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UnitySimpleFileBrowser

A uGUI based runtime file browser for Unity 3D (draggable and resizable)

Install / Use

/learn @yasirkula/UnitySimpleFileBrowser
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Unity Simple File Browser

screenshot

Available on Asset Store: https://assetstore.unity.com/packages/tools/gui/runtime-file-browser-113006

Forum Thread: https://forum.unity.com/threads/simple-file-browser-open-source.441908/

Discord: https://discord.gg/UJJt549AaV

GitHub Sponsors ☕

FEATURES

  • Behaves similar to Windows file chooser
  • Ability to search by name or filter by type
  • Quick links
  • Simple user interface
  • Draggable and resizable
  • Ability to choose folders instead of files
  • Supports selecting multiple files/folders
  • Can easily be reskinned
  • Supports runtime permissions on Android M+ and Storage Access Framework on Android Q+
  • Optimized using a recycled list view (makes Instantiate calls sparingly)

NOTE: Universal Windows Platform (UWP) and WebGL platforms aren't supported!

INSTALLATION

There are 5 ways to install this plugin:

  • import SimpleFileBrowser.unitypackage via Assets-Import Package
  • clone/download this repository and move the Plugins folder to your Unity project's Assets folder
  • import it from Asset Store
  • (via Package Manager) click the + button and install the package from the following git URL:
    • https://github.com/yasirkula/UnitySimpleFileBrowser.git
  • (via OpenUPM) after installing openupm-cli, run the following command:
    • openupm add com.yasirkula.simplefilebrowser

FAQ

  • File browser doesn't show any files on Mac when sandboxing is enabled

This is a known issue but I can't give an ETA for a solution at the moment: https://github.com/yasirkula/UnitySimpleFileBrowser/issues/66

  • File browser doesn't show any files on Android 10+

File browser uses Storage Access Framework on these Android versions and users must first click the Browse... button in the quick links section.

  • File browser doesn't show any files on Oculus Quest

Please see: https://github.com/yasirkula/UnitySimpleFileBrowser/issues/87 and https://github.com/yasirkula/UnitySimpleFileBrowser/issues/89

  • File browser doesn't show any files on Unity 2021.3.x

Please see: https://github.com/yasirkula/UnitySimpleFileBrowser/issues/70

  • New Input System isn't supported on Unity 2019.2.5 or earlier

Add ENABLE_INPUT_SYSTEM compiler directive to Player Settings/Scripting Define Symbols (these symbols are platform specific, so if you change the active platform later, you'll have to add the compiler directive again).

  • "Unity.InputSystem" assembly can't be resolved on Unity 2018.4 or earlier

Remove Unity.InputSystem assembly from SimpleFileBrowser.Runtime Assembly Definition File's Assembly Definition References list.

  • Android build fails, it says "error: attribute android:requestLegacyExternalStorage not found" in Console

android:requestLegacyExternalStorage attribute in AndroidManifest.xml grants full access to device's storage on Android 10 but requires you to update your Android SDK to at least SDK 29. If this isn't possible for you, you should open SimpleFileBrowser.aar with WinRAR or 7-Zip and then remove the <application ... /> tag from AndroidManifest.xml.

  • Can't show the file browser on Android, it says "java.lang.ClassNotFoundException: com.yasirkula.unity.FileBrowserPermissionReceiver" in Logcat

If you are sure that your plugin is up-to-date, then enable Custom Proguard File option from Player Settings and add the following line to that file: -keep class com.yasirkula.unity.* { *; }

  • RequestPermission returns Permission.Denied on Android

Declare the WRITE_EXTERNAL_STORAGE permission manually in your Plugins/Android/AndroidManifest.xml file with the tools:node="replace" attribute as follows: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" tools:node="replace"/> (you'll need to add the xmlns:tools="http://schemas.android.com/tools" attribute to the <manifest ...> element).

HOW TO

NOTE: On Android Q (10) or later, it is impossible to work with File APIs. On these devices, SimpleFileBrowser uses Storage Access Framework (SAF) to browse the files. However, paths returned by SAF are not File API compatible. To simulate the behaviour of the File API on all devices (including SAF), you can check out the FileBrowserHelpers functions. For reference, here is an example SAF path: content://com.android.externalstorage.documents/tree/primary%3A/document/primary%3APictures

First, add using SimpleFileBrowser; to your script.

The file browser can be shown either as a save dialog or a load dialog. In load mode, the returned path(s) always lead to existing files or folders. In save mode, the returned path(s) can point to non-existing files, as well. You can use the following functions to show the file browser:

public static bool ShowSaveDialog( OnSuccess onSuccess, OnCancel onCancel, PickMode pickMode, bool allowMultiSelection = false, string initialPath = null, string initialFilename = null, string title = "Save", string saveButtonText = "Save" );
public static bool ShowLoadDialog( OnSuccess onSuccess, OnCancel onCancel, PickMode pickMode, bool allowMultiSelection = false, string initialPath = null, string initialFilename = null, string title = "Load", string loadButtonText = "Select" );

public delegate void OnSuccess( string[] paths );
public delegate void OnCancel();

There can only be one dialog active at a time. These functions will return true if the dialog is shown successfully (if no other dialog is active), false otherwise. You can query the FileBrowser.IsOpen property to see if there is an active dialog at the moment.

If user presses the Cancel button, onCancel callback is called. Otherwise, onSuccess callback is called with the paths of the selected files/folders as parameter. pickMode can be Files, Folders or FilesAndFolders. Setting allowMultiSelection to true will allow picking multiple files/folders.

There are also coroutine variants of these functions that will yield while the dialog is active:

public static IEnumerator WaitForSaveDialog( PickMode pickMode, bool allowMultiSelection = false, string initialPath = null, string initialFilename = null, string title = "Save", string saveButtonText = "Save" );									 
public static IEnumerator WaitForLoadDialog( PickMode pickMode, bool allowMultiSelection = false, string initialPath = null, string initialFilename = null, string title = "Load", string loadButtonText = "Select" );

After the dialog is closed, you can check the FileBrowser.Success property to see whether the user has selected some files/folders or cancelled the operation and if FileBrowser.Success is set to true, you can use the FileBrowser.Result property to get the paths of the selected files/folders.

You can force close an open dialog using the following function:

public static void HideDialog( bool invokeCancelCallback = false );

If there is an open dialog and the invokeCancelCallback parameter is set to true, the onCancel callback of the dialog will be invoked. This function can also be used to initialize the file browser ahead of time, which in turn will reduce the lag when you first open a dialog.

To add a quick link to the browser, you can use the following function (to clear all quick links, use ClearQuickLinks()):

public static bool AddQuickLink( string name, string path, Sprite icon = null );

When icon parameter is left as null, the quick link will have a folder icon.

By default, the file browser doesn't show files with .lnk or .tmp extensions. You can extend this list or remove this restriction altogether using the following function:

public static void SetExcludedExtensions( params string[] excludedExtensions );

Lastly, you can use the following functions to set the file filters (filters should include the period, e.g. ".jpg" instead of "jpg"):

public static void SetFilters( bool showAllFilesFilter, IEnumerable<string> filters );
public static void SetFilters( bool showAllFilesFilter, params string[] filters );
public static void SetFilters( bool showAllFilesFilter, IEnumerable<FileBrowser.Filter> filters );
public static void SetFilters( bool showAllFilesFilter, params FileBrowser.Filter[] filters );

When showAllFilesFilter is set to true, a filter by the name "All Files (.*)" will appear that will show all the files when selected. To select a default filter, use the following function:

public static bool SetDefaultFilter( string defaultFilter );

You can programmatically filter the files/folders displayed in the file browser via the DisplayedEntriesFilter event:

FileBrowser.DisplayedEntriesFilter += ( entry ) =>
{
	if( !entry.IsDirectory )
		return true; // Don't filter files

	return entry.Name.StartsWith( "Save" ); // Show only the directories whose name start with "Save"
};

You can override the search behaviour (e.g. use regex) via the CustomSearchHandler event:

FileBrowser.CustomSearchHandler += (entry, searchTerm) =>
{
    return entry.Name.Contains(searchTerm);
};

You can set whether or not hidden files should be shown in the file browser via FileBrowser.ShowHiddenFiles (has no effect when Storage Access Framework is used on Android 10+). This value can also be changed from the "Show hidden files" toggle in the user interface. To change the visibility of that toggle, you can use **FileBrowser.D

View on GitHub
GitHub Stars982
CategoryDevelopment
Updated14d ago
Forks133

Languages

C#

Security Score

95/100

Audited on Mar 13, 2026

No findings