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scenario-identity-library

Use when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brief or interview, building its approved image collection (character: <name> or props: <name>), assembling a character sheet or turnaround, or generating new images of an established…

Install / Use

npx skills add scenario-labs/skills --skill scenario-identity-library

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

84/100

Supported Platforms

Universal

Our assessment of scenario-identity-library

scenario-identity-library scores 84/100 on our quality scale, 2891st of 4,647 Development & Engineering skills we index.

Its SKILL.md is 8.0 KB long, well organised into 8 sections and no code examples: a thorough specification that gives an agent plenty to work with.

With 1,048 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
29/30
Structure
13/20
Description
15/15
Adoption
13/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 8 days ago, so scenario-identity-library is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

scenario-identity-library compared with similar skills

All 4 of these similar skills score higher than scenario-identity-library; compare them before choosing.

SkillScoreStarsUpdatedFormat
scenario-identity-library (this skill)by scenario-labs841.0k8d agoSKILL.md
LocalAIby mudler10050.0ktodayMCP Server
algorithmic-artby anthropics100177.9k34d agoSKILL.md
pptxby anthropics100177.9k34d agoSKILL.md
math-olympiadby anthropics10043.1k8d agoSKILL.md

Frequently asked questions

How do I install scenario-identity-library?
Run npx skills add scenario-labs/skills --skill scenario-identity-library. The install tabs above show the steps for each supported agent.
Which AI agents does scenario-identity-library work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is scenario-identity-library safe to use?
It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is scenario-identity-library still maintained?
The repository was last updated 8 days ago, so scenario-identity-library is actively maintained.

name: scenario-identity-library description: "Use when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brief or interview, building its approved image collection (character: <name> or props: <name>), assembling a character sheet or turnaround, or generating new images of an established one. Triggers include create a new character, design a prop, character sheet, turnaround, more images of this character. Keywords: character design, identity, library, collection, grid." license: MIT

Scenario Identity Library

Overview

A game or brand runs on named identities: characters and props that must stay recognizable in every image that ships. This skill runs that lifecycle end to end: interview a brief, generate and gate a hero image, file approved shots in a named collection, assemble a sheet, and pull the library back out for new images. The per-image mechanics live in siblings and are not repeated here: connection and the core loop in scenario, holding a look with references in scenario-consistency, pass/fail verdicts in scenario-quality-gate. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Quick reference

| Stage | Mechanism | Rule | | ------- | -------------------------------------------------------------------------------------------- | -------------------------------- | | Brief | interview, written as the must-not-change enumeration | before anything generates | | Anchor | hero generation, gated to pass | uploaded art skips generation | | Library | collection named character: <name> or props: <name> | gated images only | | Sheet | Grid Maker assembly of approved shots | rebuild after membership changes | | Reuse | collections_list prefix match, members via search, references per scenario-consistency | any later session |

From interview to anchor

Interview before generating: the answers become the baseline enumeration every later image restates (scenario-consistency), so a gap here becomes drift later. Ask what it is, silhouette and proportions, palette by name or hex, two or three signature details that make it recognizable (the cracked headlamp, the brass buckle), the rendering style, and which views the set needs: a full view alone gives a reference slot too little detail to hold close-ups, so an identity that will be shot close also needs a straight-on close view of the face or signature detail and an exact profile. Non-interactive runs take what the task supplies and flag the rest. A user who already has art skips generation: their drawing or photo is the uploaded anchor, per scenario-consistency.

Pick one reference-capable model for the whole identity before the first run (recommend, then the schema gate in scenario-consistency): every later view rides its reference field, so a model without one disqualifies itself here, not at view three. Generate the hero, a neutral full view on a plain background (a reference slot isolates identity best from an uncluttered anchor: nothing beyond the brief in frame, no text), then gate it per scenario-quality-gate with a round cap fixed up front (its default is three); absent that skill and the gate itself, review against the brief enumeration, same cap. The hero is the anchor everything else cites.

The library is a named collection

collection_create with the exact name character: <name> or props: <name>, then collection_add_assets for the hero (catalog tools, write lane; the create call takes the name plus the scope pair, and no description field). The name is the registry key: collections are not a search target, so a later session finds the library by paging collections_list (read lane) and matching the prefix, then pulls members with search (target="assets", filters={"collection_ids": [...]} plus a tags filter for the views wanted, which keeps filed sheets out of reference pulls). Admission is the gate: only passing images enter, because every future generation samples this pool as reference truth, and one off-model member poisons every pull after it. Build out the views baseline-plus-delta, one model_run per view, gate each, file each pass tagged with its view (asset_add_tags: hero, back, and so on), so a later session can tell the members apart. A redesign (new wardrobe, haircut, age) rewrites the brief enumeration and needs a new hero off the old (scenario-consistency): rebuild views and sheet from it, and collection_remove_assets the superseded members before the next pull, or one pull feeds both versions into the reference field.

Sheets are assembly, not generation

Scenario's Grid Maker packs approved shots into one sheet image: its id is the fixed first-party model_scenario-grid-maker (Scenario's single deterministic tool for the job, so discovery would only re-derive it); read its schema with model_schema_get. At this writing it takes images (a file array capped at 100; wrap even a lone asset) plus layout fields: columns, rows computed from the count when unset, padding, backgroundColor, and a fixed cellRatio list (auto default). It has no prompt field: order the images array in reading order, because the array is the layout. The sheet is itself an asset, filed ungated (it assembles already-approved shots, it is not a generation): tag it (asset_add_tags, say sheet), file it, and rebuild it after membership changes rather than editing it: pull the view-tagged members only (never a bare member list, or an old sheet becomes a grid cell), and swap the old sheet out with collection_remove_assets. It serves humans, and it serves as a one-slot reference packing the whole turnaround when a model is slot-starved; with slots to spare, prefer the individual approved shots.

Worked example: Nima, courier robot

  1. The interview yields the brief: rounded silhouette, copper shell, one cracked headlamp, canvas satchel, cel shading; views front, back, left, three-quarter.
  2. recommend with the brief's own words; model_schema_get confirms a true reference field (else the next candidate); model_run the hero, jobs_wait whenever model_run returns a job_id without assets, gate per scenario-quality-gate, iterate to pass.
  3. collection_create "character: Nima"; collection_add_assets the hero, tagged hero.
  4. Three more views, baseline-plus-delta with the hero in the reference field, gated, filed on pass with their view tags.
  5. Run Grid Maker on the view-tagged members (this session already holds the ids; a just-filed asset can trail the search index) with images as [front, back, left, three-quarter] and columns: 4; tag the output sheet and file it.
  6. Weeks later, "Nima in a rainy alley": collections_list finds character: Nima, members come from search, the hero-tagged member and two on-model shots ride the reference field, prompt per scenario-consistency.

Common mistakes

  • Generating before interviewing: a vague brief cannot be enumerated, and the library inherits the drift.
  • Admitting ungated images: a failed image iterates per scenario-quality-gate or never enters.
  • Prompting Grid Maker or expecting it to generate: it arranges its images input, nothing more; generation belongs to the view runs.
  • Passing the sheet as an img2img image: composition lock (scenario-consistency); a sheet rides a true reference slot only.
  • Free-form collection names: Nima stuff is unfindable by convention; the character: and props: prefixes are the lookup contract.
  • A different model per view: reference behavior differs per family; one schema-checked model carries the whole identity.

Related Skills

View on GitHub
GitHub Stars1.0k
CategoryDevelopment
Updated8d ago
Forks129

Languages

Python

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions