scenario-ace-step
Use when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling an existing song, repainting one section in place, changing sung lyrics, adding an instrument layer, completing a partial r…
Install / Use
npx skills add scenario-labs/skills --skill scenario-ace-stepInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
OtherSupported Platforms
Our assessment of scenario-ace-step
scenario-ace-step scores 84/100 on our quality scale, 205th of 293 Other skills we index.
Its SKILL.md is 9.5 KB long, well organised into 8 sections and no code examples: a thorough specification that gives an agent plenty to work with.
With 1,048 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 8 days ago, so scenario-ace-step is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
scenario-ace-step compared with similar skills
All 4 of these similar skills score higher than scenario-ace-step; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| scenario-ace-step (this skill)by scenario-labs | 84 | 1.0k | 8d ago | SKILL.md |
| headroomby headroomlabs-ai | 100 | 78.0k | today | CLAUDE.md |
| Agent-Reachby Panniantong | 100 | 104.1k | 2d ago | MCP Server |
| Scraplingby D4Vinci | 100 | 89.9k | 1d ago | MCP Server |
| crawl4aiby unclecode | 100 | 86.4k | today | MCP Server |
Frequently asked questions
- How do I install scenario-ace-step?
- Run
npx skills add scenario-labs/skills --skill scenario-ace-step. The install tabs above show the steps for each supported agent. - Which AI agents does scenario-ace-step work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is scenario-ace-step safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is scenario-ace-step still maintained?
- The repository was last updated 8 days ago, so scenario-ace-step is actively maintained.
Skill content
View source on GitHubname: scenario-ace-step description: "Use when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling an existing song, repainting one section in place, changing sung lyrics, adding an instrument layer, completing a partial recording into a full arrangement, extracting stems, or choosing between Turbo and Quality lanes. Keywords: ACE-Step 1.5, cover strength, repaint, Vocal2BGM, stem separation, karaoke, BPM." license: MIT
Scenario ACE-Step Music
Overview
ACE-Step 1.5, a music production family on Scenario, splits every mode into its own model: Text to
Music, Cover, and Repaint each in a Turbo and a Quality lane, plus a full-quality edit trio (Add
Layer, Complete Track, Stem Extract), nine members at authoring time. Discover them with search,
pick the member by mode name, and treat model_schema_get as the contract.
Connection and the core loop: see the scenario skill in this repo; model-agnostic audio work: the
scenario-audio skill. If a sibling skill named here is missing from your available skills, ask the
user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from
tool schemas and flag the gap.
Quick reference
| Mode | Key inputs | Behavior |
| -------------- | ---------------------------------------------- | -------------------------------------------------------------------------------------------------------------- |
| Text to Music | prompt or lyrics (either suffices) | full song; duration 10 to 600 s (empty lets the model pick), bpm, keyscale |
| Cover | srcAudio (+ referenceAudio) | restyles a song, or re-sings it with new lyrics; audioCoverStrength sets how much of the original survives |
| Repaint | srcAudio + window | regenerates repaintingStart to repaintingEnd in place, length preserved |
| Add Layer | srcAudio + trackName + prompt | adds one stem matched to key, tempo, and groove, optionally windowed |
| Complete Track | srcAudio + completeTrackClasses + prompt | arranges stems around a partial recording (Vocal2BGM) |
| Stem Extract | srcAudio + trackName | isolates one stem from a mix |
Numbers are at authoring time: read caps off model_schema_get. Stem fields take one of twelve
fixed values (vocals, backing_vocals, drums, bass, guitar, keyboard, percussion, strings, synth, fx,
brass, woodwinds), never free text. srcAudio is a single audio asset: upload_asset first, or
reuse a generated asset id. Across members: numOutputs (1 to 4) multiplies cost, thinking
(default true, absent on Stem Extract) runs a planning pass, vocalLanguage, where present,
defaults to auto-detect. guidanceScale exists on the edit trio alone, audioCoverStrength on
Cover alone, and repaintingEnd: -1 runs to the end of the track.
Lane choice
Turbo and Quality siblings take the same parameters, except audioFormat (mp3, wav, flac), at
authoring time on Repaint Turbo alone. No member of the family exposed a seed, so two repaints of
the same window are two takes, and the singer can change between them. Repaint regenerates the
window; do not assume it preserves the source voice. Batch with numOutputs and pick, rather than
re-running for a match, and read the next section before repainting to fix a sung line. The
asymmetry runs the other way on some section composers in other families, which take a seed and no
numOutputs; scenario-audio carries that rule. Quality is the full-size checkpoint tuned for
fidelity and prompt adherence; Turbo is distilled for speed and at authoring time costs half as
much. Iterate on Turbo (lyrics, structure, windows), then re-run the keeper's parameters on the
Quality sibling. The edit trio has no Turbo lane. duration and numOutputs both move the price,
so dry_run=true before a long track or a batch.
Writing the song
Keep prompt to a one-line style caption (genre, mood, instruments, production) and put the words
in lyrics, shaped with section tags: [Verse], [Chorus], direction inside the tag like
[Bridge - whispered], backing vocals in (parentheses), UPPERCASE for belted lines. Vocal-free
music is instrumental: true, not "no vocals" in the caption. Tempo and key have dedicated fields
(bpm, keyscale, e.g. "C Major"), not caption text.
Editing without regenerating
- Cover keeps the structure recognizable;
audioCoverStrength: near 1 stays faithful to the arrangement, 0.5 to 0.6 transforms the genre while the hook survives, around 0.2 borrows only the mood.referenceAudiooptionally donates genre and feel; rewritten words go inlyrics. - For a lyric correction where the source voice matters (a flubbed line, a name that must change),
try Cover:
srcAudiothe whole take,lyricsthe corrected sheet,audioCoverStrengthat the default 1,numOutputsup to 4 for takes to pick from. High strength favors the source, but does not guarantee the corrected words, singer, delivery, or timing. Waveform differences alone prove neither a voice change nor an audible splice. Audition the candidates against the master and locate the replacement boundaries in both recordings before editing. If listening is unavailable or no candidate matches, deliver the candidates for review and leave the master unchanged. After verification, keep only the corrected span: cut it out of the chosen take withmodel_scenario-audio-cut(a fixed first-party id, Scenario's single deterministic audio trimmer, so discovery would only re-derive it),asset_downloadit and the master, and splice it in locally. No MCP tool joins two audio files, so the join is editing work on the downloaded files, not a gap to bridge with another run; when the track rides a video, the compositor inscenario-video-assemblylays the span over the clip as an audio layer instead. - To change sung lyrics in a Repaint window when a new take of that section is acceptable: start
promptwith "Repaint the selected section with new sung lyrics:", pass the full lyric sheet inlyricswith the new section in place, and setthinking: false. Expect the section's voice to be a new take. - Complete Track works best on a source with clear melody and rhythm.
Worked example: fix a chorus in a generated song
searchwithtarget="models",query="ace-step",public=true. Pick members by mode name, e.g.model_ace-step-1-5-turbo-text-to-musicandmodel_ace-step-1-5-turbo-repaint(live hits at authoring time: re-discover each session).model_schema_geton each id before running it.model_runthe Text to Music member withdry_run=trueandparameters={"prompt": "indie folk, warm, fingerpicked guitar, soft female vocals", "lyrics": "[Verse]\n...\n[Chorus]\n...", "duration": 90, "vocalLanguage": "en"}; re-estimate after changingdurationornumOutputs.- Repeat with
wait=false, thenjobs_waitwith the job id, re-called withpending_job_idson timeout, never a secondmodel_run. asset_displayto listen; note the chorus window, say 24 to 52 seconds.- Decide what the fix must preserve. A new take of the chorus, voice included, is the Repaint
member:
model_runwithparameters={"srcAudio": "<asset id>", "repaintingStart": 24, "repaintingEnd": 52, "thinking": false, "prompt": "Repaint the selected section with new sung lyrics:", "lyrics": "<full sheet with the new chorus in place>"}, allowing the voice to change. When source voice continuity matters, try the Cover member instead:parameters={"srcAudio": "<asset id>", "lyrics": "<full sheet with the new chorus in place>", "audioCoverStrength": 1, "numOutputs": 3}, then audition before cutting and splicing as the Editing section says. - Listen again, then
asset_downloadthe keeper (omitformatfor audio).
Common mistakes
- Expecting one model to infer the mode: every mode is a separate member; pick it by name from
search. - The lyric sheet in
prompt: it caps at 512 characters and carries style; words go inlyrics. - Free-text stems ("kick drum") in
trackNameorcompleteTrackClasses: only the twelve fixed values are valid. - Repainting new sung lyrics without the recipe: the sentinel prompt, the full sheet with the new
section in place, and
thinking: falsego together. - Repainting to fix one sung line and expecting the same singer back: no seed pins a take and the
window is regenerated, so the voice may change. Cover at full
audioCoverStrengthwith correctedlyricssupplies candidates to audition, not a guaranteed performance match. - Hunting for a
seedon these members ornumOutputson a composer that has a seed instead: batch here withnumOutputs; where a member has aseedand no batch field, run it several times in parallel with distinct seeds, each run priced on its own. - Expecting Repaint to change track length: the window regenerates in place. A longer version of the
same track is the extend lane the
scenario-audioskill teaches, run by another family's member; a different length from scratch is a new Text to Music run.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
