Hitboxtracker
:hammer: Dev-tool (UNMAINTAINED) that demonstrates on client-side true position of the hitboxes calculated by server. See https://github.com/Garey27/hitbox_fixer for active alternative.
Install / Use
/learn @rehlds/HitboxtrackerREADME
hitboxtracker

[!WARNING] This project is now outdated and deprecated.
Description
Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server
Installation
- Install
hitboxtracker_mm.dllon your HLDS as metamod plugin - Put
hitboxtracker.dllandcs.exeto working directory of the game CS 1.6 client - Run
cs.exe
Requirements
- For
Client: build 4554 and later - For
HLDS: Metamod 1.20 and later
Configuring
<table> <tbody> <tr> <th>r_drawentities</th> <th align="left">Description</th> </tr> <tr> <td>0</td> <td align="left">No entities</td> </tr> <tr> <td>1</td> <td align="left">Default and draws entities normally</td> </tr> <tr> <td>2</td> <td align="left">Entities draws as skeletons</td> </tr> <tr> <td>3</td> <td align="left">Entities draws hitboxes</td> </tr> <tr> <td>4</td> <td align="left">Entities draws with translucent hitboxes and the model beneath the hitboxes</td> </tr> <tr> <td>5</td> <td align="left">Individual box for player and weapon</td> </tr> <tr> <td>6 :heavy_plus_sign:</td> <td align="left">Same as 4 but draws true position of the hitboxes calculated by server</td> </tr> <tr> <td>7 :heavy_plus_sign:</td> <td align="left">Same as 6 but draws not translucent</td> </tr> </tbody> </table>Preview

