DrawnUi
Hardware-accelerated rendering engine for .NET MAUI built on top of SkiaSharp 🎨
Install / Use
/learn @taublast/DrawnUiREADME
DrawnUI for .NET MAUI
Rendering engine for .NET MAUI with gestures and animations and much more, powered by SkiaSharp.
Supports iOS, MacCatalyst, Android, Windows with hardware acceleration.
Please note this is a .NET9 library, entry controls are not yet fully compatible with .NET10 due to MAUI changes.
- To use inside a usual MAUI app, by wrapping drawn controls into
Canvasviews. - To create a totally drawn apps with just one
Canvasas root view. - Drawn controls are totally virtual, no native views/handlers.
- Design in XAML or code-behind
- Free to use under the MIT license, nuget package available.
Features
- Use virtual controls to draw your UI
- Create your own animated pixel-perfect controls
- Port existing native controls to drawn
- Design in XAML or code-behind
- 2D and 3D Transforms
- Visual effects for every control, filters and shaders
- Animations targeting max FPS
- Caching system for faster re-drawing
- Optimized for performance, rendering only visible elements, recycling templates etc
- Gestures support for anything, panning, scrolling, zooming etc
- Keyboard support, track any key
- Navigate on the canvas with MAUI Shell-like techniques
🆕 What's new for 1.9.5.2
- Fix
SkiaCameramanual stop freezing main thread on Android. - Fix
SkiaShellmodals due to SkiaDrawer API changed. - Fix Y-position drawing text span color backgrounds, including markdown, with
SkiaLabel. - Hotfixes for latest interop optimizations.
💡 Hint of the Day
❓ Q: How to expand button hitbox?
💡 A: Every drawn control can do that:
public override SKRect CreateHitRect()
{
var ret = base.CreateHitRect();
ret.Inflate(10*RenderingScale, 10*RenderingScale);
return ret;
}
👍 Latest Showcase
- SolTempo - Audio Processing App with SKSL Shaders, read the blog article.
👍 Latest Showcase
- SolTempo - Audio Processing App with SKSL Shaders, read the blog article.
Quick Start
Install the package:
dotnet add package DrawnUi.Maui
Initialize in MauiProgram.cs:
builder.UseDrawnUi();
Use in XAML:
<ContentPage xmlns:draw="http://schemas.appomobi.com/drawnUi/2023/draw">
<draw:Canvas Gestures="Enabled">
<draw:SkiaLayout Type="Column" Spacing="16" Padding="32">
<draw:SkiaLabel Text="Hello DrawnUI" FontSize="24" />
<draw:SkiaButton Text="Click Me" Tapped="OnButtonClicked" />
</draw:SkiaLayout>
</draw:Canvas>
</ContentPage>
Need more performance? Set canvas RenderingMode to Accelerated.
See the Getting Started Guide for details.
Do not miss the Tutorials Project on how to create your custom control, a recycled cells scroller and more.
Sample Apps
Demo Projects:
- Tutorials - First steps, bindings, recycled cells
- Sandbox Project - Playground for custom controls, shaders, camera, maps etc
- Engine Demo - Navigation, recycled cells, camera integration
- Shaders Carousel - Advanced SkiaSharp v3 effects
- Space Shooter - 2D Arcade Game Etude
Open-Source Published Apps:
- Filters Camera - Real-time camera filters (AppStore, Google Play)
- Bricks Breaker - 2D Arkanoid/Breakout arcade game (AppStore, Google Play)
Please star ⭐ if you like it!
FAQ
Q: What is the difference between DrawnUi and other drawn frameworks?
A: It is not a framework but a library for .NET MAUI, to make creating drawn UI easy for everyone.
Q: Why use DrawnUI instead of native controls?
A: Gives you complete control over rendering and appearance and can be much more performant for complex UIs.
Q: Do I need to know SkiaSharp?
A: No. Use the prebuilt controls and customize them. All controls are designed to be subclassed and most methods are virtual.
Q: Can I use XAML/code-behind?
A: Yes, both XAML and code-behind are supported.
Q: Can I embed native MAUI controls?
A: Yes, use SkiaMauiElement to wrap native controls like WebView inside your drawn UI.
Q: Can I embed drawn controls into my usual MAUI app?
A: Yes, use Canvas to wrap drawn controls inside your MAUI UI.
Documentation • Tutorials • Controls Reference Under development
