scenario-ad-variants
Use when making multiple independent ad or campaign edits from existing footage with Scenario: hook, CTA, copy, end-card, placement, or targeted visual variants. Also for revising one variant or resuming a partially completed batch.
Install / Use
npx skills add scenario-labs/skills --skill scenario-ad-variantsInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
AutomationSupported Platforms
Our assessment of scenario-ad-variants
scenario-ad-variants scores 82/100 on our quality scale, 2352nd of 2,896 Automation skills we index.
Its SKILL.md is 8.4 KB long, split into 6 sections and no code examples: a thorough specification that gives an agent plenty to work with.
With 1,048 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 8 days ago, so scenario-ad-variants is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit β read the skill file before letting an agent act on it.
scenario-ad-variants compared with similar skills
All 4 of these similar skills score higher than scenario-ad-variants; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| scenario-ad-variants (this skill)by scenario-labs | 82 | 1.0k | 8d ago | SKILL.md |
| Agent-Reachby Panniantong | 100 | 104.1k | 2d ago | MCP Server |
| Scraplingby D4Vinci | 100 | 89.9k | 1d ago | MCP Server |
| LocalAIby mudler | 100 | 50.0k | today | MCP Server |
| rufloby ruvnet | 100 | 79.6k | today | MCP Server |
Frequently asked questions
- How do I install scenario-ad-variants?
- Run
npx skills add scenario-labs/skills --skill scenario-ad-variants. The install tabs above show the steps for each supported agent. - Which AI agents does scenario-ad-variants work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is scenario-ad-variants safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is scenario-ad-variants still maintained?
- The repository was last updated 8 days ago, so scenario-ad-variants is actively maintained.
Skill content
View source on GitHubname: scenario-ad-variants description: "Use when making multiple independent ad or campaign edits from existing footage with Scenario: hook, CTA, copy, end-card, placement, or targeted visual variants. Also for revising one variant or resuming a partially completed batch. Not for a new commercial from a still image, ordinary single-clip grading, or automatic Cartesian combinations." license: MIT
Scenario Ad Variants
Overview
One supplied source becomes an ordered set of independently specified edits. Preserve what the brief
does not change, and keep every output traceable to the same source. A new storyboard from a product
still belongs to scenario-video-ads; single-clip utilities to scenario-video-editing.
Connection, discovery, submission and recovery follow scenario. If a sibling skill named here is
missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
Resolve only missing decisions: source, requested variants, exact copy, destination, runtime, audio policy and spend ceiling. Reuse answers already supplied. Distinguish a controlled comparison, where only the agreed variable changes, from creative exploration. Never multiply options into a Cartesian batch unless requested.
Quick reference
| Requested change | Route | What stays fixed |
| ------------------------------------------ | ------------------------------------------------------- | ------------------------------------------------------ |
| Hook copy, CTA or end card | scenario-text-overlay, then scenario-video-assembly | Underlying footage, source audio and all other copy |
| Cutdown, grade or placement | scenario-video-editing, scenario-formats | Agreed source intervals, sequence and focal subject |
| Background, clothing or object replacement | scenario-video with a discovered video-edit member | Unchanged identities, actions, timing and source audio |
| New shots or concept | scenario-video-ads | This is new creative, not a source-preserving edit |
Use deterministic operations when they satisfy the brief. In gameplay capture, replacing a background generatively can also change geometry, UI or mechanic behavior. Do not silently treat such output as faithful gameplay. If preserving those pixels is mandatory and the available route cannot isolate the edit, report the limitation before spending. A generative preservation prompt is a request to verify, not a guarantee.
Source and variant records
Read asset_get for source dimensions, duration and frame rate; inspect the footage, its existing
text, cuts and audio. Reference images have explicit roles: identity, product, style or replacement.
Assign each variant a stable label and record its source asset, intended delta, invariants, exact
copy, output specification and audio policy. Every independent variant starts from the source, never
the last generated variant. A requested revision starts from the chosen variant when that is the
user's intent.
Keep a compact local record of each variant's state: blocked, planned, submitted, pending, failed or
verified; submitted job id; output ids; measured properties; QA outcome. Save the actual submitted
payload, not just a prose prompt. A rendered output awaiting review is not verified. Retain
completed variants and wait on pending jobs after interruption; a transport failure is reconciled
through scenario before any resubmission. Retry only the affected failed variant within the
remaining ceiling, keeping its original label. Changing the intended delta creates a revision, not
an invisible retry.
For a generative edit, construct the prompt from the requested change, named reference roles,
preserved identities/text/actions and the source timing. Use recommend with the need in the user's
own words, then model_schema_get to establish supported video inputs, references, durations and
audio controls. Never import another provider's duration or prompt-length limits. If the requested
precision or media is unsupported, offer the nearest feasible route without promising equivalence.
Worked example: three hook variants from gameplay
The brief supplies a 15-second gameplay clip with audio and requests exactly three 9:16 exports. The hook copy occupies seconds 0 to 2: "Hold the line", "One hit left", and "Can you survive?". The gameplay, audio, runtime and final end card must not change. The source already has a clear hook area.
asset_getthe source, then inspect it. Check that its measured shape, runtime and hook area support the brief. If existing hook text must be removed from flattened footage, ask for a clean source or agree a covering panel. Unattended, use a panel only if already authorized and it preserves all required visible content; otherwise mark affected variants blocked on a clean source and continue any independent feasible variants. Do not spend on blocked variants or generate new gameplay to erase text.- Record variants A, B and C with the same source and invariants. Render three exact text cards
through
scenario-text-overlay, with matching geometry and styling so copy is the only changed variable. Upload the rendered cards throughscenario. - Follow
scenario-video-assembly:model_schema_getonmodel_scenario-compose-video, Scenario's single deterministic compositor. Each payload uses the same source video layer and its audio, plus its own card as an image layer at the agreed time. SetcanvasMode: "custom"with numericcanvasWidth/canvasHeight, anddurationMode: "custom"withduration: 15. Give the source layer stringwidth/heightmatching the canvas andfit: "contain"to preserve the whole picture without stretching; different source ratios leave bars, and cropping requires authorization. Set the card's stringwidth/height, explicit placement andfit: "contain". Setfpsfrom the measured source rate within the schema's whole-number range; disclose any required rounding. This compositor uses seconds in 0.1 increments; do not promise frame-exact timing beyond that contract. - Price each exact payload with
model_runanddry_run: true. Fit submissions and any planned repairs inside the authorized ceiling. A quote is not payload or visual validation. Submit withwait: false, save each job id and usejobs_wait; pending jobs keep their ids. - Inspect every exported variant at the hook boundaries, throughout the gameplay and on the end card. Check the frames immediately before, at and after the requested endpoint: a timeline field does not establish whether the rendered endpoint is inclusive. Compare measured runtime and shape with the source. Check that audio stays synchronized and that the tail is intact. A succeeded job with a missing overlay fails. Report an endpoint mismatch instead of silently shortening the hook to hide it.
- Deliver A, B and C in the requested order via
asset_displayandasset_download. Include the variant map and measured properties. Preserve the payloads and source references for revisions; these are a reconstruction recipe, not a native editable-editor project.
Verification and common mistakes
For generative edits, inspect a contact-sheet sweep plus frames around important changes, not just the first and last frames. Check identities, original and requested text, objects outside the requested edit, action continuity and audio. When generated audio differs, use the supported assembly route to restore the source track only if the picture still aligns; attaching original audio to retimed action does not fix synchronization. Silent sources remain silent unless the brief asks for sound.
- Rebuilding every variant after one failed job discards successful work and repeats spend.
- Changing music, grade and hook together invalidates a copy-only comparison.
- Requested dimensions and duration are not measured output properties.
- A new visual treatment is not evidence of a better-performing ad; performance needs a separate campaign experiment.
- Source reconstruction is not byte identity after re-encoding. Check preserved content and measured synchronization; promise lossless delivery only when the route supports it.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit β see the Safety scan above for what the skill file itself contains.
