Chroma
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, helping users flag accessibility concerns in real-time.
Install / Use
npx skills add ubisoft/ChromaInstalls into whichever agent you are using.
README
Chroma
Chroma helps in simulating different types of color blindness occurring in humans.
The main purpose of this is to simulate 3 major Color Blindness types: Protanopia, Deuteranopia and Tritanopia for our different games and to aid the accessibility team in performing various complex testing.
Following are key features:
- Color simulation on a single monitor. This solution works on top of the game and can be maximized as per requirements.
- Works on all games. No dependency on any specific game or engine.
- High performance. Able to simulate live gameplay up to 60 FPS.
- Accurate results.
- Simulation of all types of color blindness.
- Only available solution which captures live gameplay screen and simulates colorblindness.
- Easy screenshots to log errors.
- Easy and configurable UI.
- For more details look into userguide here.
Here is an example comparing the default image with its Deuteranopia-filtered version:
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<b>Original Image</b>:
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<b>Filtered Image (Deuteranopia)</b>:
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Download the official Chroma logos here.
Known Issue During CMake Process
If you encounter the following error while running CMake without Visual Studio 2022:
error C2039: 'wait_for': is not a member of 'winrt::impl'
This issue may occur due to an outdated CPPWinRT library. To resolve it, install the Microsoft.Windows.CppWinRT NuGet package using the following command:
nuget install Microsoft.Windows.CppWinRT
Alternatively, ensure that your development environment is using an updated version of CPPWinRT. The best option to avoid this issue is to use Visual Studio 2022.
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