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AimKill

Base code for AimKill in FreeFire

Install / Use

/learn @springmusk026/AimKill
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

AimKill

Introduction

AimKill is a C++ library designed for educational purposes, aimed at enhancing your gaming experience by providing automated aiming and damage functionalities in your game. This library is particularly useful for educational projects exploring automation techniques and game mechanics.

  • It's a bit older code so you may need to manage some parts on your own to make it smoother .
  • Shared this code to public as I dont use this anymore

Features

  • Automated Aiming: Automatically aim and eliminate enemies without the need for manual input or firing.
  • Dynamic Damage Calculation: Calculate damage dynamically based on various factors such as distance, weapon type, and player attributes.
  • Optimized Performance: Designed for optimal performance to ensure smooth automation without compromising on functionality.
  • Educational Purpose: AimKill is intended for educational use only, providing a hands-on exploration of automation techniques in gaming environments.

Installation

To integrate AimKill into your educational project, follow these simple steps:

  1. Clone this repository to your local machine using the following command:
git clone https://github.com/springmusk026/AimKill.git
  1. Include the necessary header files (AimKill.h and Il2Cpp.h) in your project.

  2. Incorporate the provided functions and classes into your game logic as needed.

  3. Build your project to compile the AimKill library with your game.

Usage

To utilize AimKill in your educational project, follow these steps:

  1. Check the config.aimkill flag to determine if AimKill functionality should be enabled.

  2. If AimKill is enabled and an enemy is detected at a non-zero location, start the AimKill functionality using the Start() function with appropriate player and enemy parameters.

  3. Enjoy automated aiming and enemy elimination without the need for manual input or firing.

  4. Remember that this project is for educational purposes only and should not be used for any other purposes.

Example

#include "AimKill.h"

    // Initialize AimKill library
    AimKill aimKill;

    // Check if AimKill functionality is enabled and an enemy is detected
    if (this->config.aimkill) {
        if (enemyLocation != Vector3::Zero()) {
            // Start AimKill functionality
            aimKill.Start(localPlayer, closestEnemy);
        }
    }

    // Game logic...

Contributing

Contributions to AimKill are welcome! If you have any ideas for improvements or new features, feel free to submit a pull request or open an issue on GitHub.

License

This project is licensed under the MIT License.

Related Skills

View on GitHub
GitHub Stars16
CategoryDevelopment
Updated18d ago
Forks21

Languages

C++

Security Score

75/100

Audited on Mar 15, 2026

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