Blender MCP Pro
AI-powered MCP server for Blender with 100+ tools. Control lights, modifiers, animation, shader nodes, geometry nodes, and more from Claude, Cursor, or Windsurf.
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README
Blender MCP Pro
Control Blender entirely from AI assistants (Claude Code, Claude Desktop, Cursor, Windsurf) via MCP.
120+ tools across 17 categories — Scene management, materials, shader nodes, lights, modifiers, animation, geometry nodes (with scatter/array templates), camera, rendering, import/export, UV/texture, batch processing, asset integration (Poly Haven, Sketchfab), rigging, rig diagnostics, scene utilities, workflow presets, and code execution.
Pricing
| | Subscription | One-Time Purchase | |---|---|---| | Price | $5/month (7-day free trial) | $15 | | Platform | Gumroad | itch.io | | Updates | Included while subscribed | Lifetime updates |
Get Started
- Purchase on itch.io ($15 one-time) or subscribe on Gumroad ($5/month with 7-day free trial)
- Download the ZIP containing the MCP server and this addon
- Follow the setup instructions below
Requirements
- Blender 4.0+ (5.0 recommended)
- Python 3.10+ (for the MCP server)
- MCP-compatible client (Claude Code / Claude Desktop / Cursor / Windsurf)
Installation
1. Install MCP server dependencies
cd server
pip install -r requirements.txt
2. Install the Blender addon
- Open Blender → Edit > Preferences > Add-ons > Install
- Select the
addon/folder from the downloaded ZIP - Enable "Blender MCP Pro"
- Open the 3D Viewport sidebar (N key) → BM Pro tab → Start Server
3. Configure your MCP client
Add the following to your MCP client config. Replace <path> with the actual path where you extracted the ZIP.
Claude Code (~/.claude.json)
{
"mcpServers": {
"blender-mcp-pro": {
"command": "python",
"args": ["<path>/server/server.py"],
"env": {
"BLENDER_MCP_PRO_LICENSE": "YOUR-LICENSE-KEY"
}
}
}
}
Claude Desktop (claude_desktop_config.json)
{
"mcpServers": {
"blender-mcp-pro": {
"command": "python",
"args": ["<path>/server/server.py"],
"env": {
"BLENDER_MCP_PRO_LICENSE": "YOUR-LICENSE-KEY"
}
}
}
}
Cursor / Windsurf
Add server/server.py in your MCP settings with the BLENDER_MCP_PRO_LICENSE environment variable.
Updating
When a new version is released:
- Download the latest ZIP from your Gumroad library or itch.io
- Extract and overwrite the existing
server/folder - In Blender: Edit > Preferences > Add-ons → remove the old "Blender MCP Pro"
- Install the new
addon/folder and enable it - Restart Blender
Your MCP client config and license key do not need to change.
Usage
- Start the addon server in Blender (N panel → BM Pro → Start Server)
- Launch your MCP client (e.g., Claude Code)
- Control Blender with natural language!
Streamable HTTP Transport (optional)
By default, the MCP server uses stdio transport. For remote connections or web-based clients, you can use Streamable HTTP:
python server/server.py --transport streamable-http --port 8000
Then configure your MCP client to connect to http://127.0.0.1:8000/mcp/.
Examples
"Create a Suzanne and add SubSurf and Bevel modifiers"
"Create a glass material and apply it"
"Set up three-point lighting"
"Set the camera to 85mm lens and track the object"
"Add a rotation animation"
"Render at 1920x1080 with Cycles"
Architecture
AI Assistant (Claude / Cursor / Windsurf)
│
│ MCP Protocol (stdio)
▼
MCP Server (server.py)
│
│ TCP Socket (localhost:9877)
▼
Blender Addon (this repo)
│
│ bpy API (main thread)
▼
Blender
Tool Categories
| Category | Description | |----------|-------------| | Scene & Objects | Create, transform, delete objects, manage collections | | Materials | Principled BSDF material setup | | Shader Nodes | Full node tree control | | Lights | Point/Sun/Spot/Area, three-point lighting | | Modifiers | 22 modifier types (SubSurf, Bevel, Boolean, Array...) | | Animation | Keyframes, interpolation, actions, NLA | | Geometry Nodes | Build node networks, scatter setup, array along curve | | Camera | Lens, DOF, tracking, auto-framing | | Render | Engine settings, render to file, viewport screenshot | | Import/Export | FBX, OBJ, GLTF/GLB, USD, STL, DAE, PLY, SVG, ABC | | UV & Texture | 7 unwrap methods, texture baking | | Batch Processing | Multi-camera render, turntable | | Assets | Poly Haven, Sketchfab integration | | Rigging | Armature, bones, vertex groups, constraints | | Rig Diagnostics | Rig health check, bone naming fix, weight normalization, bone mirroring | | Scene Utilities | Scene cleanup, batch rename, apply transforms, mesh analysis | | Workflows | One-command PBR material, studio render setup, export preparation |
Lazy Loading
Only 15 core tools are loaded initially. Use list_tool_categories() to see all categories, then enable_tools(category) to activate on demand.
