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Aether.Physics2D

2D collision detection system.

Install / Use

/learn @tainicom/Aether.Physics2D
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Aether.Physics2D

Aether.Physics2D is a 2D collision detection system.

NEW HOME: https://github.com/nkast/Aether.Physics2D/releases

Discord

Documentation: https://tainicom.github.io/Aether.Physics2D/

3DCameraDemo

Features

  • Continuous collision detection (with time of impact solver)
  • Contact callbacks: begin, end, pre-solve, post-solve
  • Convex and concave polyons and circles.
  • Multiple shapes per body
  • Dynamic tree and quad tree broadphase
  • Fast broadphase AABB queries and raycasts
  • Collision groups and categories
  • Sleep management
  • Friction and restitution
  • Stable stacking with a linear-time solver
  • Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
  • Joint limits and joint motors
  • Controllers (gravity, force generators)
  • Tools to decompose concave polygons, find convex hulls and boolean operations
  • Factories to simplify the creation of bodies

Downloads

https://www.nuget.org/packages/Aether.Physics2D

NOTE From v1.5 the nuget package Aether.Physics2D contain the standalone library with no dependencies to 3rd party math libraries. For the monogame library (Vector2, Vector3 etc) and the monogame based diagnostics use Aether.Physics2D.MG and Aether.Physics2D.Diagnostics.MG.

https://www.nuget.org/packages/Aether.Physics2D.MG

https://www.nuget.org/packages/Aether.Physics2D.Diagnostics.MG

https://www.nuget.org/packages/Aether.Physics2D.Diagnostics

https://github.com/tainicom/Aether.Physics2D/releases/tag/v1.7

LightAndShadowsDemo

Related Skills

View on GitHub
GitHub Stars380
CategoryDevelopment
Updated4d ago
Forks68

Languages

C#

Security Score

80/100

Audited on Mar 25, 2026

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