ProfilerModuleForShaderCompile
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Install / Use
/learn @wotakuro/ProfilerModuleForShaderCompileREADME
ProfilerModuleForShaderCompile
日本語はコチラ<br />
About
This tool is an extension module of the Profiler that allows ShaderCompile to be listed in the Profiler.<br /> This tool not only lists ShaderCompiles, but also automatically creates ShaderVariantCollection assets from the ShaderCompile information.<br /> <br /> This is a tool that can be used when you want to see the ShaderCompile that occurs on the actual device. <br /> A sister tool, UnityShaderVariantLoggerForEditor is also available.<br /> This one is used when you want to keep track of what ShaderCompile is running in the application just for Editor play. <br />
How to use
About installation
Please put this under the "Packages" folder.
How to enabled
<br />
Enable the "Shader Compile" in the ProfilerModules.
Screenshot and explaination
<br />
1.Target ShaderVariant Collection
If you specify a ShaderVariantCollection asset here, the ShaderVariant will be added on its own based on the Profiler's information.<br /> Unchecking the "Enabled" checkbox will turn off the auto creation feature.
2.Advanced
You can disable log file creation here.<br /> Logs are automatically written to the Library/profilermodule.shadercompile/logs folder
3.Counter Data
The number of ShaderCompiles performed in that frame is displayed<br /> However, the ShaderCompile counter is counted 1 frame delayed. <br /> Therefore, the information one frame ahead is output as an Actual.< br/ > Current frame data is also shown for reference.<br />
4.ShaderCompileInformation
All ShaderCompiles found from the Profiler are listed and brought out.<br /> If ShowOnlyCurrentFrame is checked, only information on the current frame will be shown.<br /> <br /> Also, "Export to csv" allows you to export the ShaderCompile information for all frames in the Profiler to a CSV file.
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