GDMENUCardManager
Manage content on SD Card for Dreamcast's GDMenu
Install / Use
/learn @sonik-br/GDMENUCardManagerREADME
GDMENU Card Manager
Manage content on SD Card for Dreamcast's GDEmu/GDMenu/openMenu
For GDEMU to properly work it's required to follow a pattern when putting files on the SD Card.<br/> If not done correctly it will take a lot of time to boot and can even fail to.<br/> This program will save the files the proper way so you console will boot super fast!

Features
- Multi platform. Windows/Linux/OSX
- Supports both GDmenu and openMenu
- Supports GDI, CDI, MDS and CCD files. Also compressed files inside zip/rar/7z
- Add/delete/rename items
- Sort alphabetically
- Sort manually by drag and drop
- Automatically rename based on folder name, file name or internal name (IP.BIN)
- Show cover image (0GDTEX.PVR)
- If using a CodeBreaker image it can detect if it's the correct one.
- Saves name.txt on each folder to keep compatibility with other managers.
- Menu is built in GDI format. Compatible with consoles that cant boot MIL-CD.
- GDI Shrinking. Can reduce file size by removing dummy data without reducing the quality.
GDI Shrinking
Can reduce the size of the game but some games won't work properly.
The program have a blacklist with some games known to have problems after shrinking.
By default the blacklist will be used and those games will not be shrunk.
openMenu
openMenu will display customized icon, box art and text info for each title, but it requires additional files.
openMenu DAT files should go to this app's subfolder tools\openMenu\menu_data.<br/>
Grab the DAT files from mrneo240's repos: imagedb and metadb
Windows version requires the .Net 6 Desktop Runtime
Download and install the Desktop Runtime installer for your system.

Limitations
On Linux version it's not possible to use drag-and-drop.
If you can't run it on OSX please check issue #4 for a workaround
Building
- Linux x64 via CLI
- ensure dotnet sdk 6.0 is installed via Install .NET on Linux
- clone repository
- Build & Publish
- Simple
- execute
dotnet publish GDMENUCardManager.AvaloniaUI/GDMENUCardManager.AvaloniaUI.csproj -c Release
- execute
- Single File Self Contained (more portable, includes dotnet runtime bundled in)
- execute
dotnet publish GDMENUCardManager.AvaloniaUI/GDMENUCardManager.AvaloniaUI.csproj -c Release --self-contained true -r linux-x64 -p:PublishSingleFile=true -p:IncludeNativeLibrariesForSelfExtract=true
- execute
- Simple
- Execute
GDMENUCardManagerinGDMENUCardManager/src/GDMENUCardManager.AvaloniaUI/bin/Release/net6.0/linux-x64/publish-via double click or by running./GDMENUCardManageror bydotnet ./GDMENUCardManager
Building for MacOS
Install dependencies
Runtime is required to run the application and dotnet is required to build the application.
- install .NET Runtime 6.0 from here
brew install dotnet
Build
Navigate to the src folder and build the project using dotnet publish.
$ cd src/
$ dotnet publish GDMENUCardManager.AvaloniaUI/GDMENUCardManager.AvaloniaUI.csproj -c Release
Run
Navigate to the publish folder and run the application.
$ cd GDMENUCardManager.AvaloniaUI/bin/Release/net6.0/publish/
$ ./GDMENUCardManager
Credits
This software is made possible by using third party tools:
GDmenu by neuroacid<br /> openMenu, GdiTools, GdiBuilder, Aaru, PuyoTools, 7-zip, SevenZipSharp
Special thanks to megavolt85 and everyone in the dreamcast scene
