scenario-ideogram
Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text…
Install / Use
npx skills add scenario-labs/skills --skill scenario-ideogramInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Our assessment of scenario-ideogram
scenario-ideogram scores 84/100 on our quality scale, 2892nd of 4,647 Development & Engineering skills we index.
Its SKILL.md is 10 KB long, well organised into 9 sections and no code examples: a thorough specification that gives an agent plenty to work with.
With 1,048 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 8 days ago, so scenario-ideogram is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
scenario-ideogram compared with similar skills
All 4 of these similar skills score higher than scenario-ideogram; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| scenario-ideogram (this skill)by scenario-labs | 84 | 1.0k | 8d ago | SKILL.md |
| headroomby headroomlabs-ai | 100 | 78.0k | today | CLAUDE.md |
| Agent-Reachby Panniantong | 100 | 104.1k | 2d ago | MCP Server |
| Scraplingby D4Vinci | 100 | 89.9k | 1d ago | MCP Server |
| crawl4aiby unclecode | 100 | 86.4k | today | MCP Server |
Frequently asked questions
- How do I install scenario-ideogram?
- Run
npx skills add scenario-labs/skills --skill scenario-ideogram. The install tabs above show the steps for each supported agent. - Which AI agents does scenario-ideogram work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is scenario-ideogram safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is scenario-ideogram still maintained?
- The repository was last updated 8 days ago, so scenario-ideogram is actively maintained.
Skill content
View source on GitHubname: scenario-ideogram description: "Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent character from a reference. Keywords: Ideogram 4.5, Precise Edit, V4, V3, typography, aspect ratio, layerize, character reference, inpainting." license: MIT
Scenario Ideogram Image
Overview
Ideogram's image family on Scenario is a set of single-purpose members, not one model with modes:
4.5 for generation where in-image text must read and for reference-guided edits, 4.5 Precise Edit
for changing one thing and leaving the rest alone, V3 Generate Transparent for native alpha output,
V3 Layerize Text for turning a flat graphic into editable text layers, Character for one identity
held across scenes, and Remove Background for cutouts. V4 still answers searches but was tagged
deprecated in favor of 4.5 at authoring time. The members agree on almost nothing mechanically: the
same concept changes name, casing, and allowed values between them, so discover each with search
and treat its model_schema_get as the contract.
Connection and the core loop: see the scenario skill in this repo; model-agnostic image work
(sizing families, reference cardinality, masks): the scenario-image skill; running a bake-off
against another family: scenario-model-comparison. If a sibling skill named here is missing from
your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
Quick reference
Pick the member by the job (names from the live schemas, caps at authoring time):
| Member | Job | Inputs that matter |
| ----------------------- | -------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 4.5 | Text-heavy generation, ref edits | prompt, referenceImages (up to 5, the first is the source), mask, aspectRatio (auto, source, 25 ratios from 3:1 to 1:3), resolution (1K, 2K), quality, magicPrompt, numOutputs (up to 8) |
| 4.5 Precise Edit | Change one thing, keep the rest | image (output keeps its size), mask, referenceImages (up to 4 guides), quality (default medium), numOutputs (up to 8) |
| V3 Generate Transparent | Native alpha output | prompt, negativePrompt, aspectRatio (15 ratios), renderingSpeed (adds FLASH), expandPrompt, numOutputs (up to 8), seed |
| V3 Layerize Text | Flat graphic to layers | image, optional prompt, fontName* or fontFile* per tier (H1, H2, Body, Small), seed |
| Character | Same character, new scenes | prompt, characterReferenceImage, styleType (Auto, Fiction, Realistic), aspectRatio or resolution, image plus mask, renderingSpeed (Default, Turbo, Quality), seed |
| Remove Background | Cutout to transparent PNG | image (10MB cap) |
Nothing transfers between members. Masks flip between them: on 4.5 and Precise Edit white marks the
region to edit, on Character black repaints and white stays. Only V3 Transparent takes a
negativePrompt. renderingSpeed is uppercase on V3 Transparent and Title case on Character, whose
middle tier is Default.
4.5: tiers, sizes, and what they cost
quality is the price dial on both 4.5 members (very_low, low, medium, high; very_low needs an
input image, which Precise Edit's image satisfies and 4.5 takes as a referenceImages entry). At
authoring time dry_run quoted 7.75, 13.75, and 41.75 CU for low, medium, and high, Precise Edit's
very_low 3.75, and the same figure at 1K and 2K and for a 0.4 MP, 4.3 MP, or 8.3 MP source; billed
jobs came in 1.75 CU under each estimate. 4.5 defaults to high, its top and most expensive tier;
Precise Edit defaults to medium, and its high picks the best of several candidates at three times
the price. Tier names do not line up across families: Ideogram's high is its ceiling, while GPT
Image 2.5's high is its third tier of five and priced near Ideogram's medium. Compare families at a
matched price, never a matched tier name, and dry_run the exact payload.
2K output observed at authoring time: 2048 by 2048 (1:1), 2560 by 1440 (16:9), 2880 by 1440 (2:1),
2944 by 1152 (23:9), 3072 by 1024 (3:1), so the long edge tops out near 3072 and there is no 4K. 1K
is about 1 MP (16:9 returned 1280 by 720) and exists only for 1:1, 4:5, 3:4, 2:3, 5:8, 9:16, 1:2 and
their landscape counterparts; 3:1 at 1K passes dry_run, then fails at run time with a hint naming
the fix. A ratio outside the list (4:1) is a 400 listing the allowed values. A mask requires
aspectRatio: "auto".
Edits that keep the canvas
For an edit, aspectRatio: "source" on 4.5 and every Precise Edit run return the source's exact
pixel size, even one outside the ratio list: a 1326 by 313 (4.24:1) turnaround sheet came back 1326
by 313 from both, while auto rebuilt it as a full 3072 by 1024 scene. Use this when the edited
file must drop back into a layout, a sprite sheet, or a page template unchanged. A localized change
such as a headline swap needs no mask on Precise Edit: maskless at the medium default left the
rest of the scene untouched. The GPT Image family pads such a source with white bands instead (see
scenario-gpt-image).
In a single-sample bake-off at authoring time against GPT Image 2.5 on the same sources, the 4.5 members disturbed two to four times fewer pixels outside the edited region on a sign-text swap and an add-and-remove-objects edit, and read closer to a requested painterly medium (a watercolor restyle, a gouache landscape; hands-on use found the same for pencil sketches). GPT Image 2.5 led on photoreal product shots, on following a character brief, and on material and color changes: asked for burnished gold armor, both 4.5 members returned an olive brass, and Precise Edit also recolored the sword the prompt said to keep. Route by the job, and say "keep everything else exactly the same" plus the list of what must survive in every edit prompt.
Exact text wants expansion off
The generators rewrite the prompt before generating by default, which helps a short exploratory
prompt and hurts the family's specialty: the rewrite can paraphrase the exact copy that must render.
When the image carries wording, disable it (magicPrompt: "off" on 4.5, expandPrompt: false on V3
Transparent), quote each piece of copy, and give it a place and a style ('the headline reads "GRAND
OPENING" in bold condensed capitals across the top'). magicPrompt applies to text-to-image only:
4.5 turns every edit into structured instructions regardless.
Two routes to transparency
Native: V3 Generate Transparent writes the alpha channel directly, so icons, stickers, and UI elements arrive compositing-ready. Cutout: generate on 4.5, then run Remove Background on the result; it reconstructs edge pixels with partial transparency rather than segmenting, so hair, fur, and glass survive. Go native when the asset is designed as an isolated element; go cutout when typography or overall quality leads. 4.5 has no background field, so prompting "transparent background" there yields an opaque image.
Worked example: a localizable poster
searchwithtarget="models",query="ideogram",public=true. Members return as separate hits; match by name, e.g.model_ideogram-v4-5for typography (a live hit at authoring time: re-discover each session).model_schema_getwith that id: field names, allowed values, and defaults before anything else.model_runwith thatmodel_id,dry_run=true, andparameters={"prompt": "Retro travel poster, warm dusk palette. The headline reads \"KYOTO IN BLOOM\" in bold serif across the top; caption \"April 2027\" bottom right.", "aspectRatio": "9:16", "resolution": "2K", "quality": "high", "magicPrompt": "off", "numOutputs": 2}for the cost estimate.- Repeat
model_runwithwait=false, thenjobs_waitwith the returned job id, re-called withpending_job_idson timeout, never a secondmodel_run. asset_displaythe outputs and pick one.- To make the copy editable, discover the Layerize member the same way
(
model_ideogram-v3-layerize-textat authoring time), read its schema, andmodel_runwithparameters={"image": "<poster asset id>"}: a generated asset's id feeds a file input directly, no re-upload. The output is a text-erased base plus text blocks with role, position, and content. jobs_wait, thenasset_displayandasset_download.
Common mistakes
- Carrying one member's block to the next:
magicPromptandresolutionare 4.5's; V3 Transparent wantsaspectRatioandexpandPrompt; Precise Edit takesimage, notreferenceImages, for the source. - Leaving 4.5 on its high default for drafts: low or medium first, high for the final.
- Leaving expansion on with exact copy in the prompt: the rewrite can change the words before the model sees them.
- Editing with
aspectRatio: "auto"when the canvas must not change: usesource, or Precise Edit. - Prompting a transparent background on 4.5: generate on V3 Transparent or chain Remove Background instead.
- Inpainting on Character with
imagebut nomask: they go together,characterReferenceImagestays required, and sizing fields are ignored while inpainting. - Setting
fontNameH1andfontFileH1together on Layerize: a tier's font comes from a font name or a font file, never both.upload_assethas no font kind, so with only a local font file use the font name route and flag the gap.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
