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ComfyUI Chord

ComfyUI Custom Node for Chord

Install / Use

npx skills add ubisoft/ComfyUI-Chord

Installs into whichever agent you are using.

About this skill

Quality Score

0/100

Supported Platforms

Universal

README

ComfyUI-Chord

<a href="https://arxiv.org/abs/2509.09952"><img src="https://img.shields.io/badge/arXiv-2509.09952-B31B1B?logo=arxiv&logoColor=white&style=flat-square" alt="arXiv"></a> <a href="https://ubisoft-laforge.github.io/world/chord/"><img src="https://img.shields.io/badge/Project-Page-brightgreen?logo=ubisoft&logoColor=white&style=flat-square" alt="Project Page"></a> <a href="https://github.com/ubisoft/ubisoft-laforge-chord"><img src="https://img.shields.io/badge/Github-Code-blue?logo=github&logoColor=white&style=flat-square" alt="Code"></a>

ComfyUI custom node for the paper: Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images

Installation

  1. Download and install ComfyUI. If you are new to ComfyUI, refer to the original repository to get started. Make sure you have the latest version.

  2. Download the pretrained model chord_v1.safetensors from Hugging Face and place it in the folder ./ComfyUI/models/checkpoints.

  3. Install the custom nodes from the ComfyUI-Manager or by manually cloning this repository in the custom nodes folder:

# Clone the repository
cd ./ComfyUI/custom_nodes
git clone https://github.com/ubisoft/ComfyUI-Chord.git

# Install dependencies
## For Windows portable version
..\..\python_embeded\python.exe -s -m pip install -r .\ComfyUI-Chord\requirements.txt

## Or for Python version
pip install -r .\ComfyUI-Chord\requirements.txt

Example Workflow

You can load this workflow using the JSON file example_workflows/chord_image_to_material.json or by dropping the image in ComfyUI.

Example workflow

License

This project is released under the Ubisoft Machine Learning License (Research-Only - Copyleft). See the full terms in the LICENSE file.

Citation

If you find our work useful, please consider citing:

@inproceedings{ying2025chord,
    author = {Ying, Zhi and Rong, Boxiang and Wang, Jingyu and Xu, Maoyuan},
    title = {Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images},
    year = {2025},
    isbn = {9798400721373},
    publisher = {Association for Computing Machinery},
    address = {New York, NY, USA},
    url = {https://doi.org/10.1145/3757377.3763848},
    doi = {10.1145/3757377.3763848},
    booktitle = {Proceedings of the SIGGRAPH Asia 2025 Conference Papers},
    articleno = {164},
    numpages = {11},
    keywords = {Appearance Modeling, Material Generation, Texture Synthesis, SVBRDF, Image-conditional Diffusion Models},
    series = {SA Conference Papers '25}
}

© [2025] Ubisoft Entertainment. All Rights Reserved.

Related Skills

View on GitHub
GitHub Stars410
CategoryDevelopment
Updated3h ago
Forks30

Languages

Python

Security Score

80/100

Audited on Aug 8, 2026

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