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checkpoint-promotion

Gate fine-tuned checkpoints with drift budgets, paired comparison, and forgetting checks before promotion. Use after a training run produces a checkpoint, when deciding whether a tuned model ships, or when a promoted model needs re-gating against updated goldens.

Install / Use

npx skills add wshobson/agents --skill checkpoint-promotion

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

93/100

Supported Platforms

Universal

Tags

Our assessment of checkpoint-promotion

checkpoint-promotion scores 93/100 on our quality scale, 170th of 1,753 Development & Engineering skills we index (top 10%).

Its SKILL.md is 7.9 KB long, split into 7 sections with 1 code example: a thorough specification that gives an agent plenty to work with.

With 39,920 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
29/30
Structure
15/20
Description
15/15
Adoption
20/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 4 days ago, so checkpoint-promotion is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands.

Automated pattern scan on 2026-09-25. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

checkpoint-promotion compared with similar skills

All 4 of these similar skills score higher than checkpoint-promotion; compare them before choosing.

SkillScoreStarsUpdatedFormat
checkpoint-promotion (this skill)by wshobson9339.9k4d agoSKILL.md
ai-job-searchby MadsLorentzen10043.9k4d agoCLAUDE.md
claude-howtoby luongnv8910041.7k5d agoCLAUDE.md
algorithmic-artby anthropics100177.9k2d agoSKILL.md
pptxby anthropics100177.9k2d agoSKILL.md

Frequently asked questions

How do I install checkpoint-promotion?
Run npx skills add wshobson/agents --skill checkpoint-promotion. The install tabs above show the steps for each supported agent.
Which AI agents does checkpoint-promotion work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is checkpoint-promotion safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is checkpoint-promotion still maintained?
The repository was last updated 4 days ago, so checkpoint-promotion is actively maintained.

name: checkpoint-promotion description: Gate fine-tuned checkpoints with drift budgets, paired comparison, and forgetting checks before promotion. Use after a training run produces a checkpoint, when deciding whether a tuned model ships, or when a promoted model needs re-gating against updated goldens.

Checkpoint Promotion

The Phase 5 gate for the whole plugin: a checkpoint that trains cleanly and beats its task metric still doesn't ship without clearing all four stages below. eval-harness-first built the suite re-run here — this skill is where that suite's baseline decides something.

Input: a trained checkpoint, eval/baseline-<model>.json from eval-harness-first, and the frozen eval/drift-suite.yaml. Output format: promotion-report.md — the four-stage evidence plus a terminal PROMOTE or REJECT verdict that /finetune Phase 5 and /promote-checkpoint consume directly.

The Four-Stage Gate

Each stage gates the next — a failure at stage 2 means stage 3 doesn't run. Stages 2 and 3 share one expensive inference pass, so running them concurrently and applying gate order at verdict time is licensed on a deterministic arena (nothing saved by serializing); a judge-based arena should still wait for stage 2 first — that's where the real savings are.

  1. Data-quality gate. Before any eval touches the checkpoint: dedup the training set, check for eval-goldens leakage (the exact failure trace-to-training-data's Hygiene section exists to prevent), and scan for label noise. A checkpoint trained on leaked goldens invalidates every later stage.
  2. Held-out + frozen capability-drift suite. Re-run eval-harness-first's eval/drift-suite.yaml — MMLU/GSM8K/IFEval plus 200–500 domain-adjacent items — against the checkpoint and diff against baseline-<model>.json per benchmark against the Drift Budget table below.
  3. Paired arena vs. base. Position-randomized judge, checkpoint vs. base model, same prompts — or the deterministic paired-comparison variant in references/gate-templates.md when every grader in the harness is deterministic (no LLM-judge; position randomization N/A there). A holdout win that loses the live arena does not ship — stage-2 numbers and stage-3 judgments must agree; a win on frozen goldens and a loss in paired comparison is a real signal, not a discrepancy to explain away.
  4. Canary. 5–10% stratified rollout with auto-rollback for any checkpoint reaching production traffic. Local-only users stop at stage 3 — skipping stage 4 for a local deployment is the correct stopping point, not a shortcut.

Drift Budget

| Drift (pts) | Verdict | |---|---| | ≤1 | Noise — proceed | | 2–5 | Rerun with seed variation before deciding | | >5 | HARD FAIL — no exception for task gains |

The >5pt row governs regardless of the others: a checkpoint that gained 8 points on the target task and lost 6 points of general capability still fails here — task improvement never buys back a drift-budget breach.

Item count derives from the budget, not convenience: the strict n for a half-width under half the 5pt hard-fail threshold is ~1,300 at typical accuracy (p≈0.7); n=200 is a pragmatic floor (±6pt half-width at that same p, n=50 ±13pt) — report the half-width with every verdict, and treat a margin smaller than it as REJECT (uncertain), not PASS/HARD FAIL. Full math and a 5-run cautionary example: references/gate-templates.md.

RERUN is not a verdict. A 2–5pt drift only ever produces a PROMOTE or REJECT after the seed-variation rerun completes — PROMOTE requires landing back at ≤1pt (noise); any rerun still

1pt — 2–5pt band or >5pt breach alike — resolves stage 2 to a hard REJECT. No report may reach the Verdict section with stage 2 still showing RERUN.

Catastrophic Forgetting

Unmanaged LoRA fine-tuning loses real general capability, and stage 2 is what catches it:

  • ~43% knowledge loss unmanaged — no replay, no regularization.
  • ~10% with basic management — some replay or a conservative LR.
  • ~3% with replay + EWC — the disciplined case.
  • 10–30% general-data replay mix is the standard mitigation — blend general- domain data into training rather than target-task data alone.

If a checkpoint hits the >5pt hard fail in stage 2, work this escalation ladder in order — the one canonical order this skill and references/gate-templates.md both point to:

  1. Adjust the replay-mix fraction — swap rows, don't add them (adding confounds fraction with total optimizer steps). Dose is not monotonic at small-run scale (<~100 steps) — re-check drift after any swap.
  2. Lower the learning rate.
  3. Fewer epochs.
  4. A smaller LoRA rank — the same rank/LR levers lora-qlora-recipes and preference-optimization tune for the training run, applied here in reverse.

This order is a default, not a law: remediation guidance from a single before/after run pair is a hypothesis — label it low-confidence once any lever produces a reversal, and prefer a seed-variation repeat over trusting the next rung blindly. A lever that clears the drift breach but drops a success-criterion metric below target is a two-sided tradeoff for a human, not a reason to keep descending the ladder. Full reasoning and the 5-run trajectory behind both caveats: references/gate-templates.md.

Disclose drift-suite instruction reuse. A replay row copying the drift harness's exact instruction phrasing (not just disjoint source items) makes that benchmark's post-replay score an upper bound — flag it instruction-familiar, or re-probe with a paraphrase, before treating a near-budget pass as clean.

The Verdict

promotion-report.md covers all four stages as sections and must end with a terminal verdict: PROMOTE or REJECT, the evidence that produced it, and exactly one top remediation when the verdict is REJECT. Template: references/gate-templates.md. The terminal contract other skills parse:

## Verdict

REJECT

Evidence: domain-adjacent drift
suite dropped 6.2pt (threshold:
>5pt hard fail) despite +8pt on
the target task.

Top remediation: swap the
replay-mix fraction from 10%
toward 20%, holding step count
constant.
  • REJECT is a result, not an error. A checkpoint that fails stage 2's drift budget or stage 3's arena comparison did its job. Don't treat a REJECT as a failed run needing a rerun of this skill; it's the correct output of a working gate.
  • One remediation, not a menu. Evidence sections may list everything observed; the verdict section names the single highest-leverage fix per the escalation ladder above. A report that hedges across three possible fixes hasn't done the prioritization this skill exists to do.
  • No auto-retraining. This skill produces a verdict and a report, not a re-triggered training run. A REJECT hands the remediation back to a human decision at finetuning-method-selection or the relevant training skill.

Related Skills

  • eval-harness-first — owns the drift suite and baseline this skill re-runs and diffs against; no baseline-<model>.json means nothing to gate against.
  • quantized-export — the only valid next step after a PROMOTE verdict.
  • preference-optimization and lora-qlora-recipes — own the LR and rank levers in the Catastrophic Forgetting escalation path; this skill diagnoses the breach, those skills own the config that caused it.
  • dataset-curation — owns the replay-mix construction recipe the escalation ladder's first rung applies.

Complete promotion-report.md template with all four stages, the drift-suite scoring table, the paired-arena protocol (item count, position randomization, win-rate threshold), and a replay-mix configuration example: references/gate-templates.md.

Related Skills

View on GitHub
GitHub Stars39.9k
CategoryDevelopment
Updated4d ago
Forks4.3k

Languages

Python

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions