Tldmod
The Last Days of the Third Age — Tolkien-based mod for the Mount&Blade series.
Install / Use
/learn @tldmod/TldmodREADME
TLD usage terms (what we ask from you)
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Music is to be used as is, without editing in anyway, shape or form. This includes using parts or the whole to create music, or merge with other copyright works:
- Credit must be given to composer Vladan Zivanovic with a link to web site, even when offline. www.DarkRuneCreations.com.au. This is to direct other modders to free music which will be available for use under same terms.
- A link to the mod's page should be sent to the composer, using website contact page would be easiest.
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Don't use any of the assets for commercial purposes. (Feel free to use them to mod other games, though)
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Give us credit if you use our stuff. (if you want to credit specific creators, here's our own credit list, based on the original MBX forum thread)
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Optional: Tell us about what you're doing with this OSP. Show it off! :)
Addendum
Additionally; any TLD contributions by @In-Vain and @Swyter (and not others) can be alternatively reused under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
The work can still be reused under the original usage terms, at the user's discretion.
Changelog
TLD 3.5 changes:
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Swyter:
- Added to Steam Workshop
- Ported TLD to Mac / Linux
- Fixed animated wavy banners
- Fixed lone warg fork-bomb
- Fix ghost-owned wargs respawning again and again
- Mitigate player teleporting to Mordor on defeat
- Limit crafting to 0, as the feature is unfinished
- Comment out music checker thing
- Update Iron Launcher
- Workaround viewport popping of ancillary skybox elements in WB
- Fix Custom Camera keys by masking them behind Ctrl modifier
- Added a brand new signed distance font bitmap
- Fix party troop number in overall map
- Added high-res signed distance font
- Spirit Shader
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Merlkir:
- Added female frame to Woodsmen, Beorning, Khand, and Rhun Armours
- Dialogues for Starting Quests
- Dialogues for Ring Hunters
- Added Lumberjack Orcs drawing overlay
- Added Kneel at Mound drawing overlay
- Added Ring Hunter Quest drawings
- Added Dale Victory Drawings
- Add more troll sounds
- Design Black Shield, Black Shield's Men, Vengeful Spirit troops for Spears quest
- Concept art for Shield Bear Shield & Club
- Add Lorien Victory drawing overlay
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Kham:
- Implement Troop Tree Viewer under Reports
- Implement Custom Camera to improve Orc/Dwarf gameplay
- Added validator to CppCoder's Morale Code to fix a script error
- Hooked up Dwarven Fortress for Spears quest
- Added Viking Conquest Module.ini changes to WB module.ini
- Added Ring Hunters Quest
- Added More Town Walkers to certain towns
- Make Elves slightly taller using scale
- Fix to Siege Doors so that they are properly attacked by troops
- Added Faction Starting Quests to tutorialize resource points & influence, and overall add immersion.
- Added Defend / Raid Village Pre-War quests
- Added Destroy Scout Camp War quest
- Improve Thrust Speed of Spears (VC)
- Added restrictions to Orc Mutiny
- Bumped up the number of parties
- Prepare Mission Templates and Menus for Spears quest completion
- Added XP for discovering town NPCs
- Added town mission message about rumours
- Added battle mission message about formations
- Added Shield Bear troop for Beornings
- Added fix to siege mission templates to prevent archers from stalling on ladders (In Vain's suggestion)
- Gondor Reinforcement Event scripts and triggers
- Refactor Oath Of Vengeance to Troop Kills instead of Party Kills
- Eliminate Patrol Quest gets cancelled when target faction is defeated
- Fixes to Formations
- Eliminate Patrols Refactor
- Player Initiated Siege
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In Vain:
- Multiple Siege Scene fixes
- New Dale / Esgaroth Scenes (WB only)
- Scout Camp Scenes (Good, Evil, North, Mirkwood + Large / Small versions of each)
- Multiple Scene fixes
- Black Shield Fortress for the Spears quest
- Added new Dale map icon
- Added CWE Flora for Scening
- Added temporary siege scenes for future use
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Yarrum
- Spears Quest - Black Shield Menu Descriptions
- Lore consultation & descriptions
- Rohan reward helm
- Dialogue fixes
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Mandible
- 3D models of Shield Bear Shield, Shield Bear Club
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Multiple Translations
- Chinese Simplified
- German
- Italian
- Russian
- Spanish
- French
- Turkish
- Japanese
- Polish
- and many more!
TLD 3.3.1 changes:
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Swyter:
- Reimplement the death camera in Warband using MadVader's code as reference.
- Make the Nazgûl, alarm levels and thunder sounds audible in Warband.
- Added LODs to the reward swords and a better scabbard version of another one.
- Fix undefined path material under the character creation terrain mesh in Warband, looked like blonde hair.
- Fix invisible mesh of the "Sword of The Great Serpent" reward item in Warband.
- Added a subtle hint of scrolling clouds projecting shadows in the overall map, done with shaders, only for Warband.
- Enhanced waterfall, lava and fountain shaders, including transparency.
- Wavy shaders for both Meduseld and per-faction banners, made from scratch.
- Revised siege scenes and AI meshes, mainly from Osgiliath, Helm's Deep and Minas Morgul.
- Updated overall map with passable fords and some optimizations.
- Reimplemented the lone wargs mechanics in Warband, making riderless wargs aggressive.
- Added scrollbars back to Warband.
- Fixed ramp meshes in Erech and Calembel, in Warband.
- Fixed crash when encountering wargs and warg mounted troops, caused by LODs, in Warband.
- Add code guards to prevent possible player teleporting in the overall map.
- Training in barracks will spawn the player with (correct) weapons, in Warband.
- Hide the HP overlay during cutscenes using shader and uniform black magic, in Warband.
- Make the cutscene overlay persist after coming back from the Esc menu, in Warband.
- Make spears couchable in Warband.
- Special items like troll clubs can no longer be picked up in the battlefield.
- Now uruks and other races are sized correctly in Warband.
- Upgrading troops in Warband is free and doesn't cost local resources, keeping with the original mechanic in M&B 1.011.
- Fixed the blue underwater fog in Edoras and other places, caused by the fountain in Warband.
- Fixed the shading glitches in Meduseld's floor.
- Workaround Warband bug when populating smiths inventories which caused incorrect items like tools and other faction's weapons to be added by mistake.
- Gandalf no longer appears bald or as a cute redhead, in Warband.
- Fixed wobbly map trees in Mirkwood, in Warband.
- Add entry points for enemies in the Rhûn Main Camp siege scene.
- Fixed unwanted transparency of body parts when LODs are triggered.
- Add "Accompany" option to the right-click party menu for allies, in Warband.
- Fix some remaining inaccessible lords, like Burza in Gundabad.
- Make use of Warband's muddy water in some scenes like Dead Marshes or Minas Morgul.
- Fix ragdoll animations of troll victims.
- Complete French translation of the entire mod by ALG and his team from MundusBellicus.fr.
- Additional corrections and additions to other languages in Transifex.
- New LODs for trolls.
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Merlkir:
- Ten new illustrations by Merlkir, plus some that weren't added before, mainly for encounters and victory.
- Rivendell victory
- Mirkwood victory
- Black numeroneans victory
- Rhûn victory
- Dunland victory
- Khand victory
- Bear attack
- Wolf attack
- Mountain goblins attack
- Corsair renegades attack
- Good vs Evil reused as Quick Battles background
- Troll attack also used in quest menus
- Written a brand new series of gameplay-related info pages from scratch.
- New good/evil sounds for rank promotion, by Merlkir.
- Better hit sounds for Trolls, by Merlkir.
- Ten new illustrations by Merlkir, plus some that weren't added before, mainly for encounters and victory.
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CppCoder:
- Fix the "terrible" moral problem for the player's party.
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mtarini
- Better skeleton rigging for bears.
TLD 3.3 changes:
- Swyter:
- Port to Warband.
- New, easier and less obtrusive install method for 1.011. (Rewritten Iron Launcher into a proxy DLL with IAT hooks)
- Optimize flying missiles to avoid fillrate issues on sieges.
- Optimize animal meshes, better rigging for wolves, moving ears, added LODs and AO.
- Optimize a good part of the Mordor weapon meshes, added manual LODs.
- Add per-vertex ambient occlusion to Mirkwood helmets and shields, some Lothlorien props too.
- Tidy up internal scripts, simplifying logic and cleaning them up.
- Redone Iron Hills Quarry and West Emmet AI meshes so that NPCs don't get stuck.
- Add lightweight capsule collisions to Dwarven statues, like the one amid the Iron Hills Quarry.
- Add a new localization back-end on Transifex (Transifex.com).
- Add finished and reviewed es_ES translation by HoJu and Swyter.
- Add purchasable ponies to the Iron Hills Quarry merchant.
- Manually fix border seams (visible as striped patterns on the ground) of some tiling terrain normal maps.
- Re-encode the Bink intro video using the older audio codec so it can be played with the stock binkplay.exe instead of bundling it.
- WB: Added flowmap shader to rivers and sea, adds directionality to water surfaces.
- WB: Make sitting lords accessible for talk on their throne rooms. (Denethor, Thranduil, Theoden, Saruman, Gothmog, M. of Saur
