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Ditherdown

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Install / Use

/learn @ryantwarner/Ditherdown
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

DitherDown

DitherDown is custom post-processing effect for Unity's High Definition Render Pipeline (HDRP) that dithers and downsamples the entire screen but does not modify color. Based on Kino recolor and Kino Eight.

System Requirements

This package was built in:

  • Unity 2019.4.19f1
  • HDRP 7.4.1

Tested with

  • Unity 2020.2.6f1
  • HDRP 10.3.1

Examples

gif

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How to use

Add the package to your project using the package manager's add package from git url option.

Click Edit -> Project Settings -> HDRP Default Settings and add DitherDown to the After Post Process section of Custom Post Process Orders.

In a post processing volume add the Post Processing -> RTWarner -> DitherDown override and configure to suit your needs. Note: Setting the downsample value to non integer values will result in rectangular pixels. I considered removing this, but you might have a use case, so I didn't.

License

Unlicense

Related Skills

View on GitHub
GitHub Stars22
CategoryDevelopment
Updated8d ago
Forks2

Languages

C#

Security Score

75/100

Audited on Mar 21, 2026

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