Valhalla
Valhalla is a graphics engine designed for rendering 3D scenes with a focus on non-photorealistic rendering techniques. It aims to serve as the renderer for a future game engine, providing customizable rendering settings and basic 3D scene rendering capabilities.
Install / Use
/learn @xandaron/ValhallaREADME
Valhalla Graphics Engine
Valhalla is a 3D graphics rendering demo showcasing modern graphics techniques and real-time rendering capabilities. This project serves as a demonstration of graphics programming concepts and rendering features.
Why Valhalla?
Valhalla is an active work in progress. The project is designed to demonstrate various graphics programming techniques and serves as a learning platform for 3D rendering concepts. Its implementation showcases real-time rendering features that could be adapted for both games and visualization tools.
Features
- Rigged 3D model and animation support
- Multiple light sources
- Custom shaders
- Shadow mapping
- Real-time rendering
- Cross-platform (Windows, Linux)
- Hot-reloadable shaders
Project Structure
src/— Core graphics engine implementationshaders/— Shader files for renderingassets/— Assets used by the demo (models, textures)
Getting Started
Prerequisites
Setup
Linux
- Install Assimp as a shared library.
- Install GLFW 3.4+ (older versions may cause crashes).
Clone the repository and build the demo program:
git clone https://github.com/xandaron/valhalla.git
cd valhalla/demo
odin build . -out:demo.exe
./demo.exe
Note: On Linux, you will need to install the GLFW 3.4+ library separately. Anything earlier will cause crashes.
Roadmap
Planned features and improvements:
- Improved omni-directional light shadow mapping
- Directional light support
- Raytracing
- Additional rendering techniques and optimizations
License
This project is licensed under the MIT License.
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