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Hitboxtracker

:hammer: Dev-tool (UNMAINTAINED) that demonstrates on client-side true position of the hitboxes calculated by server. See https://github.com/Garey27/hitbox_fixer for active alternative.

Install / Use

/learn @rehlds/Hitboxtracker
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

hitboxtracker Percentage of issues still open GitHub license Deprecated GitHub issues GitHub forks GitHub stars

[!WARNING] This project is now outdated and deprecated.

Description

Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server

Installation

  • Install hitboxtracker_mm.dll on your HLDS as metamod plugin
  • Put hitboxtracker.dll and cs.exe to working directory of the game CS 1.6 client
  • Run cs.exe

Requirements

  • For Client: build 4554 and later
  • For HLDS: Metamod 1.20 and later

Configuring

<table> <tbody> <tr> <th>r_drawentities</th> <th align="left">Description</th> </tr> <tr> <td>0</td> <td align="left">No entities</td> </tr> <tr> <td>1</td> <td align="left">Default and draws entities normally</td> </tr> <tr> <td>2</td> <td align="left">Entities draws as skeletons</td> </tr> <tr> <td>3</td> <td align="left">Entities draws hitboxes</td> </tr> <tr> <td>4</td> <td align="left">Entities draws with translucent hitboxes and the model beneath the hitboxes</td> </tr> <tr> <td>5</td> <td align="left">Individual box for player and weapon</td> </tr> <tr> <td>6 :heavy_plus_sign:</td> <td align="left">Same as 4 but draws true position of the hitboxes calculated by server</td> </tr> <tr> <td>7 :heavy_plus_sign:</td> <td align="left">Same as 6 but draws not translucent</td> </tr> </tbody> </table>

Preview

r_drawentities-preview

View on GitHub
GitHub Stars42
CategoryDevelopment
Updated24d ago
Forks9

Languages

C++

Security Score

95/100

Audited on Mar 6, 2026

No findings