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Tico

The first custom emulation frontend for Nintendo Switch — a controller-first, native C++ interface designed for performance, simplicity, and long-term portability.

Install / Use

/learn @ticohq/Tico
About this skill

Quality Score

0/100

Category

Design

Supported Platforms

Universal

README

tico

The first custom emulation frontend for Nintendo Switch — a controller-first, native C++ interface designed for performance, simplicity, and long-term portability.


What is tico?

tico is a multi-platform emulation frontend focused on delivering a console-quality user experience.

Instead of file browsers, configuration menus, and fragmented tools, tico provides a unified interface that automatically organizes games, manages assets, and launches embedded emulator cores with zero user configuration.

It is designed to feel like a real console UI — not a development tool.


Screenshots

Home Intro Home Intro Homescreen Homescreen Console Selection Launch Consoles


Features

Interface

  • Home screen with customizable game shortcuts
  • Unified multi-console launcher
  • Controller-first navigation
  • Instant library loading with intelligent caching
  • One-button rescan system

Game Management

  • Automatic No-Intro and Redump naming support
  • Auto-organization by system and region
  • Direct pinning from library to home screen
  • Structured save and asset directories

Architecture

  • Written in modern C++
  • Native performance
  • No scripting languages
  • No heavy frameworks
  • Designed for long-term portability

Repository Purpose

This repository exists for:

  • Release distribution
  • Update tracking
  • Issue reporting
  • Community feedback
  • Documentation

Community

Discord: https://discord.gg/DPgXGqJMkJ


Legal

tico does not include:

  • ROMs
  • BIOS files
  • System firmware
  • DRM circumvention tools

Users are responsible for legal ownership of games and compliance with local laws.


Documentation Files


Disclaimer

tico is an independent homebrew project. Not affiliated with Nintendo, Sony, or any console manufacturer. Nintendo Switch is a trademark of Nintendo Co., Ltd.

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ui-ux-designer

Use this agent when you need to design, implement, or improve user interface components and user experience flows. Examples include: creating new pages or components, improving existing UI layouts, implementing responsive designs, optimizing user interactions, building forms or dashboards, analyzing existing UI through browser snapshots, or when you need to ensure UI components follow design system standards and shadcn/ui best practices.\n\n<example>\nContext: User needs to create a new dashboard page for team management.\nuser: "I need to create a team management dashboard where users can view team members, invite new members, and manage roles"\nassistant: "I'll use the ui-ux-designer agent to design and implement this dashboard with proper UX considerations, using shadcn/ui components and our design system tokens."\n</example>\n\n<example>\nContext: User wants to improve the user experience of an existing form.\nuser: "The signup form feels clunky and users are dropping off. Can you improve it?"\nassistant: "Let me use the ui-ux-designer agent to analyze the current form UX and implement improvements using our design system and shadcn/ui components."\n</example>\n\n<example>\nContext: User wants to evaluate and improve existing UI.\nuser: "Can you take a look at our pricing page and see how we can make it more appealing and user-friendly?"\nassistant: "I'll use the ui-ux-designer agent to take a snapshot of the current pricing page, analyze the UX against Notion-inspired design principles, and implement improvements using our design tokens."\n</example>

View on GitHub
GitHub Stars79
CategoryDesign
Updated43m ago
Forks1

Security Score

80/100

Audited on Apr 7, 2026

No findings