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Boids

Boid Flocking Simulation

Install / Use

/learn @rlguy/Boids
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Boid Flocking Behaviour

This program is an implementation of a boid flocking behaviour simulation. Features include basic boid rules (alignment, cohersion, separation), obstacle avoidance, and food sources.

The implementation is written in Lua and uses the LOVE framework (http://love2d.org).

Description of Important Files: objects/boid.lua
- Routines for updating orientation and position of a single boid

objects/boid_graphic.lua
- Routines for handling drawing of the boid triangle graphic.

objects/seeker.lua - A point that steers towards a target. Based on Craig Reynold's steering behaviour (http://www.red3d.com/cwr/steer/). Used to help boids steer towards a target.

objects/flock.lua
- Manages a flock of boids. Handles adding and removing boids, flockmate queries, and boid graphics.

objects/flock_interface.lua - A user interface to the flock object. Handles mouse input for selection of boids and setting a boid's waypoint.

objects/boid_emitter.lua - spawns boids at a specified rate. Boids are spawned within a specified radius of a point on a plane.

objects/boid_food_source.lua - Manages multiple food resources and their depletion. Handles updates to the polygonizer and field functions as boids "eat" the resources.

objects/implicit_point.lua - primitive for the field function of a point

objects/implicit_line.lua - primitive for the field function of a line

objects/implicit_rectangle.lua - primitive for the field function of a rectangle

objects/implicit_primitive_set.lua - manages a set of primitives. Handles adding/removing primitives and evaluating field functions using either basic summation or Ricci blend.

objects/polygonizer.lua - A 2d implicit surface polygonizer. Handles polygonization of a set of primitives. Uses continuation algorithm to find boudary of surface. Constructs polygonized data for use with collisions and graphics drawing.

objects/collider.lua - A fixed grid spatial partition. Handles insertion/deletion/updates of points and axis-aligned bounding boxes. Used for querying boids in a flock and primitives for the polygonizer.

states/* - Directory contains all states of the program (slides and interactive demos). Each state contains load, update, draw and user input callbacks.

View on GitHub
GitHub Stars37
CategoryDevelopment
Updated3mo ago
Forks6

Languages

Lua

Security Score

87/100

Audited on Dec 16, 2025

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