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Indextree

Arena based tree 🌲 structure by using indices instead of reference counted pointers

Install / Use

/learn @saschagrunert/Indextree
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

indextree

GitHub Actions Coverage Dependency Status Doc indextree License MIT Crates.io doc.rs

Arena based tree structure with multithreading support

This arena tree structure is using just a single Vec and numerical identifiers (indices in the vector) instead of reference counted pointers. This means there is no RefCell and mutability is handled in a way much more idiomatic to Rust through unique (&mut) access to the arena. The tree can be sent or shared across threads like a Vec. This enables general multiprocessing support like parallel tree traversals.

Example usage

use indextree::Arena;

// Create a new arena
let arena = &mut Arena::new();

// Add some new nodes to the arena
let a = arena.new_node(1);
let b = arena.new_node(2);

// Append b to a
a.append(b, arena);
assert_eq!(b.ancestors(arena).count(), 2);

Related Skills

View on GitHub
GitHub Stars779
CategoryDevelopment
Updated3d ago
Forks60

Languages

Rust

Security Score

100/100

Audited on Mar 26, 2026

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