scenario-3d-worlds
Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat.
Install / Use
npx skills add scenario-labs/skills --skill scenario-3d-worldsInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Our assessment of scenario-3d-worlds
scenario-3d-worlds scores 82/100 on our quality scale, 3367th of 4,647 Development & Engineering skills we index.
Its SKILL.md is 6.0 KB long, split into 7 sections and no code examples: a thorough specification that gives an agent plenty to work with.
With 1,048 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 8 days ago, so scenario-3d-worlds is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
scenario-3d-worlds compared with similar skills
All 4 of these similar skills score higher than scenario-3d-worlds; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| scenario-3d-worlds (this skill)by scenario-labs | 82 | 1.0k | 8d ago | SKILL.md |
| headroomby headroomlabs-ai | 100 | 78.0k | today | CLAUDE.md |
| Agent-Reachby Panniantong | 100 | 104.1k | 2d ago | MCP Server |
| Scraplingby D4Vinci | 100 | 89.9k | 1d ago | MCP Server |
| crawl4aiby unclecode | 100 | 86.4k | today | MCP Server |
Frequently asked questions
- How do I install scenario-3d-worlds?
- Run
npx skills add scenario-labs/skills --skill scenario-3d-worlds. The install tabs above show the steps for each supported agent. - Which AI agents does scenario-3d-worlds work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is scenario-3d-worlds safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is scenario-3d-worlds still maintained?
- The repository was last updated 8 days ago, so scenario-3d-worlds is actively maintained.
Skill content
View source on GitHubname: scenario-3d-worlds description: "Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat. Keywords: World Labs Marble 1.1, 1.1 Plus, 1.0 Draft, Hunyuan World, HY World, image-to-skybox, skybox-to-splat, multiview-to-splat, TripoSplat, gaussian splatting, 3DGS, spz, world generation, explorable scene, VR." license: MIT
Scenario 3D Worlds
Overview
These models build explorable environments as 3D Gaussian splats, not polygon meshes: volumetric
scenes to walk through and render in real time, with no UVs or topology to edit (Marble splats also
export to triangle or collider mesh). Three vendors sit side by side: World Labs Marble in three
quality tiers, Hunyuan's HY World pipeline, and TripoSplat for single objects. Discover them with
search and treat model_schema_get as the contract; HY World members carried a geo restriction
tag at authoring time, so hits differ by team and region.
Connection and the core loop: see the scenario skill; polygon meshes, rigging, and the 3D viewer:
the scenario-3d skill; skybox-only work with no splat stage: the scenario-skyboxes skill. If a
sibling skill named here is missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
Quick reference
Pick the member by what you already have (input names from the live schemas):
| You have | Member | Inputs |
| -------------------------- | ---------------------------------------- | ------------------------------------------ |
| A text idea | Marble, any tier | prompt alone |
| One image, flat or 360 | Marble | images, one entry; isPano: true if 360 |
| 2 to 8 photos of one scene | Marble | images |
| A walkthrough video | Marble or HY Multi-view to Splat | video |
| Many overlapping photos | HY Multi-view to Splat | images, 2 to 64 at authoring time |
| One photo of a place | HY Image to Skybox, then Skybox to Splat | image, then panorama |
| One photo of an object | TripoSplat | image; background removal is automatic |
images and video are mutually exclusive wherever both exist; isPano applies only when exactly
one image is passed. TripoSplat wants one clean object and every other member wants a scene: aiming
either at the other's subject is the main failure mode.
Draft on Marble, then upgrade
The three Marble tiers (1.0 Draft, 1.1, 1.1 Plus) take identical inputs, and the same inputs with
the same seed reproduce the same world on every tier. Iterate on Draft, which returned in about a
minute at authoring time, then rerun the identical parameters on 1.1 (balanced) or 1.1 Plus (highest
fidelity, dynamically grows larger worlds when the scene allows). The cost spread across tiers was
more than tenfold at authoring time, so dry_run before committing. splatResolution picks the
stored density (100k, 500k, full); disableRecaption: true stops Marble rewriting your
prompt.
The HY World pipeline runs long
Image to Skybox is an image model, not a 3D one: it expands one photo of a place into a 2:1
equirectangular panorama (backend trades full fidelity against qwen speed and cost). Its
output asset id goes to Skybox to Splat as panorama. There, the three trajectory toggles
(applyNavTraj, applyUpRoute, applyReconIteration, default true) drive cost and time;
maxSteps sharpens marginally and materially moves neither. The splat stage ran close to an hour at
median at authoring time: keep re-calling jobs_wait with pending_job_ids; a timeout is not a
failure and never justifies a second model_run. Multi-view to Splat is the opposite, fast and
cheap: best when the camera moved through a static scene with parallax.
Worked example: graybox a level from a concept image
searchwithtarget="models",query="marble world",public=true. Tiers appear side by side, e.g.model_worldlabs-marble-1-0-draft(a live hit at authoring time: re-discover each session).model_schema_getwith the Draft id: fields, caps, and defaults before anything else.upload_assetthe concept image (see thescenarioskill) for an asset id.model_runwithdry_run=trueandparameters={"images": ["asset_x"], "prompt": "abandoned observatory interior, dusk light through the dome slit", "seed": 1234, "splatResolution": "full"}; repeat the dry run on the 1.1 id to see the upgrade cost.model_runon Draft withwait=false, thenjobs_waitwith the job id, re-called withpending_job_idson timeout.asset_displaythe splat and walk it; adjust and repeat on Draft until the layout is right.- Rerun the identical parameters, same
seed, on the 1.1 or 1.1 Plus id from step 1, thenasset_downloadthe final.spz.
Common mistakes
- Passing
imagesandvideotogether: mutually exclusive on Marble and Multi-view to Splat. - A single equirectangular input without
isPano: true: Marble reads it as a flat photo. - Changing or omitting
seedbetween the draft and the upgrade tier: a different world comes back. - Feeding TripoSplat a scene, or a world model a lone object.
- Treating a
jobs_waittimeout on Skybox to Splat as a failure: the job is still running. - Adjusting
maxStepsto buy quality or cut cost: the trajectory toggles move cost,maxStepsbarely moves sharpness. - Expecting UVs or editable topology from a splat: for polygon assets, use the mesh generators in
scenario-3d.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
