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Bittle

Zero-cost bitsets over native Rust types

Install / Use

/learn @udoprog/Bittle
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

bittle

<img alt="github" src="https://img.shields.io/badge/github-udoprog/bittle-8da0cb?style=for-the-badge&logo=github" height="20"> <img alt="crates.io" src="https://img.shields.io/crates/v/bittle.svg?style=for-the-badge&color=fc8d62&logo=rust" height="20"> <img alt="docs.rs" src="https://img.shields.io/badge/docs.rs-bittle-66c2a5?style=for-the-badge&logoColor=white&logo=data:image/svg+xml;base64,PHN2ZyByb2xlPSJpbWciIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmlld0JveD0iMCAwIDUxMiA1MTIiPjxwYXRoIGZpbGw9IiNmNWY1ZjUiIGQ9Ik00ODguNiAyNTAuMkwzOTIgMjE0VjEwNS41YzAtMTUtOS4zLTI4LjQtMjMuNC0zMy43bC0xMDAtMzcuNWMtOC4xLTMuMS0xNy4xLTMuMS0yNS4zIDBsLTEwMCAzNy41Yy0xNC4xIDUuMy0yMy40IDE4LjctMjMuNCAzMy43VjIxNGwtOTYuNiAzNi4yQzkuMyAyNTUuNSAwIDI2OC45IDAgMjgzLjlWMzk0YzAgMTMuNiA3LjcgMjYuMSAxOS45IDMyLjJsMTAwIDUwYzEwLjEgNS4xIDIyLjEgNS4xIDMyLjIgMGwxMDMuOS01MiAxMDMuOSA1MmMxMC4xIDUuMSAyMi4xIDUuMSAzMi4yIDBsMTAwLTUwYzEyLjItNi4xIDE5LjktMTguNiAxOS45LTMyLjJWMjgzLjljMC0xNS05LjMtMjguNC0yMy40LTMzLjd6TTM1OCAyMTQuOGwtODUgMzEuOXYtNjguMmw4NS0zN3Y3My4zek0xNTQgMTA0LjFsMTAyLTM4LjIgMTAyIDM4LjJ2LjZsLTEwMiA0MS40LTEwMi00MS40di0uNnptODQgMjkxLjFsLTg1IDQyLjV2LTc5LjFsODUtMzguOHY3NS40em0wLTExMmwtMTAyIDQxLjQtMTAyLTQxLjR2LS42bDEwMi0zOC4yIDEwMiAzOC4ydi42em0yNDAgMTEybC04NSA0Mi41di03OS4xbDg1LTM4Ljh2NzUuNHptMC0xMTJsLTEwMiA0MS40LTEwMi00MS40di0uNmwxMDItMzguMiAxMDIgMzguMnYuNnoiPjwvcGF0aD48L3N2Zz4K" height="20"> <img alt="build status" src="https://img.shields.io/github/actions/workflow/status/udoprog/bittle/ci.yml?branch=main&style=for-the-badge" height="20">

Zero-cost bitsets over native Rust types.

The name bittle comes from bit and little. Small bitsets!

<br>

Usage

Add bittle as a dependency in your Cargo.toml:

<br>
[dependencies]
bittle = "0.6.0"
<br>

Guide

A bit is always identified by a u32 by its index, and the exact location for a bit in a primitive numbers is defined by its endianness, which is BigEndian by default.

BigEndian indexing grows from right to left, such as the following u8 literal:

0b0010_0010u8
    ^    ^- index 1
    '------ index 5
<br>

To interact with these bits we define the Bits, BitsMut, and BitsOwned traits. These traits are implemented for primitive types such as u32, [u32; 4], or &[u32]:

use bittle::Bits;

let array: [u32; 4] = [0, 1, 2, 3];
assert!(array.iter_ones().eq([32, 65, 96, 97]));

let n = 0b00000000_00000000_00000000_00010001u32;
assert!(n.iter_ones().eq([0, 4]));

let array_of_arrays: [[u8; 4]; 2] = [[16, 0, 0, 0], [0, 0, 1, 0]];
assert!(array_of_arrays.iter_ones().eq([4, 48]));

let mut vec: Vec<u32> = vec![0, 1, 2, 3];
assert!(vec.iter_ones().eq([32, 65, 96, 97]));
<br>

We also provide the set! macro, which is a zero-cost convenience method for constructing primitive forms of bit sets:

use bittle::Bits;

let array: [u32; 4] = bittle::set![32, 65, 96, 97];
assert!(array.iter_ones().eq([32, 65, 96, 97]));

let n: u32 = bittle::set![0, 4];
assert!(n.iter_ones().eq([0, 4]));

let array_of_arrays: [[u8; 4]; 2] = bittle::set![4, 48];
assert!(array_of_arrays.iter_ones().eq([4, 48]));
<br>

Since a vector is not a primitive bit set, it could instead make use of BitsMut directly:

use bittle::{Bits, BitsMut};

let mut vec: Vec<u32> = vec![0u32; 4];
vec.set_bit(32);
vec.set_bit(65);
vec.set_bit(96);
vec.set_bit(97);
assert!(vec.iter_ones().eq([32, 65, 96, 97]));
assert_eq!(vec, [0, 1, 2, 3]);
<br>

Due to how broadly these traits are implemented, we also try to avoid using names which are commonly used in other APIs, instead opt for bit-specific terminology such as:

  • Something like is_empty becomes all_zeros - since with bits you're thinking about "ones and zeros".
  • Testing if a bit is set is test_bit, or in general adding the *_bit suffix to operations over individual bits.
  • Clearing all bits becomes clear_bits, or in general adding the *_bits suffix when operating over all bits.
use bittle::{Bits, BitsMut};

let mut set = [0u16; 2];

set.set_bit(15);
assert!(set.test_bit(15));

set.union_assign(&bittle::set![31, 7]);
assert!(set.test_bit(31) && set.test_bit(7));

set.clear_bit(31);
assert!(!set.test_bit(31));

set.clear_bits();
assert!(set.all_zeros());
<br>

Some other interesting operations, such as Bits::join_ones are available, allowing bitsets to act like masks over other iterators:

use bittle::{Bits, BitsMut};

let elements = vec![10, 48, 101];
let mut m = 0u128;

m.set_bit(0);
assert!(m.join_ones(&elements).eq([&10]));
m.set_bit(2);
assert!(m.join_ones(&elements).eq([&10, &101]));
<br>
View on GitHub
GitHub Stars79
CategoryDevelopment
Updated4mo ago
Forks4

Languages

Rust

Security Score

82/100

Audited on Nov 17, 2025

No findings