assets-find-built-in
Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.
Install / Use
npx skills add saiouldrading/Glitch-Boy --skill assets-find-built-inInstalls into whichever agent you are using.
Gemini Rules
Gemini CLI config
Quality Score
Category
Customer SupportSupported Platforms
Tags
Our assessment of assets-find-built-in
assets-find-built-in scores 62/100 on our quality scale, 309th of 330 Customer Support skills we index.
Its Gemini Rules is 3.3 KB long, split into 7 sections with 3 code examples: a solid amount of guidance for an agent.
It has no GitHub stars yet, so there is no community track record; judge it on its content.
Maintenance, license and trust
- We could not determine when the repository was last updated.
- Our last check on 2026-09-03 found the source still online.
- No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
- Its trust signals score 68/100, with 3 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands.
Automated pattern scan on 2026-10-04. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
assets-find-built-in compared with similar skills
All 4 of these similar skills score higher than assets-find-built-in; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| assets-find-built-in (this skill)by saiouldrading | 62 | 0 | — | Gemini Rules |
| gtarsby K-Dense-AI | 100 | 46.4k | 13d ago | SKILL.md |
| pufferlibby K-Dense-AI | 100 | 46.4k | 13d ago | SKILL.md |
| code-tourby github | 100 | 39.3k | 10d ago | SKILL.md |
| baoyu-cover-imageby JimLiu | 99 | 26.1k | 23d ago | SKILL.md |
Frequently asked questions
- How do I install assets-find-built-in?
- Run
npx skills add saiouldrading/Glitch-Boy. The install tabs above show the steps for each supported agent. - Which AI agents does assets-find-built-in work with?
- It is written for Gemini CLI, as a Gemini Rules file. Other agents that read the same format can often use it too.
- Is assets-find-built-in safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. It declares no license and scores 68/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is assets-find-built-in still maintained?
- We could not determine when the repository was last updated.
Skill content
View source on GitHubname: assets-find-built-in description: "Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them."
Assets / Find (Built-in)
How to Call
unity-mcp-cli run-tool assets-find-built-in --input '{
"name": "string_value",
"type": "string_value",
"maxResults": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-find-built-in --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-find-built-in --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| name | string | No | The name of the asset to filter by. |
| type | any | No | The type of the asset to filter by. |
| maxResults | integer | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
Input JSON Schema
{
"type": "object",
"properties": {
"name": {
"type": "string"
},
"type": {
"$ref": "#/$defs/System.Type"
},
"maxResults": {
"type": "integer"
}
},
"$defs": {
"System.Type": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
},
"System.Type": {
"type": "string"
},
"System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef",
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
}
},
"required": [
"result"
]
}
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
