app
internal object BuildKonfig {
val name: String = "value"
}
Configuring target dependent values
If you want to change value depending on your targets, you can use targetConfigs to define target-dependent values.
import com.codingfeline.buildkonfig.compiler.FieldSpec.Type.STRING
buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath("org.jetbrains.kotlin:kotlin-gradle-plugin:2.1.21")
classpath("com.codingfeline.buildkonfig:buildkonfig-gradle-plugin:latest_version")
}
}
plugins {
kotlin("multiplatform")
id("com.codingfeline.buildkonfig")
}
kotlin {
// your target config...
androidTarget()
iosX64('ios')
}
buildkonfig {
packageName = "com.example.app"
// default config is required
defaultConfigs {
buildConfigField(STRING, "name", "value")
}
targetConfigs {
// names in create should be the same as target names you specified
create("android") {
buildConfigField(STRING, "name2", "value2")
buildConfigField(STRING, "nullableField", "NonNull-value", nullable = true)
}
create("ios") {
buildConfigField(STRING, "name", "valueForNative")
}
}
}
</details>
<details>
<summary>Groovy DSL</summary>
buildScript {
repositories {
mavenCentral()
}
dependencies {
classpath 'org.jetbrains.kotlin:kotlin-gradle-plugin:2.1.21'
classpath 'com.codingfeline.buildkonfig:buildkonfig-gradle-plugin:latest_version'
}
}
apply plugin: 'org.jetbrains.kotlin.multiplatform'
apply plugin: 'com.codingfeline.buildkonfig'
kotlin {
// your target config...
androidTarget()
iosX64('ios')
}
buildkonfig {
packageName = 'com.example.app'
// default config is required
defaultConfigs {
buildConfigField 'STRING', 'name', 'value'
buildConfigField 'STRING', 'nullableField', null, nullable: true
}
targetConfigs {
// this name should be the same as target names you specified
android {
buildConfigField 'STRING', 'name2', 'value2'
buildConfigField 'STRING', 'nullableField', 'NonNull-value', nullable: true
}
ios {
buildConfigField 'STRING', 'name', 'valueForNative'
}
}
}
</details>
packageName- Sets the package name where BuildKonfig is being placed. Required.
objectName- Sets the name of the generated object. Defaults to
BuildKonfig.
- Sets the name of the generated object. Defaults to
exposeObjectWithName- Sets the name of the generated object, and make it public.
defaultConfigs- Sets values which you want to have in common. Required.
targetConfigs- Sets target specific values as closure. You can overwrite values specified in
defaultConfigs.
- Sets target specific values as closure. You can overwrite values specified in
buildConfigField(type: String, name: String, value: String)- Adds new value or overwrite existing one.
buildConfigField(type: String, name: String, value: String, nullable: Boolean = false, const: Boolean = false)- In addition to above method, this can configure
nullableandconstdeclarations.
- In addition to above method, this can configure
Above configuration will generate following codes.
// commonMain
package com.example.app
internal expect object BuildKonfig {
val name: String
val nullableField: String?
}
// androidMain
package com.example.app
internal actual object BuildKonfig {
actual val name: String = "value"
actual val nullableField: String? = "NonNull-value"
val name2: String = "value2"
}
// iosMain
package com.example.app
internal actual object BuildKonfig {
actual val name: String = "valueForNative"
actual val nullableField: String? = null
}
<a name="product-flavor"/>
Product Flavor?
Yes(sort of).
Kotlin Multiplatform Project does not support product flavor. Kotlin/Native part of the project has release/debug
distinction, but it's not global.
So to mimick product flavor capability of Android, we need to provide additional property in order to determine flavors.
Specify default flavor in your gradle.properties
# ROOT_DIR/gradle.properties
buildkonfig.flavor=dev
<details open>
<summary>Kotlin DSL</summary>
import com.codingfeline.buildkonfig.compiler.FieldSpec.Type.STRING
import com.codingfeline.buildkonfig.gradle.TargetConfigDsl
buildkonfig {
packageName = "com.example.app"
// default config is required
defaultConfigs {
buildConfigField(STRING, "name", "value")
}
// flavor is passed as a first argument of defaultConfigs
defaultConfigs("dev") {
buildConfigField(STRING, "name", "devValue")
}
targetConfigs {
create("android") {
buildConfigField(STRING, "name2", "value2")
}
create("ios") {
buildConfigField(STRING, "name", "valueIos")
}
}
// flavor is passed as a first argument of targetConfigs
targetConfigs("dev") {
create("ios") {
buildConfigField(STRING, "name", "devValueIos")
}
}
}
</details>
<details>
<summary>Groovy DSL</summary>
// ./mpp_project/build.gradle
buildkonfig {
packageName = 'com.example.app'
// default config is required
defaultConfigs {
buildConfigField 'STRING', 'name', 'value'
}
// flavor is passed as a first argument of defaultConfigs
defaultConfigs("dev") {
buildConfigField 'STRING', 'name', 'devValue'
}
targetConfigs {
android {
buildConfigField 'STRING', 'name2', 'value2'
}
ios {
buildConfigField 'STRING', 'name', 'valueIos'
}
}
// flavor is passed as a first argument of targetConfigs
targetConfigs("dev") {
ios {
buildConfigField 'STRING', 'name', 'devValueIos'
}
}
}
</details>
In a development phase you can change value in gradle.properties as you like.
In CI environment, you can pass value via CLI $ ./gradlew build -Pbuildkonfig.flavor=release
Overwriting Values
If you configure same field across multiple defaultConfigs and targetConfigs, flavored targetConfigs is the strongest.
Lefter the stronger.
Flavored TargetConfig > TargetConfig > Flavored DefaultConfig > DefaultConfig
<a name="hmpp"/>
HMPP Support
a.k.a Intermediate SourceSets. (see Share code on platforms
for detail.)
BuildKonfig supports HMPP. However there's some limitations.
**When you add a targetConfigs
