Boids
Impletation of a Boid flocking algorithm on Unreal Engine 4
Install / Use
/learn @skydzo/BoidsREADME
Impletation of a Boid flocking algorithm on Unreal Engine 4.26.
Maps : - L_Example1 : Some boids with a predator - L_Example2 : A very lot of boids - L_ExampleSpline : Boids following a spline
You can change all settings in BP_BoidController2 (in the scene or/and in the bp).
