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Ultralight

Lightweight, high-performance HTML renderer for game and app developers.

Install / Use

/learn @ultralight-ux/Ultralight

README

<img src="media/logo.png" width="200"> <a href='https://ci.ultralig.ht/job/Ultralight/job/master/'><img src='https://ci.ultralig.ht/buildStatus/icon?job=Ultralight%2Fmaster'></a>

Website | Chat on Discord! | Browse C++ API | Browse C API | Support Docs | Twitter

:video_game: Discord Chat

Got a question about Ultralight? <strong>Chat with us on Discord!</strong> <img src="media/discord-logo.svg">

:star: About

Ultralight makes it easy for C/C++ developers to seamlessly integrate web-content into games and desktop apps.

Use our lightweight, high-performance renderer to display HTML/JS/CSS on a variety of platforms and hardware targets.

Key Features

<dl> <dt>1. :zap: Modern HTML/JS/CSS Support:</dt> <dd> Based on WebKit, Ultralight enjoys many of the same cutting-edge web features as Apple's Safari browser, simplifying development and reducing production costs. </dd> <dt>2. :sparkles: Powerful and Lightweight:</dt> <dd> Thanks to its highly-customizable CPU and GPU renderers, Ultralight offers developers unprecedented control over performance and memory usage-- making it the go-to choice for users who demand speed in constrained environments. </dd> <dt>3. :jigsaw: Cross-Platform Compatibility:</dt> <dd> With support for Windows, macOS, Linux, Xbox, PS4, and PS5 (and ARM64 coming in 1.4), Ultralight ensures your content displays smoothly and consistently on a wide range of platforms and hardware targets. </dd> <dt>4. :repeat: Deep C/C++ and JavaScript Integration:</dt> <dd> Ultralight facilitates seamless C/C++ and JavaScript integration through direct access to the JavaScriptCore API. Expose native state to web pages, extend JavaScript classes, define C/C++ callbacks, and more. </dd> <dt>5. :wrench: Low-Level Customization:</dt> <dd> Ultralight allows developers the ability to override platform-specific functionality-- granting control over such things as file-system access, clipboard management, font loading, and more to suit the unique needs of each target environment. </dd> </dl>

:space_invader: For Game Developers

Developed in collaboration with top AAA game studios, Ultralight is engineered to display high-performance web-content across a diverse set of hardware targets and game engine environments.

Choose between our CPU renderer for fast, reliable rendering or our customizable GPU renderer for unparalleled animation performance.

→ Learn more by visiting our Game Integration Guide.

:desktop_computer: For Desktop-App Developers

Get the best of both worlds-- save time by building your front-end with HTML/CSS/JS while retaining the power and performance of C/C++.

Embed the renderer directly within your existing run loop or leverage our AppCore framework to do all the heavy lifting for you, offering convenient native window management and accelerated rendering.

→ Learn more by visiting our Desktop App Guide.

:classical_building: Architecture

Ultralight is a platform-agnostic port of WebKit for games and desktop apps.

Portions of the library are open-source, here's how the library is laid out:

| | Description | License | Source Code | |--------------------|------------------------------------------|-------------|--------------------------| | UltralightCore | Low-level graphics renderer | Proprietary | (Available with license) | | WebCore | HTML layout engine (WebKit fork) | LGPL/BSD | ultralight-ux/WebCore | | Ultralight | View, compositor, and event logic | Proprietary | (Avaiable with license) | | AppCore | :sparkles: Optional, desktop app runtime | LGPL | ultralight-ux/AppCore |

:rocket: Dual High-Performance Renderers

We offer two different renderers for integration into a variety of target environments.

<table style="width: 100%;"> <tr><th> :sparkle: CPU Renderer</th><th> :eight_spoked_asterisk: GPU Renderer</th></tr> <tr> <td style="width: 50%;">
  • Fast, lightweight, and easy to integrate.
  • Renders to a 32-bit BGRA pixel buffer.
  • Based on Skia, accelerated via multi-threaded SIMD.
  • See the Game Integration Guide for more info.
</td> <td style="width: 50%;">
  • High-performance, customizable, and portable.
  • Renders on the GPU to a texture.
  • Accelerated via tesselated geometry and pixel shaders.
  • See Using a Custom GPUDriver for more info.
</td></tr> </table>

:lock: Licensing

It's easy to license Ultralight in projects big and small.

<table style="width: 100%;"> <tr><th> :heart_eyes: Free License</th><th> :crown: Commercial License</th></tr> <tr> <td style="width: 50%;">
  • Free for non-commercial use.
  • Free for commercial use by indie companies (< $100K annual revenue).
  • Full SDK available for all users, download and try now.
  • See LICENSE.txt for more info.
</td> <td style="width: 50%;">
  • Paid licenses for commercial use.
  • Enterprise licensing, custom contracts, and volume discounts available.
  • Performance tools, extra configurations, and source code.
  • See our website for more info.
</td></tr> </table>

:eyes: Getting the Latest SDK

You can get the latest SDK for each platform below (contact us for Xbox, PS4, and PS5):

Getting Archived Binaries for a Specific Commit

Pre-built binares are uploaded to the following S3 buckets every commit:

:hammer_and_wrench: Building the Samples

To build the samples in this repo, please follow the instructions here.

:information_source: Useful Links

| Link | URL | | -------------------------- | --------------------------------------------------- | | Join our Discord! | https://chat.ultralig.ht | | Docs / Getting Started | https://docs.ultralig.ht | | Browse C++ API | https://ultralig.ht/api/cpp/1_3_0/ | | Browse C API | https://ultralig.ht/api/c/1_3_0/ | | Follow Us on Twitter | https://twitter.com/ultralight_ux |

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GitHub Stars5.0k
CategoryDevelopment
Updated11h ago
Forks202

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CMake

Security Score

85/100

Audited on Apr 7, 2026

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