TinkerSurvival
A Minecraft 1.12+ mod designed to create an early game survival concept for Tinkers' Construct.
Install / Use
/learn @wendall911/TinkerSurvivalREADME
Tinkers' Survival

A Minecraft 1.12+ mod designed to create an early game survival concept for Tinkers' Construct.
Overview
Early game is pretty much non-existent in Minecraft. Punch a tree, craft a few items, done! This mod creates a very early game (first few nights) progression that leads directly into Tinkers' Construct tool making. If Constructs' Armory is installed (1.12.2 only), a progression into armor making as well!
Major Features
- Vanilla and vanilla-like tools and weapons don't work for players, but are usable by NPCs and craftable for recipes.
- All tool progression is based around Tinkers' Construct tools and weapons.
- The only way to make wood planks is with a saw.
- Saw is a new item introduced that has a "Crude" version and an advanced Tinkers' version.
- A proper harvest tool must be used. Works correctly, and configurable!
- Crude tools are necessary to create items needed for crafting Tinkers' tools.
- Should not conflict with major mods
- Modpack friendly
Gameplay Features
- Gameplay
- A correct tool must be used given the block type. Failure is an option.
- Incorrect tool will make harvesting really slow.
- All tools and weapons in non-whitelisted mods are rendered ineffective.
- If enabled, all non-whitelisted armor mods and items are disabled.
- Planks and sticks are no longer craftable without a tool component. See Crude Saw/Saw.
- A correct tool must be used given the block type. Failure is an option.
- Special Drops
- Sticks from leaves. (Better drop rate when using a knife)
- Rocks from rock piles. (No tool required)
- Plant fiber from grass. (Only if using a knife)
- Flint shards from whacking rocks on stone.
- WorldGen
- Adds rock piles throughout the world. (Generation rate configurable)
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