Clipmap3D
No description available
Install / Use
/learn @vilmt/Clipmap3DREADME
![]()
Clipmap3D
A lightweight infinite procedural terrain system for Godot 4.6
Overview
- Written in GDScript, GDShader, and GLSL
- Supports Forward+ and Mobile renderers
- Use a compute shader to generate and texture terrain on the GPU
- No manual work to author terrain; everything is done through code
- Over 30x30km render distance with configurable vertex density and levels of detail (LODs)
- Real-time toroidal LOD shifting as the player moves
- Supports blending up to 32 albedo + normal textures
Roadmap
- Stochastic sampling
- Floating-point origin shifting
- Foliage instancing (scatter system)
- Heightmap image imports and streaming
Limitations
- This project is work-in-progress and is subject to major changes
- Physics interaction is primitive and limited to player collisions
- Image imports are not yet supported
Trying the demos (4.6)
- This repository contains a demo folder with example scenes and compute shaders
- Erosion terrain demo
- Simple terrain demo
- NoLerp demo (For debugging and learning how the clipmap works)
- After loading a scene, set View -> Settings... -> View Z-Far to 16000
- Make edits to the compute shaders in a text editor such as Notepad++ and see changes immediately!
Related Skills
node-connect
350.1kDiagnose OpenClaw node connection and pairing failures for Android, iOS, and macOS companion apps
frontend-design
109.9kCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
openai-whisper-api
350.1kTranscribe audio via OpenAI Audio Transcriptions API (Whisper).
qqbot-media
350.1kQQBot 富媒体收发能力。使用 <qqmedia> 标签,系统根据文件扩展名自动识别类型(图片/语音/视频/文件)。
