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QtAVPlayer

Free and open-source Qt Media Player library based on FFmpeg, for Linux, Windows, macOS, iOS and Android.

Install / Use

/learn @valbok/QtAVPlayer
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Qt AVPlayer

example workflow

Free and open-source Qt Media Player library based on FFmpeg.

  • Demuxes and decodes video/audio/subtitle frames.

  • Muxes, encodes and saves the streams from multiple sources to one output file.

  • FFmpeg Bitstream Filters and FFmpeg Filters including filter_complex.

  • Multiple parallel filters for one input (one input frame produces multiple output frames).

  • Decoding of all available streams at the same time.

  • Hardware acceleration.

  • It is up to an application to decide how to process the frames.

    • But there is experimental support of converting the video frames to QtMultimedia's QVideoFrame for copy-free rendering if possible. Note: Not all Qt's renders support copy-free rendering. Also QtMultimedia does not always provide public API to render the video frames. And, of course, for best performance both decoding and rendering should be accelerated.
    • Audio frames could be played by QAVAudioOutput which is a wrapper of QtMultimedia's QAudioSink
  • Accurate seek, it starts playing the closest frame.

  • It is bundled directly into an app, using CMake/QMake. But could be also used as separate library.

  • Might be used for media analytics software like qctools or dvrescue.

  • Implements and replaces a combination of FFmpeg and FFplay:

    ffmpeg -i we-miss-gst-pipeline-in-qt6mm.mkv -filter_complex "qt,nev:er,wanted;[ffmpeg];what:happened" - | ffplay -
    

    but using QML or Qt Widgets:

    ./examples/qml_video :/valbok "if:you:like[cats];remove[this-sentence]"
    

Features

  1. QAVPlayer supports playing from an url or QIODevice or from avdevice:

    player.setSource("http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4");
    player.setSource("/home/lana/The Matrix Resurrections.mov");
    // Dash player
    player.setSource("https://bitdash-a.akamaihd.net/content/MI201109210084_1/m3u8s/f08e80da-bf1d-4e3d-8899-f0f6155f6efa.m3u8")
    
    // Playing from qrc
    QSharedPointer<QIODevice> file(new QFile(":/alarm.wav"));
    file->open(QIODevice::ReadOnly);
    QSharedPointer<QAVIODevice> dev(new QAVIODevice(file));
    player.setSource("alarm", dev);
    
    // Getting frames from the camera in Linux
    player.setSource("/dev/video0");
    // Or Windows
    player.setInputFormat("dshow");
    player.setSource("video=Integrated Camera");
    // Or MacOS
    player.setInputFormat("avfoundation");
    player.setSource("default");
    // Or Android
    player.setInputFormat("android_camera");
    player.setSource("0:0");
    
    player.setInputOptions({{"user_agent", "QAVPlayer"}});
    // Save to file
    player.setOutput("output.mkv");
    // Using various protocols
    player.setSource("subfile,,start,0,end,0,,:/root/Downloads/why-qtmm-must-die.mkv");
    
  2. Easy getting video and audio frames:

    QObject::connect(&player, &QAVPlayer::videoFrame, [&](const QAVVideoFrame &frame) {
        // QAVVideoFrame is comppatible with QVideoFrame
        QVideoFrame videoFrame = frame;
        
        // QAVVideoFrame can be converted to various pixel formats
        auto convertedFrame = frame.convert(AV_PIX_FMT_YUV420P);
        
        // Easy getting data from video frame
        auto mapped = videoFrame.map(); // downloads data if it is in GPU
        qDebug() << mapped.format << mapped.size;
        
        // The frame might contain OpenGL or MTL textures, for copy-free rendering
        qDebug() << frame.handleType() << frame.handle();
    }, Qt::DirectConnection);
    
    // Audio frames could be played using QAVAudioOutput
    QAVAudioOutput audioOutput;
    QObject::connect(&player, &QAVPlayer::audioFrame, [&](const QAVAudioFrame &frame) { 
         // Access to the data
         qDebug() << autioFrame.format() << autioFrame.data().size();
         audioOutput.play(frame);
    }, Qt::DirectConnection);
    
    QObject::connect(&p, &QAVPlayer::subtitleFrame, &p, [](const QAVSubtitleFrame &frame) {
         for (unsigned i = 0; i < frame.subtitle()->num_rects; ++i) {
             if (frame.subtitle()->rects[i]->type == SUBTITLE_TEXT)
                 qDebug() << "text:" << frame.subtitle()->rects[i]->text;
             else
                 qDebug() << "ass:" << frame.subtitle()->rects[i]->ass;
        }
    }, Qt::DirectConnection);
    
  3. Each action is confirmed by a signal:

    // All signals are added to a queue and guaranteed to be emitted in proper order.
    QObject::connect(&player, &QAVPlayer::played, [&](qint64 pos) { qDebug() << "Playing started from pos" << pos;  });
    QObject::connect(&player, &QAVPlayer::paused, [&](qint64 pos) { qDebug() << "Paused at pos" << pos; });
    QObject::connect(&player, &QAVPlayer::stopped, [&](qint64 pos) { qDebug() << "Stopped at pos" << pos; });
    QObject::connect(&player, &QAVPlayer::seeked, [&](qint64 pos) { qDebug() << "Seeked to pos" << pos; });
    QObject::connect(&player, &QAVPlayer::stepped, [&](qint64 pos) { qDebug() << "Made a step to pos" << pos; });
    QObject::connect(&player, &QAVPlayer::mediaStatusChanged, [&](QAVPlayer::MediaStatus status) { 
        switch (status) {
            case QAVplayer::EndOfMedia:
                qDebug() << "Finished to play, no frames in queue"; 
                break;
            case QAVplayer::NoMedia:
                qDebug() << "Demuxer threads are finished";
                break;
            default:
                break;
           }
     });
    
  4. Accurate seek:

    QObject::connect(&p, &QAVPlayer::seeked, &p, [&](qint64 pos) { seekPosition = pos; });
    QObject::connect(&player, &QAVPlayer::videoFrame, [&](const QAVVideoFrame &frame) { seekFrame = frame; });
    player.seek(5000)
    QTRY_COMPARE(seekPosition, 5000);
    QTRY_COMPARE(seekFrame.pts(), 5.0);
    

    If there is a frame with needed pts, it will be returned as first frame.

  5. FFmpeg filters:

    player.setFilter("crop=iw/2:ih:0:0,split[left][tmp];[tmp]hflip[right];[left][right] hstack");
    // Render bundled subtitles
    player.setFilter("subtitles=file.mkv");
    // Render subtitles from srt file
    player.setFilter("subtitles=file.srt");
    // Multiple filters
    player.setFilters({
         "drawtext=text=%{pts\\\\:hms}:x=(w-text_w)/2:y=(h-text_h)*(4/5):box=1:boxcolor=gray@0.5:fontsize=36[drawtext]",
         "negate[negate]",
         "[0:v]split=3[in1][in2][in3];[in1]boxblur[out1];[in2]negate[out2];[in3]drawtext=text=%{pts\\\\:hms}:x=(w-text_w)/2:y=(h-text_h)*(4/5):box=1:boxcolor=gray@0.5:fontsize=36[out3]"
    }); // Return frames from 3 filters with 5 outputs
    
  6. Step by step:

    // Pausing will always emit one frame
    QObject::connect(&player, &QAVPlayer::videoFrame, [&](const QAVVideoFrame &frame) { receivedFrame = frame; });
    if (player.state() != QAVPlayer::PausedState) { // No frames if it is already paused
        player.pause();
        QTRY_VERIFY(receivedFrame);
    }
    
    // Always makes a step forward and emits only one frame
    player.stepForward();
    // the same here but backward
    player.stepBackward();
    
  7. Multiple streams:

    qDebug() << "Audio streams" << player.availableAudioStreams().size();
    qDebug() << "Current audio stream" << player.currentAudioStreams().first().index() << player.currentAudioStreams().first().metadata();
    player.setAudioStreams(player.availableAudioStreams()); // Return all frames for all available audio streams
    // Reports progress of playing per stream, like current pts, fps, frame rate, num of frames etc
    for (const auto &s : p.availableVideoStreams())
        qDebug() << s << p.progress(s);
    
  8. Muxing the streams:

     // Muxes all streams to the file without reencoding the packets.
     // `QAVMuxerPackets` is used internally.
     player.setOutput("output.mkv");
    
     // Multiple players could be used to mux to one file
     QAVPlayer p1;
     QAVPlayer p2;
     QAVMuxerFrames m;
    
     // Wait until QAVPlayer::LoadedMedia
     QTRY_VERIFY(p1.mediaStatus() == QAVPlayer::LoadedMedia);
     QTRY_VERIFY(p2.mediaStatus() == QAVPlayer::LoadedMedia);
     // Use all available streams from both players
     auto streams = p1.availableStreams() + p2.availableStreams();
     // Mux the streams to one file
     m.load(streams, "output.mkv");
    
     QObject::connect(&p1, &QAVPlayer::videoFrame, &p1, [&](const QAVVideoFrame &f) { m.enqueue(f); }, Qt::DirectConnection);
     QObject::connect(&p1, &QAVPlayer::audioFrame, &p1, [&](const QAVAudioFrame &f) { m.enqueue(f); }, Qt::DirectConnection);
     QObject::connect(&p2, &QAVPlayer::videoFrame, &p2, [&](const QAVVideoFrame &f) { m.enqueue(f); }, Qt::DirectConnection);
     QObject::connect(&p2, &QAVPlayer::audioFrame, &p2, [&](const QAVAudioFrame &f) { m.enqueue(f); }, Qt::DirectConnection);
    
     p1.play();
     p2.play();
    
  9. HW accelerations:

QT_AVPLAYER_NO_HWDEVICE env var can be used to force using software decoding. The video codec is negotiated automatically.

  • VA-API and VDPAU for Linux: the frames are returned with OpenGL textures.
  • Video Toolbox for macOS and iOS: the frames are returned with Metal Textures.
  • D3D11 for Windows: the frames are returned with D3D11Texture2D textures.
  • MediaCodec for Android: the frames are returned with OpenGL textures.

Note: Not all ffmpeg decoders or filters support HW acceleratio

Related Skills

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GitHub Stars424
CategoryDevelopment
Updated3d ago
Forks79

Languages

C++

Security Score

100/100

Audited on Mar 30, 2026

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