Lissadron
A software synth for the norns platform making extensive use of seeded randomness.
Install / Use
/learn @tai-studio/LissadronREADME
lissadron
seeding fields forever

A software synth for the norns platform.
The undelying synthesis engine has four voices, each playing in a harmonic relation to the base frequency determined by the note.
Each voice has a plentytude of parameters that are controlled by the two meta-parameters x0 and x1. Influence of the two meta-parameters on the sound as well as the harmonic structure of the voices are chosen at random. The powerful part of the system lies in the possibility to retrigger the randomisation by providing a different random seed. This also makes it possible to save and recall the (seemingly random) state of the system.
The integrated sequencer allows to step through random seedsm, based either on the intenal clock, or an externally provided one. By an integrated euclidean trigger-pattern distributor, a broad variety of rythms can be created.
The norns-native interface is
K2 seed-- -- increase random seed by one
K3 seed++ -- decrease random seed
<shift>-K2 seed - 131
<shift>-K3 seed + 131
E1 amp -- legato
E2 x0 -- meta parameter, different for each seed
E3 x1 -- meta parameter, different for each seed
<shift>-E1 note
<shift>-E2 seq_steps
<shift>-E3 seq_freq
K1 <shift>
Parameters (controlled e.g. via MIDI mapping) are
amp— if 0dB, plays a continuous sound, otherwise the synth can betriggered either by (MIDI-)notes (first MIDI device) or seed changesnote— midi-noteseed— 14bit value determining the current random seedx0— meta-parameter (see above)x1— meta-parameter (see above)lazy— determines speed of parameter adaptation to a new seedattack— envelope attackdecay— envelope decayseq_freq— frequency relative to clockseq_steps— number of sequencer steps, if 1, then sequencer is turned offseq_fill— relative density of the euclidean patternseq_shift— relative value determining shifting of the euclidean patterntrigOnSeed— weather or not to trigger the envelope on seed change
Sound engine by LFSaw (Till Bovermann).
Changelog on release-page Discussion at lines

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