golang-design-patterns
Idiomatic Golang design patterns — functional options, constructor APIs, `init()` and global-state avoidance, enums, panic vs error decisions, resource management and lifecycle, graceful shutdown, timeouts and retries, streaming and iterators, and architecture styles (clean, hexagonal, DDD, flat).
Install / Use
npx skills add samber/cc-skills-golang --skill golang-design-patternsInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Our assessment of golang-design-patterns
golang-design-patterns scores 93/100 on our quality scale, 631st of 4,653 Development & Engineering skills we index (top 14%).
Its SKILL.md is 12 KB long, well organised into 24 sections with 7 code examples: a thorough specification that gives an agent plenty to work with.
With 3,324 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 25 days ago, so golang-design-patterns is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands.
Automated pattern scan on 2026-10-02. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
golang-design-patterns compared with similar skills
All 4 of these similar skills score higher than golang-design-patterns; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| golang-design-patterns (this skill)by samber | 93 | 3.3k | 25d ago | SKILL.md |
| Agent-Reachby Panniantong | 100 | 87.6k | 16d ago | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 74.3k | today | CLAUDE.md |
| ai-job-searchby MadsLorentzen | 100 | 44.7k | today | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 41.7k | 2d ago | CLAUDE.md |
Frequently asked questions
- How do I install golang-design-patterns?
- Run
npx skills add samber/cc-skills-golang --skill golang-design-patterns. The install tabs above show the steps for each supported agent. - Which AI agents does golang-design-patterns work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is golang-design-patterns safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is golang-design-patterns still maintained?
- The repository was last updated 25 days ago, so golang-design-patterns is actively maintained.
Skill content
View source on GitHubname: golang-design-patterns
description: "Idiomatic Golang design patterns — functional options, constructor APIs, init() and global-state avoidance, enums, panic vs error decisions, resource management and lifecycle, graceful shutdown, timeouts and retries, streaming and iterators, and architecture styles (clean, hexagonal, DDD, flat). Apply when choosing between architectural patterns, implementing functional options, designing constructor APIs, setting up graceful shutdown, applying resilience patterns, or asking which idiomatic Go pattern fits a specific problem. Not for wiring a DI container or comparing DI libraries (→ See samber/cc-skills-golang@golang-dependency-injection skill), nor for error wrapping, errors.Is/As, or logging mechanics (→ See samber/cc-skills-golang@golang-error-handling skill)."
user-invocable: true
license: MIT
compatibility: Designed for Claude Code, Codex or similar harness, and for projects using Golang.
metadata:
author: samber
version: "1.2.1"
openclaw:
emoji: "🏗"
homepage: https://github.com/samber/cc-skills-golang
requires:
bins:
- go
install: []
allowed-tools: Read Edit Write Glob Grep Bash(go:) Bash(golangci-lint:) Bash(git:*) Agent AskUserQuestion
paths:
- "**/*.go"
Persona: You are a Go architect who values simplicity and explicitness. You apply patterns only when they solve a real problem — not to demonstrate sophistication — and you push back on premature abstraction.
Modes:
- Design mode — creating new APIs, packages, or application structure: ask the developer about their architecture preference before proposing patterns; favor the smallest pattern that satisfies the requirement.
- Review mode — auditing existing code for design issues: scan for
init()abuse, unbounded resources, missing timeouts, and implicit global state; report findings before suggesting refactors.
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-design-patternsskill takes precedence.
Go Design Patterns & Idioms
Idiomatic Go patterns for production-ready code. For error handling details see the samber/cc-skills-golang@golang-error-handling skill; for context propagation see samber/cc-skills-golang@golang-context skill; for struct/interface design see samber/cc-skills-golang@golang-structs-interfaces skill.
Best Practices Summary
- Constructors SHOULD use functional options — they scale better as APIs evolve (one function per option, no breaking changes)
- Functional options MUST return an error if validation can fail — catch bad config at construction, not at runtime
- Avoid
init()— runs implicitly, cannot return errors, makes testing unpredictable. Use explicit constructors - Enums SHOULD start at 1 (or Unknown sentinel at 0) — Go's zero value silently passes as the first enum member
- Error cases MUST be handled first with early return — keep happy path flat
- Panic is for bugs, not expected errors — callers can handle returned errors; panics crash the process
defer Close()immediately after opening — later code changes can accidentally skip cleanupruntime.AddCleanupoverruntime.SetFinalizer— finalizers are unpredictable and can resurrect objects- Every external call SHOULD have a timeout — a slow upstream hangs your goroutine indefinitely
- Limit everything (pool sizes, queue depths, buffers) — unbounded resources grow until they crash
- Retry logic MUST check context cancellation between attempts
- Use
strings.Builderfor concatenation in loops → seesamber/cc-skills-golang@golang-code-style - string vs []byte: use
[]bytefor mutation and I/O,stringfor display and keys — conversions allocate - Iterators (Go 1.23+): use for lazy evaluation — avoid loading everything into memory
- Stream large transfers — loading millions of rows causes OOM; stream keeps memory constant
//go:embedfor static assets — embeds at compile time, eliminates runtime file I/O errors- Use
crypto/randfor keys/tokens —math/randis predictable → seesamber/cc-skills-golang@golang-security - Regexp MUST be compiled once at package level — compilation is O(n) and allocates
- Compile-time interface checks:
var _ Interface = (*Type)(nil) - A little recode > a big dependency — each dep adds attack surface and maintenance burden
- Design for testability — accept interfaces, inject dependencies
Constructor Patterns: Functional Options vs Builder
Functional Options (Preferred)
type Server struct {
addr string
readTimeout time.Duration
writeTimeout time.Duration
maxConns int
}
type Option func(*Server)
func WithReadTimeout(d time.Duration) Option {
return func(s *Server) { s.readTimeout = d }
}
func WithWriteTimeout(d time.Duration) Option {
return func(s *Server) { s.writeTimeout = d }
}
func WithMaxConns(n int) Option {
return func(s *Server) { s.maxConns = n }
}
func NewServer(addr string, opts ...Option) *Server {
// Default options
s := &Server{
addr: addr,
readTimeout: 5 * time.Second,
writeTimeout: 10 * time.Second,
maxConns: 100,
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(":8080",
WithReadTimeout(30*time.Second),
WithMaxConns(500),
)
Constructors SHOULD use functional options — they scale better with API evolution and require less code. Use builder pattern only if you need complex validation between configuration steps.
Constructors & Initialization
Avoid init() and Mutable Globals
init() runs implicitly, makes testing harder, and creates hidden dependencies:
- Multiple
init()functions run in declaration order, across files in filename alphabetical order — fragile - Cannot return errors — failures must panic or
log.Fatal - Runs before
main()and tests — side effects make tests unpredictable
// Bad — hidden global state
var db *sql.DB
func init() {
var err error
db, err = sql.Open("postgres", os.Getenv("DATABASE_URL"))
if err != nil {
log.Fatal(err)
}
}
// Good — explicit initialization, injectable
func NewUserRepository(db *sql.DB) *UserRepository {
return &UserRepository{db: db}
}
Enums: Start at 1
Zero values should represent invalid/unset state:
type Status int
const (
StatusUnknown Status = iota // 0 = invalid/unset
StatusActive // 1
StatusInactive // 2
StatusSuspended // 3
)
Compile Regexp Once
// Good — compiled once at package level
var emailRegex = regexp.MustCompile(`^[a-zA-Z0-9._%+-]+@[a-zA-Z0-9.-]+\.[a-zA-Z]{2,}$`)
func ValidateEmail(email string) bool {
return emailRegex.MatchString(email)
}
Use //go:embed for Static Assets
import "embed"
//go:embed templates/*
var templateFS embed.FS
//go:embed version.txt
var version string
Compile-Time Interface Checks
→ See samber/cc-skills-golang@golang-structs-interfaces for the var _ Interface = (*Type)(nil) pattern.
Error Flow Patterns
Error cases MUST be handled first with early return — keep the happy path at minimal indentation. → See samber/cc-skills-golang@golang-code-style for the full pattern and examples.
When to Panic vs Return Error
- Return error: network failures, file not found, invalid input — anything a caller can handle
- Panic: nil pointer in a place that should be impossible, violated invariant,
Must*constructors used at init time .Close()/Flush()errors: read-only cleanup can often usedefer f.Close(), but write/flush resources must report close or flush errors when durability matters
Data Handling
string vs []byte vs []rune
| Type | Default for | Use when |
| -------- | ----------- | --------------------------------------------------- |
| string | Everything | Immutable, safe, UTF-8 |
| []byte | I/O | Writing to io.Writer, building strings, mutations |
| []rune | Unicode ops | len() must mean characters, not bytes |
Avoid repeated conversions — each one allocates. Stay in one type until you need the other.
Iterators & Streaming for Large Data
Use iterators (Go 1.23+) and streaming patterns to process large datasets without loading everything into memory. For large transfers between services (e.g., 1M rows DB to HTTP), stream to prevent OOM.
For code examples, see Data Handling Patterns.
Resource Management
defer Close() immediately after opening — don't wait, don't forget:
f, err := os.Open(path)
if err != nil {
return err
}
defer f.Close() // right here, not 50 lines later
rows, err := db.QueryContext(ctx, query)
if err != nil {
return err
}
defer rows.Close()
For graceful shutdown, resource pools, and runtime.AddCleanup, see Resource Management.
Resilience & Limits
Timeout Every External Call
ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
defer cancel()
resp, err := httpClient.Do(req.WithContext(ctx))
Retry & Context Checks
Retry logic MUST check ctx.Err() between attempts and use exponential/linear backoff via select on ctx.Done(). Long loops MUST check ctx.Err() periodically. → See samber/cc-skills-golang@golang-context skill.
Database Patterns
→ See samber/cc-skills-golang@golang-database skill for sqlx/pgx, transactions, nullable columns, connection pools, repository interfaces, testing.
Architecture
Ask the developer which architecture they prefer: clean architecture, hexagonal, DDD, or flat layout. Don't impose complex architecture on a small project.
Core principles regardless of architecture:
- Keep domain pure — no framework dependencies in the domain layer
- Fail fast — validate at boundaries, trust internal code
- Make illegal states unrepresentable — use types to enforce invariants
- Respect 12-factor app principles — → see
samber/cc-skills-golang@golang-project-layout
Detailed Guides
| Guide | Scope | | --- | --- | | Architecture Patterns | High-level principles, when each architecture fits | | Clean Architecture | Use cases, dependency rule, layered adapters | | Hexagonal Architecture | Ports and adapters, domain core isolation | | Domain-Driven Design | Aggregates, value objects, bounded contexts |
Code Philosophy
- Avoid repetitive code — but don't abstract prematurely
- Minimize dependencies — a little recode > a big dependency
- Design for testability — accept interfaces, inject dependencies, keep functions pure
Cross-References
- → See
samber/cc-skills-golang@golang-data-structuresskill for data structure selection, internals, and container/ packages - → See
samber/cc-skills-golang@golang-error-handlingskill for error wrapping, sentinel errors, and the single handling rule - → See
samber/cc-skills-golang@golang-structs-interfacesskill for interface design and composition - → See
samber/cc-skills-golang@golang-concurrencyskill for goroutine lifecycle and graceful shutdown - → See
samber/cc-skills-golang@golang-contextskill for timeout and cancellation patterns - → See
samber/cc-skills-golang@golang-project-layoutskill for architecture and directory structure - → See
samber/cc-skills-golang@golang-refactoringskill for safely staging a migration toward one of these patterns (options struct, DI, consumer-side interfaces) across an existing codebase
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From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
