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MRSS

Code for the paper "Saliency detection for large-scale mesh decimation", C&G 2023

Install / Use

/learn @rafaelkuffner/MRSS
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

MRSS - Multi Resolution Subsampled Saliency

Results Code for the paper "Saliency detection for large-scale mesh decimation", C&G 2023

Implements the method described in the paper and a decimation algorithm that uses the saliency information. Saliency maps can also be used on ZBrush as the "polypaint" if you are working with a quadmesh. GUI

Feel free to use it following the provided license (authors would be happy if you notify us when using it).

Building

We use CMake to generate project files. Usage would be from a terminal at the root folder of the project:

  mkdir build
  cmake -B build -S .

For now it creates a project called "green" (old temporary name). ~Will~ May be updated to MRSS ~soon~ eventually.

References

Libraries used:

We also thank Max Limper for providing code for his EG paper which greatly helped with our development.

We would like to call special thanks to Ayumi Kimura for her continuous support. We are also grateful to Square Enix and OLM Digital for their thought-provoking discussions on our work. We also thank Warren Butcher and other peers from CMIC, for their support during the development of this publication.

View on GitHub
GitHub Stars6
CategoryDevelopment
Updated5d ago
Forks0

Languages

C++

Security Score

85/100

Audited on Mar 29, 2026

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