scenario-gemini-omni
Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style)…
Install / Use
npx skills add scenario-labs/skills --skill scenario-gemini-omniInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Our assessment of scenario-gemini-omni
scenario-gemini-omni scores 82/100 on our quality scale, 3371st of 4,647 Development & Engineering skills we index.
Its SKILL.md is 7.2 KB long, split into 7 sections and no code examples: a thorough specification that gives an agent plenty to work with.
With 1,048 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 8 days ago, so scenario-gemini-omni is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
scenario-gemini-omni compared with similar skills
All 4 of these similar skills score higher than scenario-gemini-omni; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| scenario-gemini-omni (this skill)by scenario-labs | 82 | 1.0k | 8d ago | SKILL.md |
| headroomby headroomlabs-ai | 100 | 78.0k | today | CLAUDE.md |
| Agent-Reachby Panniantong | 100 | 104.1k | 2d ago | MCP Server |
| Scraplingby D4Vinci | 100 | 89.9k | 1d ago | MCP Server |
| crawl4aiby unclecode | 100 | 86.4k | today | MCP Server |
Frequently asked questions
- How do I install scenario-gemini-omni?
- Run
npx skills add scenario-labs/skills --skill scenario-gemini-omni. The install tabs above show the steps for each supported agent. - Which AI agents does scenario-gemini-omni work with?
- It is written for Gemini CLI, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is scenario-gemini-omni safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is scenario-gemini-omni still maintained?
- The repository was last updated 8 days ago, so scenario-gemini-omni is actively maintained.
Skill content
View source on GitHubname: scenario-gemini-omni description: "Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style), native audio with dialogue and ambience, or picking between first-frame and reference conditioning. Keywords: Gemini Omni Flash, 1.1 Flash, Google, T2V, I2V, V2V, extend, subject consistency." license: MIT
Scenario Gemini Omni Video
Overview
Gemini Omni, Google's video family on Scenario, splits its modes across catalog members instead of
folding them into one model: a text and first-frame generator (ranked first for text-to-video in
public arena voting at authoring time), a reference-to-video member for subject consistency, an edit
member that restyles existing footage, and on the newer 1.1 Flash line an extend member that appends
footage to a clip. Every member generates audio in the same pass. Pick the line and the member by
mode with search, reading ids and descriptions rather than rank (the newer 1.1 members ranked
below the original line at authoring time), then treat model_schema_get as the contract. Gemini
image models are the scenario-gemini-image skill's domain; Gemini TTS belongs to audio.
Connection and the core loop: see the scenario skill; model-agnostic video work: the
scenario-video skill. If a sibling skill named here is missing from your available skills, ask the
user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from
tool schemas and flag the gap.
Quick reference
Two lines at authoring time, Flash and 1.1 Flash, one member per mode (names from the live schemas):
| Member | Mode | Inputs |
| ------------------ | ------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- |
| Gemini Omni | text or first frame | prompt and/or image, plus optional referenceImages (up to 7); on 1.1 an optional lastFrameImage beside image |
| Reference-to-Video | consistent subjects | referenceImages required (1 to 7), prompt optional; on 1.1 a referenceVideo of 3 s or less can replace the images or join up to 5 of them |
| Edit | restyle a clip | video and a change prompt, both required; optional referenceImages (1 to 5) |
| Extend (1.1 only) | continue a clip | video required, prompt optional |
At authoring time both generators took duration 3 to 10 seconds (default 8) and aspectRatio
16:9 or 9:16. Edit exposes neither knob: length and shape follow the source clip. Extend
inherits the shape too (no aspectRatio) but takes duration 3 to 10 (default 6) as footage
appended after the source, so an 8 s clip plus 6 returns about 14 s. The original Flash members
render 720p only; the 1.1 Flash line adds resolution on every member: 360p a faster draft tier,
720p the default, 1080p and 4k upscaled. The tier does not move price (at authoring time a
generation quoted the same at 360p and 1080p, and so did Extend), so a cheap draft is a shorter
duration, not a lower tier. Seed and negative prompt exist nowhere in the family. Cost moves with
duration, a first-frame image, Reference-to-Video's references, and Edit's and Extend's source
clips; Edit spanned the family's widest cost range at authoring time and its jobs ran about twice as
long, so dry_run before editing anything long.
Sound is prompted, not switched
No member has an audio parameter: every clip arrives with generated dialogue, ambience, and effects, and the prompt is the only lever. On the generators, end the prompt with an explicit audio line naming what should be heard ("crackling campfire, distant owls") and put spoken words in quotes; leave it out and the model chooses for you. On Edit, never prompt audio: it regenerates to match the new look on its own.
Identity from images, change from words
Reference-to-Video takes the subject's look from referenceImages, and re-describing it in the
prompt fights the images. Call the subject "the character" or "the product" and spend the words on
action, setting, camera, and sound; several angles of one subject tighten the hold, distinct
subjects share one scene, and with no prompt at all the subjects still appear. There is no
first-frame anchor here: when the clip must open on an exact composition, pass that still as image
on the base member, which also accepts references alongside it and, on 1.1, a lastFrameImage to
interpolate towards (it needs the first frame).
Edit is the inverse: motion, camera path, and timing are locked from the source video, only the
look moves. Lead the prompt with the change ("make it winter", "swap the red car for a vintage blue
Beetle"), name the target concretely, and never ask for new choreography, cuts, or camera moves:
those instructions will not take.
Worked example: a mascot short with a consistent character
searchwithtarget="models",query="gemini omni",public=true. Pick the member by mode, heremodel_google-omni-flash-r2v(a live hit at authoring time: re-discover each session).model_schema_getwith that id: required fields, caps, and defaults before anything else.upload_assettwo or three angles of the mascot (see thescenarioskill) to get asset ids.model_runwith thatmodel_id,dry_run=true, andparameters={"prompt": "The character skips across a rain-slick plaza, catches a falling leaf, and holds it up in triumph. Overcast soft light, low tracking shot. Audio: light rain, footsteps on wet stone, one bright chirp.", "referenceImages": ["asset_a", "asset_b"], "duration": 8, "aspectRatio": "16:9"}; references and duration move the cost, so re-estimate after changing either.- Repeat
model_runwithwait=false, thenjobs_waitwith the returned job id, re-called withpending_job_idson timeout, never a secondmodel_run. asset_displaythe output and review it with sound: the audio is part of the deliverable.
Common mistakes
- Describing the reference subject's appearance in the prompt: identity comes from the images; write action and setting around "the character".
- Asking Edit for new motion, cuts, or re-timing: they are locked to the source; prompt only the look change.
- Passing
durationoraspectRatioto Edit, oraspectRatioto Extend: not in their schemas; the output follows the source clip. - Hunting for an audio toggle: none exists; steer sound in the prompt or accept the model's choice.
- Restating a first-frame
imageas a static scene: describe the motion continuing from it. - Packing a multi-scene story into one run: 3 to 10 seconds holds one continuous beat; carry a beat
past 10 seconds with Extend, or sequence shots with the
scenario-video-assemblyskill.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
