universal-modder
Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
Install / Use
npx skills add rehan-remade/universal-modderInstalls into whichever agent you are using.
CLAUDE.md
Claude Code project instructions
Quality Score
Category
OtherSupported Platforms
Our assessment of universal-modder
universal-modder scores 96/100 on our quality scale, 3rd of 244 Other skills we index (top 2%).
Its CLAUDE.md is 17 KB long, well organised into 9 sections with 4 code examples: a thorough specification that gives an agent plenty to work with.
With 4,978 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated today, so universal-modder is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
universal-modder compared with similar skills
All 4 of these similar skills score higher than universal-modder; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| universal-modder (this skill)by rehan-remade | 96 | 5.0k | today | CLAUDE.md |
| claude-memby thedotmack | 100 | 97.5k | today | CLAUDE.md |
| Agent-Reachby Panniantong | 100 | 93.0k | 21d ago | CLAUDE.md |
| Understand-Anythingby Egonex-AI | 100 | 85.5k | 1d ago | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 74.6k | today | CLAUDE.md |
Frequently asked questions
- How do I install universal-modder?
- Run
npx skills add rehan-remade/universal-modder. The install tabs above show the steps for each supported agent. - Which AI agents does universal-modder work with?
- It is written for Claude Code, as a CLAUDE.md file. Other agents that read the same format can often use it too.
- Is universal-modder safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is universal-modder still maintained?
- The repository was last updated today, so universal-modder is actively maintained.
Skill content
View source on GitHubInstall
Pick your agent. Each gets the same skills (Agent Skills format), the fal MCP server, and the um CLI.
| Agent | Install |
|---|---|
| Claude Code | /plugin marketplace add rehan-remade/universal-modder<br>/plugin install universal-modder@universal-modder |
| Codex | codex plugin marketplace add rehan-remade/universal-modder<br>codex plugin add universal-modder@universal-modder |
| Gemini CLI | gemini extensions install https://github.com/rehan-remade/universal-modder |
| VS Code / Copilot | Enable chat.plugins.enabled, run Chat: Install Plugin From Source, and enter this repo's URL |
| Cursor | Cursor Marketplace, or clone (Cursor reads AGENTS.md and .cursor/mcp.json) |
| OpenCode | Clone and run opencode inside it (opencode.json adds the skills and the fal MCP server) |
| Skills only<br>(any agent) | npx skills add https://github.com/rehan-remade/universal-modder |
| Anything else | git clone https://github.com/rehan-remade/universal-modder and start your agent inside it |
Inside a clone, each agent finds the skills where it looks for them: .agents/skills (Codex, Gemini CLI,
Copilot, Cursor, OpenCode) and .claude/skills (Claude Code) are copies of skills/. Instructions are in
AGENTS.md, which CLAUDE.md and GEMINI.md point to. MCP config is in .mcp.json, .codex/config.toml,
.cursor/mcp.json, .vscode/mcp.json and opencode.json (which also points OpenCode at skills/).
The um CLI. Plugin installs and clones put it on PATH. Anywhere else:
uv tool install git+https://github.com/rehan-remade/universal-modder # or: pipx install git+...
For assets, get a fal API key. It powers both the fal MCP server and
um fal (for images without a key, um comfy uses a local ComfyUI server):
export FAL_KEY=...
You also need Git, Python 3.10+ and ffmpeg. uv is recommended. Blender is needed for 3D → sprite renders.
Windows games are driven natively or from WSL.
Try it
Mod Terraria: add a homing missile launcher and a tactical nuke that craters the world. Make the sprites with fal.
Make a new civilization for Age of Empires II with a unique unit rendered from 3D.
Put real Minecraft inside GTA V story mode. Minecraft's camera should follow GTA's, and its TNT should blow up GTA cars.
Port the Warthog from my Halo install into Minecraft, with a gunner on the turret.
What engine is
C:\Games\Foo, and has anyone modded it before?
The agent starts with the mod-any-game skill and runs the same loop every time:
- search the knowledge base;
- recon, then pick a route;
- set up a safe lab (saves backed up);
- read the actual code;
- build one working slice;
- generate assets;
- verify in the real game;
- record;
- package;
- write a field note for the next agent.
A knowledge base that AIs write for AIs
knowledge/ holds field notes: how specific games were actually modded, decompiled and
reverse-engineered. Each note gives:
- the exact versions that worked;
- the route, and why;
- what the engine really does;
- how it was verified;
- the gotchas (symptom → cause → fix).
Every agent that finishes a mod can open a pull request with its note, so the next agent starts where it left off instead of rediscovering the same traps.
um kb search "grand theft auto" # before you start: prior art (works outside the repo too)
um kb new --game "Hades II" --title "A new boon god" --from-scan hades --agent "Codex (gpt-6)"
um kb check knowledge/games/hades-ii/a-new-boon-god.md
um kb pr knowledge/games/hades-ii/a-new-boon-god.md --yes # after your human says OK: branch, push, PR
Browse knowledge/INDEX.md. Every game is welcome. Contribution rules, for humans and
AIs, are in CONTRIBUTING.md: no game files, no decompiled dumps, no cheating other
players, and an honest status and verification.
A few notes from the community:
- Portalcraft: real Minecraft inside Portal 2
- Halo 3 weapons, Covenant, vehicles and maps ported into Minecraft
- Bloons TD 6 inside Minecraft, with the game's rules as a headless sim
- A CS2-style conversion of Elden Ring offline, as a native Rust DLL
What's inside
Skills (skills/, Agent Skills format)
The um CLI (Python). Every command has --help with examples.
Truncated for display — read the full file on GitHub.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
