steamworks-mcp
Release assistant for Steam games, as an MCP server for Claude and ChatGPT. Scans your Unity, Godot or Unreal project, writes and checks your store page, achievements and images against Valve's rules, studies the market, and fills Steamworks only after you approve. Never publishes.
Install / Use
claude mcp add wazzapsenk -- npx -y github:wazzapsenk/steamworks-mcpIf the server publishes to npm under a different name, use that package instead — check the repo README.
MCP Server
Model Context Protocol server
Quality Score
Category
AI & Machine LearningSupported Platforms
Our assessment of steamworks-mcp
steamworks-mcp scores 75/100 on our quality scale, 847th of 958 AI & Machine Learning skills we index.
Its MCP Server is 17 KB long, well organised into 17 sections with 5 code examples: a thorough specification that gives an agent plenty to work with.
It has 3 GitHub stars, so there is little community track record yet; judge it on its content.
Maintenance, license and trust
- The repository was last updated 6 days ago, so steamworks-mcp is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 92/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
steamworks-mcp compared with similar skills
All 4 of these similar skills score higher than steamworks-mcp; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| steamworks-mcp (this skill)by wazzapsenk | 75 | 3 | 6d ago | MCP Server |
| claude-memby thedotmack | 100 | 99.0k | today | CLAUDE.md |
| Agent-Reachby Panniantong | 100 | 95.0k | 1d ago | CLAUDE.md |
| Understand-Anythingby Egonex-AI | 100 | 85.8k | 1d ago | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 74.9k | today | CLAUDE.md |
Frequently asked questions
- How do I install steamworks-mcp?
- Run
claude mcp add wazzapsenk -- npx -y github:wazzapsenk/steamworks-mcp. The install tabs above show the steps for each supported agent. - Which AI agents does steamworks-mcp work with?
- It is written for Claude Code and Claude Desktop, as a MCP Server file. Other agents that read the same format can often use it too.
- Is steamworks-mcp safe to use?
- It is MIT-licensed and scores 92/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is steamworks-mcp still maintained?
- The repository was last updated 6 days ago, so steamworks-mcp is actively maintained.
Skill content
View source on GitHubsteamworks-mcp
Put your game on Steam with your AI assistant. It reads your game project, asks you what it cannot find, writes your store page with you, checks everything against Valve's rules, and fills in Steamworks only after you say yes. It never publishes anything: you press Publish.
Works with Claude (Desktop, Code and claude.ai), ChatGPT (web and desktop app) and Codex (app, CLI and IDE extension). Free and open source (MIT).
37 tools · 36 skills · 24 code rules · 124 release checks · 114 store-text rules · Unity, Godot and Unreal
<!-- mcp-name: io.github.wazzapsenk/steamworks-mcp -->Not affiliated with or endorsed by Valve. "Steam" and "Steamworks" are trademarks of Valve Corporation.
Contents: How it works · Install · Your first conversation · Words you will see · What it can do · Skills · Code rules · Safety · Known limits · Advanced setup
How it works
flowchart LR
A["Your game folder"] --> B["Scan: what the project<br/>already says"]
B --> C["Questions for<br/>what is missing"]
C --> D["Drafts: store text, achievements,<br/>images, settings, SDK code"]
D --> E{"You approve?"}
E -- "change it" --> D
E -- "yes" --> F["Checks against<br/>Valve's rules"]
F --> G["Files + a checklist<br/>for Steamworks"]
F --> H["Fills Steamworks<br/>after a dry run and your OK"]
G --> I["You press Publish<br/>in Steamworks"]
H --> I
Your game goes through four release steps, the same ones Valve reviews. The tool shows how far each one is:
flowchart LR
S0["Step 0 · Prerequisites<br/>account, bank, tax, app fee"] --> S1["Step 1 · Store page<br/>texts, images, tags, languages"]
S1 --> S2["Step 2 · Build review<br/>the game, Steam features"]
S2 --> S3["Step 3 · Release<br/>date, price, Release button"]
Everything about your game's Steam release lives in one readable file in your game folder, steamworks.yaml. Every
value in it has a status: missing, draft (found or written, not yet checked by you), approved (you said
it is right), or done in Steamworks.
Install
You need uv, a small tool that runs Python programs (one command to install), and Claude, ChatGPT or Codex. You do not need Steam keys or a Steam login to start.
The server speaks both MCP transports:
| Transport | For | Started by |
|---|---|---|
| stdio (the default) | Apps that start the server on your computer: Claude Desktop, Claude Code, Codex (app, CLI, IDE extension), Cursor | the app itself (steamworks-mcp); setup and the plugin configure it |
| Streamable HTTP | Apps that connect over the internet: ChatGPT (web and desktop app), claude.ai | steamworks-mcp remote (with a secure address), or steamworks-mcp --http (local only, details) |
Over HTTP every request needs sign-in (OAuth, or a bearer token); over stdio only the app that started the server can talk to it.
Claude Desktop
In a terminal:
uvx steamworks-mcp setup
It asks where your games are and connects Claude Desktop (and Claude Code, if you have it). Restart Claude Desktop.
To use the skills there too, add the folders in skills/ as skills in Claude's settings.
Claude Code: the plugin (server and skills in one step)
In Claude Code, type:
/plugin marketplace add https://github.com/wazzapsenk/steamworks-mcp
/plugin install steamworks@steamworks-mcp
It asks for your games folder. That's it.
ChatGPT (web or desktop app) and claude.ai
These apps reach the server over the internet, through a secure address on your computer.
-
Install cloudflared once (free, from Cloudflare). On Windows:
winget install --id Cloudflare.cloudflared; on a Mac:brew install cloudflared. -
In a terminal:
uvx steamworks-mcp remoteThe first time, it asks where your games are. Then it prints an address that ends in
/mcpand an access code. -
Add the address in your app, with OAuth as the authentication:
- ChatGPT on the web: Settings > Apps & Connectors > Advanced settings: turn on Developer mode, then create a connector.
- ChatGPT desktop app (Windows, macOS): Settings > Plugins > MCPs > Add.
- claude.ai: Settings > Connectors > Add custom connector.
-
A steamworks-mcp page opens and asks for the access code: type the one from step 2.
-
Ask your assistant: "Where are my games on Steam?"
Keep the terminal from step 2 open while you work. Custom connectors in ChatGPT need developer mode; check that your
plan has it. The address changes every time you start remote (update the connector's URL then);
a fixed address needs a little more setup.
Codex (app, CLI and IDE extension)
-
In a terminal (the same command as for Claude Desktop):
uvx steamworks-mcp setup -
Type the folder that holds your games (Enter keeps the one shown). The keys it offers are optional: Enter skips them.
-
When it asks
Codex?, answery. If it says "not found", Codex has not run on this computer yet;ystill works. -
Restart Codex (the app, or a new CLI session) and ask: "Where are my games on Steam?"
The server goes into ~/.codex/config.toml, which the Codex app, the CLI and the IDE extension all read, so one setup
covers all three. Codex starts the server on your computer: no tunnel and no access code. Tools that only read run
without asking; Codex asks before every tool that changes something.
Check the installation
uvx steamworks-mcp doctor
Other apps (Cursor and anything else that supports MCP) and connecting by hand: docs/ADVANCED.md.
Your first conversation
Just talk to your assistant. Some things you can say:
| You want to… | Say |
|---|---|
| Start | "Where are my games on Steam?" · "Help me get my game in MyGame/ onto Steam." |
| See what's left | "What's still missing before my store page can go live?" |
| Store page | "Write my store page." · "Make my short description better." |
| Know the market | "What do the closest popular games do on their store pages?" · "Compare my game with games like it." |
| Price | "What should my game cost, and in each country?" |
| Achievements | "Design achievements for my game." · "Add the Steam code for them." |
| Check the code | "Check my game's Steam integration." |
| Images | "Make all my store images from my key art and logo." |
| Translations | "Translate my store page into German, French and Japanese." |
| Fill Steamworks | "Show me what would change in Steamworks, then apply it." |
| After launch | "How is my launch going?" · "What are players complaining about?" |
Every answer starts with one plain sentence and, where it helps, a table. The assistant shows you each draft; only you approve.
Words you will see
| Word | Means | |---|---| | MCP server | A helper program your AI app talks to. This project is one. | | Tool | One thing the server can do, like "check my code" or "make my images". Your assistant picks the tools. | | Skill | A ready-made recipe for your assistant, like "write the store page" (several tools in the right order). | | Prompt | The same as a skill, for apps that show prompts instead of skills. | | Code rule | A check of your game's code against Steamworks requirements, with the fix. | | steamworks.yaml | The file in your game folder with every Steam setting of your game. Readable and editable. | | Draft / approved / done | A value found or written for you / a value you confirmed / a value Steamworks has. | | Release step | Step 0-3 above (in the code: "gate"). | | Dry run | Showing what would change in Steamworks without changing anything. Every write starts with one. | | BROWSER mode | Optional: the tool fills Steamworks pages in a browser window you signed in to yourself. | | Publisher key | Optional: a Steamworks key for builds, branches and leaderboards. Never share it. |
What it can do
Start and see where you are
| What | Tools |
|---|---|
| Find your games and show how far each one is, with the one next step | status |
| Start tracking a game and read what the project already says (Unity, Godot, Unreal) | init_project, scan_project |
| Game already in Steamworks? Fill the empty fields from what Steam has; never overwrites | import_from_steamworks |
| What is missing before each release step, with Valve's source for every rule | gap_report |
| Short batches of questions (a form when your app supports it), saving and approving answers | start_interview, set_field, approve_fields, mark_applied |
| What is turned on (keys, modes), reference data | server_info, get_spec_info |
Store page, images and translations
| What | Tools |
|---|---|
| Briefs for the store text, achievements and settings; your assistant writes, the server checks | generate, save_draft |
| Check everything against Valve's rules, a store-text rubric and an anti-copy check | validate |
| Preview the store text with the first screen marked | preview_store |
| Every store, library and icon image from one key art and one logo | prepare_images |
| Translate every text into every target language (your assistant translates, the server checks) | localization_status, localization_pending, localization_set |
| Measure a successful game's page (numbers only) | fetch_reference |
Market (live data from Steam's public store)
| What | Tools |
|---|---|
| Look any game up: price, reviews, players right now, features | store_lookup |
| Study the closest popular games' store pages, compare them side by side | study_market, save_market_study, compare_games |
| What close games charge in the US and in each country | price_brief |
| Rough sales from review counts and from your wishlists (rules of thumb, never a forecast) | estimate_sales |
| What players praise and criticize, in close games or your own | study_reviews, save_review_study |
| After launch: reviews, players and price against the last check | launch_watch |
Your game's code
| What | Tools |
|---|---|
| Check the code, engine settings and build scripts against 24 Steamworks rules | check_code |
| Steam SDK code with your exact app id and achievement, stat and leaderboard names (Unity, Godot, Unreal, C++) | integration_code |
Steamworks
| What | Tools |
|---|---|
| Every file plus a checklist that says which Steamworks page and field it goes to | export_package |
| Apply approved values (dry run first): Steam Cloud, installation, achievements, store text and page, images, depots, tags, leaderboards, builds | apply |
| See what Steamworks has now; set a build live on a beta branch | steamworks_inspect, set_build_live |
| BROWSER mode: open Steamworks, undo a write | steamworks_open, restore_snapshot |
How each area gets done in Steamworks (Web API, BROWSER mode, a file to upload, or a manual step) and how well it is verified: docs/CAPABILITIES.md.
Skills
36 recipes for your assistant. In Claude Code with the plugin they show as /steamworks:<name>.
| Area | Skills |
|---|---|
| Start | steamworks-getting-started (first steps, in plain words) · steamworks-release (the whole road) · steamworks-review-gate (everything open before one release step) |
| Store page | `ste
Truncated for display — read the full file on GitHub.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
