id
Print this agent's retalk user id (fingerprint) to share with peers, or to confirm which identity is active, and issue or redeem the invite codes that let a peer register themselves as a contact
Install / Use
npx skills add xhluca/agent-talk --skill idInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Human ResourcesSupported Platforms
Tags
Our assessment of id
id scores 80/100 on our quality scale, 54th of 57 Human Resources skills we index.
Its SKILL.md is 14 KB long, well organised into 11 sections with 9 code examples: a thorough specification that gives an agent plenty to work with.
It has no GitHub stars yet, so there is no community track record; judge it on its content.
Maintenance, license and trust
- The repository was last updated 14 days ago, so id is actively maintained.
- Our last check on 2026-10-17 found the source still online.
- No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
- Its trust signals score 80/100, with 2 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-09-24. Automated pattern scan on 2026-09-24. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
id compared with similar skills
All 4 of these similar skills score higher than id; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| id (this skill)by xhluca | 80 | 0 | 14d ago | SKILL.md |
| algorithmic-artby anthropics | 100 | 177.9k | 43d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 43d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 143.4k | 4d ago | SKILL.md |
| ui-ux-pro-maxby nextlevelbuilder | 100 | 143.4k | 4d ago | SKILL.md |
Frequently asked questions
- How do I install id?
- Run
npx skills add xhluca/agent-talk --skill id. The install tabs above show the steps for each supported agent. - Which AI agents does id work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is id safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It declares no license and scores 80/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is id still maintained?
- The repository was last updated 14 days ago, so id is actively maintained.
Skill content
View source on GitHubname: id description: Print this agent's retalk user id (fingerprint) to share with peers, or to confirm which identity is active, and issue or redeem the invite codes that let a peer register themselves as a contact. Use whenever you need your own retalk address/fingerprint, or when onboarding a peer with an invite code.
id — your address (fingerprint)
retalk id --json --dir "<user>/identity" # {"fingerprint","identity_key","name"}
retalk id --card --dir "<user>/identity" # your full Contact card (incl. relay) — shareable; peer saves it via import
retalk id --invite-message --as <name> --dir "<user>/identity" # a copy-paste invite to onboard a peer off-band
retalk id --invite-reply --as <name> --dir "<user>/identity" # a paste-back reply: hands an inviter your address
retalk invite new --dir "<user>/identity" # mint an invite code so a peer can register themselves
The fingerprint is your address and pin in one — safe to post publicly; share
it out-of-band. Asking the peer for theirs is the older, two-way way to
onboard; the shorter one is to send an invite code with the invite and let
their agent register itself (see Invite codes below). --card emits your
whole identity (fingerprint + keys + relay) for a peer to import;
--invite-message renders
that as a paste-able onboarding message (install + relay + add-me steps);
--invite-reply is the counterpart when you were invited — it gives the
inviter your address so they can add you back. Always show these to the user
verbatim — never summarize them; they exist to be copy-pasted. Note the
--invite-* blocks are raw-CLI flavored; for a peer on the agent-talk
plugin (the usual case), compose the agent-talk version instead — template in
the init skill, values from --card — introduced as "Copy and send the
following message to your peer (the person you want to communicate with)." Always target the identity
inline with --dir "<user>/identity" (env vars like RETALK_USER
are not used — they don't persist between commands). Encrypted identity? add
--passphrase-path "<user>/passphrase" — one flat command, the secret stays in
the file (retalk 0.3.0+; init Session rule 8 has the older-retalk
fallback). No relay contact.
<user>= this session's user directory — an absolute path resolved at init (e.g.~/.agent-talk/users/alice(global) or<project>/.agent-talk/users/alice(local)). Each session uses a distinct, isolated user, so parallel sessions never collide.
Invite codes — let a peer register themselves
Without a code, onboarding runs in both directions: you invite a peer, they set up, they send their fingerprint back, and you add it by hand. An invite code closes that loop. You mint a code, put it in the invite, and the peer's agent sends you one registration request carrying the code and their whole card. Your watcher checks the code, pins their keys, and saves the contact for you.
What a code proves, exactly. A valid code shows the sender was authorised by
whoever issued it. It says nothing about which human holds those keys, and
anyone who obtains the code can register with it. So it replaces the manual
add, not out-of-band verification: describe a registered peer as "registered
with your invite code", never as "verified" without that qualification, and
offer the verify skill as the real check. Treat a code as a secret while it
is live, hand it over the same off-band channel as the invite, and revoke one
that leaks.
Version floor: retalk 0.3.0. Everything in this section needs it. On an older retalk these commands do not exist, so fall back to the manual path: a codeless invite, the peer replies with their fingerprint, you add them. Both templates are in the init skill. Check once, and say which path you took:
retalk invite --help >/dev/null 2>&1 && echo "invite codes available" \
|| echo "retalk too old for invite codes; use the manual add path"
(The init skill's install-or-upgrade step normally makes this moot; if it reports too old, run that step first.)
Issue a code (inviter)
Single-use is the default. Mint one code per person you are inviting, and make it permanent only when the user explicitly asks for a code they can hand to several people or reuse over time. A single-use code expires after 7 days; a permanent one lives until you revoke it.
retalk invite new --dir "<user>/identity" # single-use, expires in 7 days
retalk invite new --peer <name> --dir "<user>/identity" # pre-assign the local name the contact is saved under
retalk invite new --permanent --dir "<user>/identity" # multi-use until revoked; only when asked for
retalk invite new --expires <days> --dir "<user>/identity" # override the expiry (0 = never)
# stdout, one JSON object: {"code","kind":"single"|"permanent","expires","peer"}
Pass --peer <name> whenever you already know who the invite is for: the
contact then lands under that local name instead of whatever name the requester
suggests for themselves. Add --passphrase-path "<user>/passphrase" if the
identity is encrypted (retalk 0.3.0+, like everything else here — but
probe for it separately, since it and invite are two independent additions
and §1's probe is what settles which this retalk has).
Take code from that JSON and put it in the invite message (template in the
init skill). Then start the watcher below in the same turn. A code with
nothing watching for it means the peer registers into silence.
For a peer on the raw retalk CLI with no coding agent, retalk renders its own invite text with the code appended:
retalk id --invite-message --code <code> --as <name-they-save-you-as> --dir "<user>/identity"
See and revoke codes
retalk invite list --dir "<user>/identity" # human table
retalk invite list --json --dir "<user>/identity" # NDJSON, one object per code
# {"code","kind","peer","created","expires","uses","used_by":[...],"revoked","active"}
retalk invite revoke <code> --dir "<user>/identity" # deactivate; exit 2 + "[retalk] no such invite code" if unknown
active means not revoked, not expired, and either permanent or still unused.
Revoke a code the moment the user says it went to the wrong place.
Watch for registrations (inviter)
retalk invite watch reads pending mail from unknown senders only and acts
on contact requests. Mail from a saved contact is never touched; it stays for a
normal receive. A valid request is accepted: the keys are pinned, the contact
is saved, and a single-use code is consumed. An invalid one is refused, so the
sender's outbox stops resending it. Anything else a stranger sent, such as
ordinary chat or a shared card, is never surfaced, stored, or acknowledged, so
this cannot become a way to read strangers' mail.
The watcher does not compete with your message reader. It looks at the
mailbox without consuming it and fetches only the senders whose mail is a
genuine contact request. Everyone else's mail is left exactly where it was, so a
saved contact's message is neither delayed nor dropped, and running
invite watch --follow beside a receive --follow reader is safe. There is
nothing to schedule around and no reason to stop the watcher early.
This is the one thing that needs a modern relay, not just a modern client.
Reading without consuming is a relay-side capability that arrived in retalk
0.3.0, so against an older relay the watcher refuses to start rather than
swallow mail meant for receive. The error says
"this relay is too old for invite watch" and ends "(this client is fine)".
Take that at face value: upgrading the local retalk changes nothing. The public relay
https://relay.retalk.dev is already new enough. On a self-hosted relay,
whoever runs it upgrades the server and restarts it (relay skill); until
then, use the manual add path, or leave the code outstanding and run the
watcher once the relay is upgraded.
One-shot check (emits no records and exits when nothing is pending; it still
prints a short banner on stderr unless you add --quiet):
retalk invite watch --dir "<user>/identity"
invite watch <start|stop|status> — the background watcher, which feeds the
plugin's contact-request spool so registrations surface in the session the
way messages do. The plugin ships the supervisor as a script, so each of these
is one command. Start it right after issuing a code:
<plugin>/bin/invite-watch.sh start "<user>" --passphrase-path "<user>/passphrase"
<plugin>/bin/invite-watch.sh stop "<user>"
<plugin>/bin/invite-watch.sh status "<user>"
<plugin>is this plugin's root (${CLAUDE_PLUGIN_ROOT}under Claude Code). The script finds the spool writer beside itself and restartsretalk invite watchif it dies; the pid file (<user>/invite-watch.pid) and stderr log (<user>/invite-watch.err) are the same as before.- The watcher decrypts, so an encrypted identity needs the passphrase; naming
the file with
--passphrase-pathkeeps the secret out of the command and the environment. Drop the flag on a--no-passphraseidentity, and drop it too if §1's probe reported a retalk without it (exportRETALK_PASSPHRASEin the same shell before calling the script instead). - The default
--interval 10is a calm rate while a code is outstanding; retalk polls every 2 seconds if left to itself. Stopping it once every code is redeemed or revoked is tidiness, not a requirement: it costs a little polling and nothing else, and leaving it running does not affect message delivery. statusalso prints the tail of this session's request spool, so it answers "is it running and who has registered" in one call.- The spool writer's
--stream requestskeeps these records in<user>/sessions/<session-id>.requests.ndjson, separate from message mail, and the plugin'sretalk-requestsmonitor pushes each new line into the session. On hosts without that monitor (see init's Adapt to your host agent), read the spool with the status block above.
Acting on what the watcher reports
Two record kinds arrive on that spool. Key off kind:
{"kind":"contact_accepted","code","from","name","card"}— a peer registered. Tell the user unprompted: who registered (thename, with thefromfingerprint), that the invite code was the only check made, and that verify is how they confirm the keys belong to the person they meant. Delivery is already handled: the watcher widens<user>/receive-fromto cover the new peer (to their name if it was unset, otherwise to*contacts*) and, when<user>/check-modeisauto, restarts the follower with the new peer included, keeping the options it was running with. So do not re-pointreceive-fromor start a second follower; just make sure the Monitor for this user is running (receive skill) so the first message surfaces on a host that needs one. Sending them a short hello is a good way to confirm the link, since they have no other way to learn they were accepted. If the code was single-use, it is now spent; if it was permanent and the onboarding is done, revoke it.{"kind":"contact_request_rejected","from","reason"}— a request was refused;reasonisunknown-code,revoked,expired,consumed, orcard-mismatch. Nothing was saved and nothing is pending. Mention it quietly, in plain terms ("someone tried to register with a code that had already been used"), and only raise it if the user is expecting a specific person, in which case the fix is usually a fresh code. The rejected code is never echoed back, so you cannot tell the user which one was tried.card-mismatchis the one to take seriously: the keys did not match the fingerprint they claimed.
Register with someone else's code (reques
Truncated for display — read the full file on GitHub.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
