UniToon
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
Install / Use
/learn @yoship1639/UniToonREADME
UniToon
ver 0.21.1-alpha
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.

Documents
https://yoship1639.github.io/UniToon
Features
- Both Toon and PBR expressions
- Blends in with the environment
- No custom shader keywords
- No goal of multifunctionality
Compatible
UniToon supports any light environment implemented by Unity.
- Light (Directional, Point, Spot, Area)
- Light Intensity, Indirect Multipiler
- Baked Global Illmination
- Realtime Global Illmination
- Environment Lighting (Skybox, Gradient, Color)
- Reflection Probes
- Light Probes
The following shader passes are also supported for situations where these are required
- ShadowCaster
- DepthOnly
- DepthNormals
- Meta
Several rendering modes are also supported
- Forward
- Deferred
Install
- Unity Package Manager (UPM)
You can import packages from the path below
https://github.com/yoship1639/UniToon.git
Support Status
| Version | Builtin | URP | HDRP | | ------------- | --------- | --------- | --------- | | Unity2019.3 | Not yet | Yes | Not yet | | Unity2019.4 | Not yet | Yes | Not yet | | Unity2020.1 | Not yet | Yes | Not yet | | Unity2020.2 | Not yet | Yes | Not yet | | Unity2020.3 | Not yet | Yes | Not yet | | Unity2021.1 | Not yet | Yes | Not yet | | Unity2021.2 | Not yet | Yes | Not yet | | Unity2021.3 | Not yet | Yes | Not yet |
Gallery
Red, Green and Blue lights

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