scenario-chatgpt-pet-update
Use when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen look directions to a 1536x1872 v1 sheet, giving the pet a new outfit, color or accessory, renaming it in its pet.json, orβ¦
Install / Use
npx skills add scenario-labs/skills --skill scenario-chatgpt-pet-updateInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
AI & Machine LearningSupported Platforms
Our assessment of scenario-chatgpt-pet-update
scenario-chatgpt-pet-update scores 82/100 on our quality scale, 642nd of 854 AI & Machine Learning skills we index.
Its SKILL.md is 9.0 KB long, split into 5 sections and no code examples: a thorough specification that gives an agent plenty to work with.
With 1,048 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 8 days ago, so scenario-chatgpt-pet-update is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit β read the skill file before letting an agent act on it.
scenario-chatgpt-pet-update compared with similar skills
All 4 of these similar skills score higher than scenario-chatgpt-pet-update; compare them before choosing.
Frequently asked questions
- How do I install scenario-chatgpt-pet-update?
- Run
npx skills add scenario-labs/skills --skill scenario-chatgpt-pet-update. The install tabs above show the steps for each supported agent. - Which AI agents does scenario-chatgpt-pet-update work with?
- It is written for OpenAI Codex, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is scenario-chatgpt-pet-update safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is scenario-chatgpt-pet-update still maintained?
- The repository was last updated 8 days ago, so scenario-chatgpt-pet-update is actively maintained.
Skill content
View source on GitHubname: scenario-chatgpt-pet-update description: "Use when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen look directions to a 1536x1872 v1 sheet, giving the pet a new outfit, color or accessory, renaming it in its pet.json, or checking a pet sheet and previewing it as an animated GIF." license: MIT
Scenario ChatGPT Pet: Update
Overview
An existing pet is its sprite sheet: a PNG or WebP the user downloaded from ChatGPT, a Codex pet
folder (pet.json plus the sheet it names), or a Scenario asset id of a sheet made earlier. That
file is the pet's identity here; there is no pet record to look up. The update never overwrites it:
the result is a new package next to the run, with the same id and name unless the user changes them.
This skill runs the scripts and follows the sheet contract of scenario-chatgpt-pet-create, which
must be installed; run each script by its path in that skill's scripts/ folder, from the user's
working folder, and read the contract before generating a row or writing direction verdicts:
pet_frames.py,
pet_prepare.py,
pet_build.py,
pet_check.py,
pet_preview.py,
pet_package.py, and
the contract. Generation follows that
skill's loop and model order (model_openai-gpt-image-2-5-sunburst, then
model_google-gemini-nano-banana-2-1, then recommend only when both are blocked); connection and
scope: the scenario skill. If a sibling skill named here is missing from your available skills,
ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended,
proceed from tool schemas and flag the gap.
Quick reference
Read the sheet first, then pick the smallest change that does the job. Every row below runs in a run
made by pet_prepare.py init --from-split (step 3 of the example): it records the original sheet,
which the build, the check and the package all need. Unattended, the approvals are your own judgment
against the request, recorded in the run, and nothing is installed.
| The user wants | Do | Generations |
| ---------------------------------------------- | ------------------------------------------------------------------------------------------------------------------- | ------------- |
| To see or check it | pet_check.py, pet_preview.py contact and gif | 0 |
| A rename or new description | init, pet_check.py <sheet> --run RUN, then pet_package.py make RUN --sheet <sheet> --name ... | 0 |
| Leftover pixels, color under transparency | pet_build.py RUN --clean | 0 |
| A row whose frames pop up and down or sideways | pet_build.py RUN --reregister <row>: re-places the existing frames on one ground line and anchor | 0 |
| One or a few states redone | init --only <rows> (a look row too), generate those rows, pet_build.py RUN: every other row stays byte for byte | one per row |
| Look directions on a v1 sheet | init --version 2 --only look: cardinals, then rows 9 and 10 | 3 |
| A new look (outfit, color, accessory) | init --change "<the change>": edit the identity, approve it, regenerate every row | 1 + every row |
split refuses anything that is not 1536x1872 or 1536x2288: other art is a new pet, made with
scenario-chatgpt-pet-create using that art as a reference.
Worked example: Pepper's stiff run, then a red scarf for next season
- Get the sheet. The user points at
~/.codex/pets/pepper/: readpet.json(id,displayName,description,spritesheetPath) and copy the sheet into a work folder. From an asset id:asset_downloadwithformat: "png", thencurl -L. - Read it.
pet_frames.py split pepper.png --out work/splitprints the version, a background key that contrasts with the pet, andpixel_grid(set when the sheet is pixel art with on/off alpha; the update then keeps that grid and palette).pet_check.py pepper.png --json-out work/before.jsonmeasures it: height per row against idle, jump lift, look-row drift.pet_preview.py contactandpet_preview.py gifshow the current pet. Ask what should change if the request is vague, naming what the check found. - Redo the run.
pet_prepare.py init --name Pepper --id pepper --description "<from pet.json>" --from-split work/split --only running-right,running-left --out work/run(every row of the table starts with aninit --from-splitlike this;--onlynames the rows to generate). Thematchstyle keeps the sheet's look; each job'sreferencesarereferences/base.png(the idle frame, enlarged on the key) andreferences/rows/<row>.png(the current row). Each job maps onto onemodel_run: itsreferencesuploaded withupload_assetand passed asreferenceImages(an array), itspromptverbatim, itssizesfor the model,background: "opaque"on Sunburst, priced withdry_runfirst; download the result to the job'soutput. When the old row's motion or directions are what is wrong (a jump that never lifts, a run that does not alternate, a head that turns the wrong way), add--no-current-rowtoinitso the old strip is not a reference, since the model copies what it is shown, and say what changes withpet_prepare.py note work/run --jobs <row> --text "..."; a redone look row still references the kept other half of the sweep. Thenpet_frames.py extract work/run --job running-right, read the report and preview, and mirror it with--mirror-leftor generaterunning-leftthe same way. - Rebuild.
pet_build.py work/run --mirror-left. With the original sheet as the base (recorded byinit), only the rebuilt rows change, scaled to the existing idle row's height, ground line and anchor; the edge cleanup touches only them.pet_check.py work/run/final/spritesheet.webp --run work/runmust printok: true; kept look rows only bring a warning that they were not reviewed, while a redone look row needs fresh verdicts inqa/direction-semantics.json(format in the contract) or the check fails. - Show and package.
pet_preview.py gif work/run/final/spritesheet.webp --out-dir work/run/previews, showpet.gif, upload the sheet and both GIFs into a collection as the create skill does, thenpet_package.py make work/run --id pepper. Ask beforepet_package.py install work/run --force, which backs up the installed Pepper into the run before replacing it. - The scarf, later. A new look changes every frame, so it is a new generation grounded in the
old pet:
init --name Pepper --id pepper --description "<from pet.json>" --from-split work/split --change "add a red knitted scarf" --out work/scarfadds an edit job on the identity image. Approve the edited base, then run every row asscenario-chatgpt-pet-createdoes from its rows step (look rows included for a v2 sheet, with fresh direction verdicts). The old sheet still sets the pet's size, so the new pet does not grow or shrink.
For a v1 to v2 upgrade (init --version 2 --only look), run look-cardinals, look-9 and
look-10 as the create skill describes and write the direction verdicts; the build keeps rows 0-8
and adds the two look rows.
Common mistakes
- Overwriting the user's file or installed pet: work on a copy, and replace an installed Codex pet
only after a yes, with
--force(which backs it up). - Regenerating the whole pet for one bad row: redo that row; the build copies the others byte for byte.
- Sending the whole sheet to an image model as the reference: it reads as a grid of small frames and
the model copies the grid. Use
references/base.pngand the row stripsplitmade. - Regenerating to fix what the build can fix: leftover pixels, color under transparency and a row
that drifts are
--cleanand--reregister, at no cost. - Rebuilding without the original sheet: a new row is then sized from nothing;
init --from-splitrecords the sheet so the build keeps the pet's size. - Changing the pet's id on a rename: Codex finds the pet by its folder, so keep the id and change
displayName. - Handing a v2 result to someone uploading on ChatGPT web: give them
package/spritesheet-v1.png.
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From repository metadata: license, adoption, age and documentation. Not a code audit β see the Safety scan above for what the skill file itself contains.
