Libsignal
Home to the Signal Protocol as well as other cryptographic primitives which make Signal possible.
Install / Use
/learn @signalapp/LibsignalREADME
Overview
libsignal contains platform-agnostic APIs used by the official Signal clients and servers, exposed as a Java, Swift, or TypeScript library. The underlying implementations are written in Rust:
- libsignal-protocol: Implements the Signal protocol, including the Double Ratchet algorithm. A replacement for libsignal-protocol-java and libsignal-metadata-java.
- signal-crypto: Cryptographic primitives such as AES-GCM. We use RustCrypto's where we can but sometimes have differing needs.
- device-transfer: Support logic for Signal's device-to-device transfer feature.
- attest: Functionality for remote attestation of SGX enclaves and server-side HSMs.
- zkgroup: Functionality for zero-knowledge groups and related features available in Signal.
- zkcredential: An abstraction for the sort of zero-knowledge credentials used by zkgroup, based on the paper "The Signal Private Group System" by Chase, Perrin, and Zaverucha.
- poksho: Utilities for implementing zero-knowledge proofs (such as those used by zkgroup); stands for "proof-of-knowledge, stateful-hash-object".
- account-keys: Functionality for consistently using PINs as passwords in Signal's Secure Value Recovery system, as well as other account-wide key operations.
- usernames: Functionality for username generation, hashing, and proofs.
- media: Utilities for manipulating media.
This repository is used by the Signal client apps (Android, iOS, and Desktop) as well as server-side. Use outside of Signal is unsupported. In particular, the products of this repository are the Java, Swift, and TypeScript libraries that wrap the underlying Rust implementations. All APIs and implementations are subject to change without notice, as are the JNI, C, and Node add-on "bridge" layers. However, backwards-incompatible changes to the Java, Swift, TypeScript, and non-bridge Rust APIs will be reflected in the version number on a best-effort basis, including increases to the minimum supported tools versions.
Building
Toolchain Installation
To build anything in this repository you must have Rust installed, as well as recent versions of Clang, libclang, CMake, Make, protoc, Python (3.9+), and git.
Linux/Debian
On a Debian-like system, you can get these extra dependencies through apt:
$ apt-get install clang libclang-dev cmake make protobuf-compiler libprotobuf-dev python3 git
macOS
On macOS, we have a best-effort maintained script to set up the Rust toolchain you can run by:
$ bin/mac_setup.sh
Rust
First Build and Test
The build currently uses a specific version of the Rust nightly compiler, which will be downloaded automatically by cargo. To build and test the basic protocol libraries:
$ cargo build
...
$ cargo test
...
Additional Rust Tools
The basic tools above should get you set up for most libsignal Rust development.
Eventually, you may find that you need some additional Rust tools like cbindgen to modify the bridges to the
client libraries or taplo for code formatting.
You should always install any Rust tools you need that may affect the build from cargo rather than from your system
package manager (e.g. apt or brew). Package managers sometimes contain outdated versions of these tools that can break
the build with incompatibility issues (especially cbindgen).
To install the main Rust extra dependencies matching the versions we use, you can run the following commands:
$ cargo +stable install --version "$(cat .cbindgen-version)" --locked cbindgen
$ cargo +stable install --version "$(cat acknowledgments/cargo-about-version)" --locked cargo-about
$ cargo +stable install --version "$(cat .taplo-cli-version)" --locked taplo-cli
$ cargo +stable install cargo-fuzz
Java/Android
Toolchain Setup / Configuration
To build for Android you must install several additional packages including a JDK, the Android NDK/SDK, and add the Android targets to the Rust compiler, using
rustup target add armv7-linux-androideabi aarch64-linux-android i686-linux-android x86_64-linux-android
Our officially supported JDK version for Android builds is JDK 17, so be sure to install e.g. OpenJDK 17, and then point JAVA_HOME to it.
You can easily do this on macOS via:
export JAVA_HOME=$(/usr/libexec/java_home -v 17)
On Linux, the way you do this varies by distribution. For Debian based distributions like Ubuntu, you can use:
sudo update-alternatives --config java
We also check-in a .tools_version file for use with runtime version managers.
Building and Testing
To build the Java/Android jar and aar, and run the tests:
$ cd java
$ ./gradlew test
$ ./gradlew build # if you need AAR outputs
You can pass -P debugLevelLogs to Gradle to build without filtering out debug- and verbose-level
logs from Rust, and -P jniTypeTagging to enable additional checks in the Rust JNI bridging code.
Alternately, a build system using Docker is available:
$ cd java
$ make
When exposing new APIs to Java, you will need to run rust/bridge/jni/bin/gen_java_decl.py in
addition to rebuilding. This requires installing the cbindgen Rust tool, as detailed above.
Use as a library
Signal publishes Java packages for its own use, under the names org.signal:libsignal-server,
org.signal:libsignal-client, and org.signal:libsignal-android. libsignal-client and libsignal-server
contain native libraries for Debian-flavored x86_64 Linux as well as Windows (x86_64) and macOS
(x86_64 and arm64). libsignal-android contains native libraries for armeabi-v7a, arm64-v8a, x86, and
x86_64 Android. These are located in a Maven repository at
https://build-artifacts.signal.org/libraries/maven/; for use from Gradle, add the following to your
repositories block:
maven {
name = "SignalBuildArtifacts"
// The "uri()" part is only necessary for Kotlin Gradle; Groovy Gradle accepts a bare string here.
url = uri("https://build-artifacts.signal.org/libraries/maven/")
}
Older builds were published to Maven Central instead.
When building for Android you need both libsignal-android and libsignal-client, but the Windows
and macOS libraries in libsignal-client won't automatically be excluded from your final app. You can
explicitly exclude them using packaging:
android {
// ...
packaging {
resources {
excludes += setOf("libsignal_jni*.dylib", "signal_jni*.dll")
}
}
// ...
}
You can additionally exclude libsignal_jni_testing.so if you do not plan to use any of the APIs
intended for client testing.
Testing a local build with Signal-Android
The Signal-Android gradle.properties file has a commented-out line to include libsignal as part of the build. Uncomment that and adjust the path; optionally, you can restrict the architectures you want to build for by adding androidArchs=aarch64 to libsignal's gradle.properties. (The set of recognized architectures is in java/build_jni.sh.) If you're using an IDE, you'll need to re-import the Gradle structure at this point. When you're done, revert the changes to the Android app's gradle.properties and re-import once more.
Note that this does not import the Rust parts of the project into the IDE. Doing that in a multi-language IDE like IDEA is possible, but finicky; as of 2025 the most reliable way to do it is to open the Android project first, add the libsignal repo root directory as a Rust project second (only including the top-level directory), and only then make the changes to gradle.properties.
Swift
To learn about the Swift build process see swift/README.md
Node
You'll need Node installed to build. If you have nvm, you can run nvm use to select an
appropriate version automatically.
We use npm as our package manager, and a Python script to control building the Rust library, accessible as npm run build.
$ cd node
$ nvm use
$ npm install
$ npm run build
$ npm run tsc
$ npm run test
When testing changes locally, you can use npm run build to do an incremental rebuild of the Rust library. Alternately, npm run build-with-debug-level-logs will rebuild without filtering out debug- and verbose-level logs.
When exposing new APIs to Node, you will need to run rust/bridge/node/bin/gen_ts_decl.py in
addition to rebuilding.
NPM
Signal publishes the NPM package @signalapp/libsignal-client for its own use, including native
libraries for Windows, macOS, and Debian-flavored Linux. Both x64 and arm64 builds are included for
all three platforms, but the arm64 builds for Windows and Linux are considered experimental, since
there are no official builds of Signal for those architectures.
Testing a local build with Signal-Desktop
After running all the build commands above, adjust the @signalapp/libsignal-client dependency in the Desktop app's package.json to "link:path/to/libsignal/node" and run pnpm install. When you'
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